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Old 12-12-2012, 01:34 AM
Marmo Marmo is offline
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Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
Night Blindness not implemented in P99.

I remember it was mentioned that this is a client side effect, therefore its not possible to implement in this server.

Not sure if someone has figured out how to do it already...
Oh yeah! Kinda the reason I never play humans.
  #2  
Old 12-12-2012, 02:17 AM
Galaa Galaa is offline
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Quote:
Originally Posted by Marmo [You must be logged in to view images. Log in or Register.]
Oh yeah! Kinda the reason I never play humans.
My barbarian in classic ALWAYS got lost in the tunnels towards Blackburrows in EF [You must be logged in to view images. Log in or Register.]

I had to camp outside the tunnels and wait for someone to run in, then i follow their light LOL.
  #3  
Old 12-12-2012, 07:31 PM
Arclanz Arclanz is offline
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Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
Night Blindness not implemented in P99.

I remember it was mentioned that this is a client side effect, therefore its not possible to implement in this server.

Not sure if someone has figured out how to do it already...
Great post. Yes this is a big one. I heard that Alkabor server has classic day/night. /drool. EQ is much easier and less scarey when everyone can see clear cross the zone 24 hours a day.

Also not classic that pets will not aggro a mesmerized mob. Although someone may have mentioned this had been fixed in kunark/velious.

I miss when mobs use to "say hit by non melee damage." lol.
  #4  
Old 02-19-2013, 02:27 PM
Striiker Striiker is offline
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Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
Night Blindness not implemented in P99.

I remember it was mentioned that this is a client side effect, therefore its not possible to implement in this server.

Not sure if someone has figured out how to do it already...
Adjust Gamma correction down in the video card settings. It will make everything dark at night for those without night vision. This went away pretty quickly once the ability to fiddle with gamma correction was made available. If you are hard core, you are free to do this but most just adjust it up to eliminate the effect of darkness.
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  #5  
Old 12-09-2012, 11:54 AM
Briscoe Briscoe is offline
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Quote:
Originally Posted by Cippofra [You must be logged in to view images. Log in or Register.]
You couldn't drop coins on live. At least not in classic kunark or velious. I can specifically remember 2 specific events that would prove it. I was always willing to do transfers between characters by dropping gear and camping. For money you had no choice but to have someone else take it. And the fact that you couldn't move at all if you had too much money on you. People would deal with it because for some reason if you put the money in a trade window it would no longer weigh you down allowing you to move until you moved far enough away. If you could drop coins people simply would have dropped it and moved a little at a time.
The problem with trying to get non-classic mechanics fixed is posts like these, where someone comes into a thread and simply states something that is flat out wrong, yet they state it with full conviction and often times cite "specific events" which they are clearly not remembering properly. Thus, from the perspective of nilbog, despite having a plurality of folks arguing one side, we now have someone arguing the other side and without some definitive time-stamped proof, which often times is unavailable, what else can nilbog do? It's hard to make a change when two camps essentially end up arguing over whose memory is sharper.

In this particular example, it's overwhelmingly clear that coin-dropping is classic, it's just that it's tough to implement, as nilbog stated. Discussions over other game mechanics that were obviously non-classic have been muddied in this way, though, such as certain green-con mobs which are supposed to aggro (e.g. goblins in Droga).
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[Sun Jan 31 21:43:23 2016] Kerafyrm was hit by non-melee for 94 points of damage.
  #6  
Old 12-09-2012, 11:58 AM
Briscoe Briscoe is offline
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Also, on the topic of Lord Shin Ree, on ZAM we find the following excerpt dated August 23, 2000:

Quote:
The Central Orc Camp ("Orc 1"): ... A little-known highlight of this camp is the ultra-rare spawn, Lord Shin Ree, who is approximately 23rd level. High-levels hunting griffins love to drop what they're doing and take Shin Ree down. He drops nothing special, however.
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[druid] briscoe (human) <rampage>
[Sun Jan 31 21:43:23 2016] Kerafyrm was hit by non-melee for 94 points of damage.
  #7  
Old 12-09-2012, 12:14 PM
Swish Swish is offline
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Quote:
Originally Posted by Briscoe [You must be logged in to view images. Log in or Register.]
Also, on the topic of Lord Shin Ree, on ZAM we find the following excerpt dated August 23, 2000:
So many noobs in 2000 however, a lot of people posted a lot of crap on Allakhazam, Everlore and various other sites that was just conjured up rather than factual.
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  #8  
Old 12-09-2012, 12:31 PM
pasi pasi is offline
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The really big one that I've noticed is that mobs have a full spellbook to their level. The first mobs that I remember getting a full-spellbook relative to their level was the Sentries in the Sleeper's Tomb revamp. The first day that opened, we went in there and they were casting GSS which was unheard of at the time.

On live, you would fight a level 49 wizard mob, and they would spam level 34 wizard nukes. Here, if a mob is level 49 - you bet your ass it's already killed Naggy/Vox (or quested Staff of the Wheel) and researched Ice Comet.
  #9  
Old 12-09-2012, 01:33 PM
Somekid123 Somekid123 is offline
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Mobs here regen hps pretty damn fast once no longer engaged.

Undead doesnt social agro if you havent regenerated any taunt on it [IE: Just run by specs in Oasis without attacking/casting, they would bounce on nearest target].

If you were in a wide enough zone, you could agro something, intentionally or accidental, run out far enough and it would eventually roam back to its spawn point after you waited long enough, kinda like it said Screw it im tired of chasing you, im going home! [Insert cartman voice here] - On SZ I would get tipped off when an Evil guild was raiding [I was team neut, GO NEWT!] and would zone into PoFear, run to the furthest corner possible and the mobs that agro'd at zone in would back off.

I'll add more as I remember.. too hungover atm.
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