Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #51  
Old 01-06-2013, 08:33 PM
Metallikus Metallikus is offline
Banned


Join Date: Feb 2010
Location: NWA
Posts: 357
Default

This isn't nam, there are rules. Supposedly enforceable. Word is on the street though that Rogaen himself has put restrictions on the GMs to not punish TMO as an entity because it might interfere with "business as usual" ... whatever that means.
  #52  
Old 01-06-2013, 08:34 PM
Lostprophets Lostprophets is offline
Planar Protector

Lostprophets's Avatar

Join Date: Aug 2010
Location: US
Posts: 1,078
Default

[You must be logged in to view images. Log in or Register.]
__________________
[5x Monk] Kobrakai (Dark Elf) <Flames of Reverence> (Agnarr)
[60 Monk] Kobrakai (Iksar) <Transcendence> (P99 - Retired)
[48 Monk] Kobrakaii (Iksar) <Transcendence> (P99 - Retired)
[78 Monk] Kobrakai (Iksar) <The Chosen Few> (EZ Server)
- See you soon, Space Cowboy.
  #53  
Old 01-06-2013, 08:35 PM
Tarathiel Tarathiel is offline
Banned


Join Date: Mar 2011
Location: northern cali
Posts: 640
Default

Quote:
Originally Posted by cyryllis [You must be logged in to view images. Log in or Register.]
sorry that you are having a hard time understanding the rules.

So TMO creates a kite so that they can zone in safely, and are seconds from tagging draco when all of the sudden BDA runs past aggros it- runs it around for quite a while with THREE (3) people in zone (obviously insufficient force) while they wait for more to get to the zone. Pretty sure what you guys did was against the rules by training and claiming FTE with non-existent raid force waiting.

So you guys get mad that TMO didnt control the rest of the zone for you? Would you like some more hand holding or you think maybe you can stand on your own two feet for once?

According to your logic, we are NEVER allowed to die in fear with mobs on us. EVER- you heard it here first guys. By tagging draco, you acquired aggro of the kite by social aggro rules and despite the fact that Aalpha died on the other side of the zone, you will claim that he was intentionally training you?

More like if you are going to try and leapfrog a guild, be prepared to deal with the adds that are associated with the pull you are attempting to do. If tmo wasnt there controlling that kite, you would have absolutely zero chance of getting the kill.


thaaaanks tmo
the fact that this kind of dickery happens on either side is just sad and pathetic and every reason why i dont raid on p99 anymore. if i wanted a pvp server id go play with 5 people boxing on red.

tl:dr?? cant we all just get a bong?
  #54  
Old 01-06-2013, 08:37 PM
bluejam bluejam is offline
Sarnak


Join Date: Jun 2010
Posts: 481
Default

Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
tmo is corrupt, we know this, we've known this. nothing is going to change it, the staff has made it quite clear as to how they feel about TMO's shenanigans. we can either deal with it, or not play on the server. lately, ive been leaning more towards the latter. theres plenty of other fun games out there that dont require me to wake up at 3am to compete for 13 year old pixels with a bunch of spoiled fat nerds whose mothers never taught them value of sharing. what ev tho, i still love the forum as it provides endless entertainment with almost no effort.
EQ endgame has always been cutthroat. Not sure why people expected it to be different on this server emulating "13 year old pixels". It basicly attracts two kinds of people: casual players who want to reexperience the nostalgia of hardcore MMORPGs and the powergamer who strives for competition. Dunno why that's so hard to understand.
We've seen the same discussions since the inception of the server, just exchange guild and players names with xyz and they're identical. You will NOT change the way other players decide to play this game or on this Emu. No one has the right to demand that, even if you think you're treated unfairly (wake up, life sucks). Either wait until Velious and see if it'll change anything (TMO will lose interest in 95% of Kunark and 99% of Classic I assume) or quit your job or w/e to free up more time so you can slay pixels or leave the server.
We've had the similar accusations and rants thrown at TR/IB when we were still around. I can honestly say that I have no idea if all of them were false, but most were plain bullshit, entertained by haters and players who did not share the mentality of high end raiding. Again. You can't dictate how others enjoy the game. I played on The Rathe and raid targets were rotated, minus the really end game mobs. I didn't understand competitive raiding until I experienced it here, on P99. The essential questions the powergamer asks himself are following: how much can we actually pull off? How many targets can we clear? It's a simple numbers game. It requires dedication and stamina. Especially here, with the variance bullshit and constant tracking.
Of course you can argue that TMO has been slaying target_xy for 1-2 years now and they don't need the gear anymore or are equipping their alts with dragon loot. Well, you could construe that has another "top-raiding" tactic. Since this server is already big on pre-buffing and -camping, wouldn't it make sense to go one step further and park multiple chars at multiple targets? Whether or not you classify this as "good" or "bad" doesn't matter. Personally I think it's a terrible development (e.g. Trak ledge, lawl), but as long as it ensures a win...
How about, instead of constantly bitching without any results, launching a counter-offensive? You know what DA did shortly after Kunark when they couldn't field enough players anymore? They merged with the -then- casual TMO and deployed mass numbers which eventually got them their kills. If multiple guilds are not capable of working together against a "common foe", how do you expect to survive on your own? Maybe instead of 4-5 guilds going for Inny, it should maybe be TMO vs. one raid alliance? I'm pretty sure this has been thrown around before, but apparently it's not appealing either, so the general consensus is: activate carebear and rotate? Well yea, see above. Not taking any sides here btw. Just explaining. [You must be logged in to view images. Log in or Register.]

Won't comment any shitty behaviour by suspended players or staff decisions or w/e as I'm not in the current raid loop anyhow.
  #55  
Old 01-06-2013, 08:40 PM
bluejam bluejam is offline
Sarnak


Join Date: Jun 2010
Posts: 481
Default

^
addition: no doubt there're shady tactics used whenever deemed "necessary".
  #56  
Old 01-06-2013, 08:42 PM
Jarnauga Jarnauga is offline
Fire Giant

Jarnauga's Avatar

Join Date: Aug 2010
Posts: 944
Default

Quote:
Originally Posted by Lostprophets [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
someone draw a dick on his face plz kthxbye
__________________
BLUE: Jarnauga Winterfell - Barbarian Shaman of The Tribunal

GREEN: Ineluki - Human Shadow Knight of Inoruuk


lulz
  #57  
Old 01-06-2013, 08:42 PM
Yajirobe Yajipants Yajirobe Yajipants is offline
Kobold


Join Date: Sep 2011
Location: Mid South
Posts: 121
Default

Lol @ Lostprophets. Too busy pushing out core guild members Taken to attempt regular engages to even understand how the p99 endgame is.
  #58  
Old 01-06-2013, 08:49 PM
Chedduh Chedduh is offline
Banned


Join Date: Oct 2012
Posts: 58
Default

Quote:
Originally Posted by Lostprophets [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Yajirobe Yajipants [You must be logged in to view images. Log in or Register.]
Lol @ Lostprophets. Too busy pushing out core guild members Taken to attempt regular engages to even understand how the p99 endgame is.
Too busy idolizing child molesters to create funny meme's
  #59  
Old 01-06-2013, 08:50 PM
agdros agdros is offline
Aviak

agdros's Avatar

Join Date: May 2011
Posts: 52
Default

Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
Training around raid targets in your trash trains is a violation.
So you want the zone cleared or partially cleared before a raid target can be engaged? TMO is not the only guild to use this strategy and it would be ridiculous to insinuate otherwise.
__________________
Kaerik - 60 Cleric
Portchu - 60 Wizard
Pingu - 54 Monk
Agdros - 52 Warrior
Saulty - 52 Bard
Gewie - 32 Rogue (new)
TMO
  #60  
Old 01-06-2013, 08:52 PM
Dagner Dagner is offline
Kobold

Dagner's Avatar

Join Date: May 2010
Posts: 119
Default

Quote:
Originally Posted by bluejam [You must be logged in to view images. Log in or Register.]
EQ endgame has always been cutthroat. Not sure why people expected it to be different on this server emulating "13 year old pixels". It basicly attracts two kinds of people: casual players who want to reexperience the nostalgia of hardcore MMORPGs and the powergamer who strives for competition. Dunno why that's so hard to understand.
We've seen the same discussions since the inception of the server, just exchange guild and players names with xyz and they're identical. You will NOT change the way other players decide to play this game or on this Emu. No one has the right to demand that, even if you think you're treated unfairly (wake up, life sucks). Either wait until Velious and see if it'll change anything (TMO will lose interest in 95% of Kunark and 99% of Classic I assume) or quit your job or w/e to free up more time so you can slay pixels or leave the server.
We've had the similar accusations and rants thrown at TR/IB when we were still around. I can honestly say that I have no idea if all of them were false, but most were plain bullshit, entertained by haters and players who did not share the mentality of high end raiding. Again. You can't dictate how others enjoy the game. I played on The Rathe and raid targets were rotated, minus the really end game mobs. I didn't understand competitive raiding until I experienced it here, on P99. The essential questions the powergamer asks himself are following: how much can we actually pull off? How many targets can we clear? It's a simple numbers game. It requires dedication and stamina. Especially here, with the variance bullshit and constant tracking.
Of course you can argue that TMO has been slaying target_xy for 1-2 years now and they don't need the gear anymore or are equipping their alts with dragon loot. Well, you could construe that has another "top-raiding" tactic. Since this server is already big on pre-buffing and -camping, wouldn't it make sense to go one step further and park multiple chars at multiple targets? Whether or not you classify this as "good" or "bad" doesn't matter. Personally I think it's a terrible development (e.g. Trak ledge, lawl), but as long as it ensures a win...
How about, instead of constantly bitching without any results, launching a counter-offensive? You know what DA did shortly after Kunark when they couldn't field enough players anymore? They merged with the -then- casual TMO and deployed mass numbers which eventually got them their kills. If multiple guilds are not capable of working together against a "common foe", how do you expect to survive on your own? Maybe instead of 4-5 guilds going for Inny, it should maybe be TMO vs. one raid alliance? I'm pretty sure this has been thrown around before, but apparently it's not appealing either, so the general consensus is: activate carebear and rotate? Well yea, see above. Not taking any sides here btw. Just explaining. [You must be logged in to view images. Log in or Register.]

Won't comment any shitty behaviour by suspended players or staff decisions or w/e as I'm not in the current raid loop anyhow.
omg someone in this thread gets it, perhaps more will follow
__________________
Dagner Fizzleton
60 Enchanter
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:20 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.