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  #51  
Old 06-06-2010, 12:18 AM
Qaedain Qaedain is offline
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Quote:
Originally Posted by Caldwin [You must be logged in to view images. Log in or Register.]
3) Don't make the game such that the lower levels are just a means to get to the endgame. In other words, don't trivialize the lower levels.
On that note, I think the most effective route to supporting this goal would be to ensure that involved and interesting quests continue to be available for individuals and groups. The game died when it was no longer possible/compelling to pursue interesting loot through exploring the story--this is when the raid treadmill began.
  #52  
Old 06-06-2010, 12:32 AM
frefaln frefaln is offline
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I'm okay with Luclin, and I'm also okay with skipping Luclin altogether and finding a way to have PoP without the clicky-books or PoK [You must be logged in to view images. Log in or Register.]

Okay, I sort of gest. Honestly I don't care as long as we go slowly through Kunark and Velious. I really don't want to get that rat-race feeling all over again, I'd love to actually experience each continent before the next "big thing" comes along.
  #53  
Old 06-06-2010, 12:32 AM
Malrubius Malrubius is offline
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/prays for nilbog to put an end to this madness [You must be logged in to view images. Log in or Register.]

Edit, and...
Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
No. The plan is to not lose characters and keep P1999 what it's supposed to be. A classic server.

Classic is up to Velious by community terms. It's when EQ was in its peak. Luclin is not considered classic and will not be included in our server. What happens with a lack of content? Well, there's plenty of other servers in the community that offer higher levels of content, and if you wanted to play them, then you should be playing them instead of playing here. I'd like to see people happy, and if this isn't the type of game you like, then it's not the game you should be playing. To keep playing something you don't like is sadistic in a way.
Last edited by Malrubius; 06-06-2010 at 12:58 AM..
  #54  
Old 06-06-2010, 12:33 AM
Zordana Zordana is offline
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luclin

and @eqdruid76: sigh -.-'
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  #55  
Old 06-06-2010, 12:45 AM
Taluvill Taluvill is offline
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Quote:
Originally Posted by Starklen [You must be logged in to view images. Log in or Register.]
Release plane of sky.
Hate to say it, but this after velious topic has been hashed and rehashed about 38593756290464829 times now.

Lets get Sky out. You have no idea how huge of a population boost that would make. Partially because it means kunark is soon <3 and partially because everyone has hashed and rehashed and rerehashed and rererehashed classic.

I understand if its not time for it, or if its not ready, which is probably both true... So i guess its a moot point. nvm then.
  #56  
Old 06-06-2010, 12:49 AM
nicemace nicemace is offline
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luclin and pop.

best raiding content in the game.
  #57  
Old 06-06-2010, 12:56 AM
Malrubius Malrubius is offline
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You guys are in la-la land...

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
The server will stop at velious. At that point we may consider opening a second server starting from the beginning again, but this is still a while away (2 years atleast).
  #58  
Old 06-06-2010, 02:12 AM
nicemace nicemace is offline
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question was what we wanted to see after velious... so we said what we wanted to see... pretty straight forward.
  #59  
Old 06-06-2010, 02:20 AM
Phallax Phallax is offline
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Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
You guys are in la-la land...
And thats why this isnt an official post its just for fun and "interest" of the OP. Stop trolling.

Quote:
Originally Posted by mixxit [You must be logged in to view images. Log in or Register.]
So let's start a thread for my own interest!

What do you want to see happen after velious?

This should include storyline/gameplay/feature set etc.

Additional Rules: Just post once and do not comment on others posts so it's a nice informative thread.
  #60  
Old 06-06-2010, 02:36 AM
nilbog nilbog is offline
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Mixxit just wanted to know people's opinions on what they would like to see post-Velious. This has no bearing on what will happen here.

This is a prekunark-velious server. Nothing has changed about our mission goal :P

Since this is a hypothetical discussion, I will join in.

There is no way I would go forward with Luclin and beyond. (cat people and aliens? really. It went from a fantasy setting to 1990s scifi.) Custom content would be fun though. My idea of a post-velious world would include fewer zones, with more content in them. It would have strong faction relations between centralized cities similar to the way Kael, Thurgadin and Skyshrine operated. NPC humanoids could have family factions, and hidden factions you might know are linked. There would be a lot of npc interactions to promote the sense of zones being alive. There would be fights in the bars, and guards that don't show up to work sometimes.

I would try and make use of player characters abilities and spells. example: Instead of track being used to farm loot, it might be used to safely navigate through hostile invisible creatures you can't see otherwise:P There would be locked doors (rogues). Every class should have some type of use.

Quests would be hard, possibly requiring you to complete different objectives with one faction, then requiring parts from an opposing faction. Quests might even yield different rewards depending on the route you take to reach the end. I believe quest-rewarded items should be more about effects, and less about crazy hp/mana stats. In my post-Velious world, loot would be only marginally better than the best gear obtainable in Velious, but it would be hard to get and very unique.

I am a fan of real time strategy as well. Optional pvp is a good thing. I believe squads of npcs could be utilized for pve and pvp purposes. Mixxit demonstrated this with the Infinity's Edge server quite nicely. Warfare between cities where you could choose your side based on faction work, with the possibility of your city falling into enemy control. City uptime or battles won could yield temporary titles/rule to certain PCs, etc.

The original zones inspire me more than the new ones. I suppose I would try to make each and every npc and monster have a story, and have it mean something. This is what I missed post-Velious on live eq.
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