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  #51  
Old 06-10-2010, 06:31 PM
girth girth is offline
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Quote:
Originally Posted by Bruman [You must be logged in to view images. Log in or Register.]
. Of course, if he's solo'ing the camp, he can probably make back the exp and then some if he wanted by the time the next FBSS drops.
You win.

GMs? When are you gonna change this for the 'integrity of the server'? You know damn well you should.
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  #52  
Old 06-10-2010, 08:58 PM
JaVeDK JaVeDK is offline
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Just because something was classic doesn't mean it should be in the game. An exploit is an exploit and should be removed, however which way you look at it. Otherwise can we get the bank exploit in Runnyeye back too then? It was classic and helped people attain massive amounts of plat for a while - I see little difference.
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  #53  
Old 06-10-2010, 09:24 PM
Reiker Reiker is offline
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You guys are all for this until you have to corpse bank plane of sky batteries for the charged rewards.

Edit: The void boxes rather.
Last edited by Reiker; 06-10-2010 at 09:27 PM..
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  #54  
Old 06-10-2010, 10:27 PM
Otto Otto is offline
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Bones;

Corpse timer will still be 7 days with an item on it.

On live you could have multiple lore items as long as they were on different bodies.


Don't get me wrong, I hate that Necro after necro after enchanter after enchanter all level 50 swap off Frenzied and Lord in Guk, but hey... that's pretty standard EQ. I can't tell you how many times I've wanted to get a group going for frenzied and then been shot down as the camp was handed off to another 50 before I could finish mustering a group.
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  #55  
Old 06-10-2010, 10:37 PM
Otto Otto is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Storing lore, or no-rent items, on corpses was very classic. I am all for it. But I am only a dev here.

On live, when you had someone hogging a camp, you trained them until they left. Unless they could also FD. But this isn't live, and we very much have GM intervention here. Which is also not very classic. It was very rare that GMs intervened on live.

But then again. I am not a nice person, when it comes to people or guilds who perma-camp spawns. There are reasons I don't GM on the server.

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Sigh. This statement makes me wish you did GM on the server =(
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  #56  
Old 06-11-2010, 06:49 AM
Mleh Mleh is offline
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On rallos zek if someone was solo camping something 2+ people came and killed them... and was a camp 24/7 as a 6 man group with a waiting list.

But I have NEVER seen a full group ever at AM/Lord/Frenzied, always an enc or necro solo/duo. I think the bigger issue is that people accept that its ok, and don't attempt to take.

BnB is a horrible and dangerous camp in general (crappy loot minus gcb), all these lvl 40-50 people never even consider doing lord/frenz?? IMO necro fd'd camping frenzied, 6 people walk in, gg solo camper: besides, I don't think ive ever seen a dead mob around frenzied camp either.
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  #57  
Old 06-11-2010, 07:58 AM
astarothel astarothel is offline
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Have had 4 groups for frenzy for the wonderful ride up to 50 on this char. They exist.
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  #58  
Old 06-11-2010, 10:04 AM
Molitoth Molitoth is offline
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I don't think there should be any set rules to anything on the server, although I do think that people should stop being total douchebags.

Let the XP groups and the less geared people put together a group, dungeon crawl, and have the excitment of rolling for an item of need. All of these lvl 50 item farmers make me sick. What are you even doing with all of that money? You already have manastones, full plane gear, prolly 100k+ in the bank ready for kunark, and everything else.... you DO NOT need double that for your damn twink.

If you are so bored... go get a job, go get a hooker, go do something that doesn't involve ruining everyone elses fun.



Not that any of what I just posted will strike a nerve, people will continue to be greedy whores.
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  #59  
Old 06-11-2010, 10:23 AM
Aeolwind Aeolwind is offline
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This technically is an exploit of mechanics. Right now, corpse timers are not working correctly but they are being worked on (24 hour online, 7 day offline with 2 hour rez timers). As is multi-rezzing corpses (1st for XP, rest for no-XP) & correctly working dual corpses(6 minute corpse rez timer).

With that said, this in normal sense, is completely workable. I remember having to do 2 OS/HS keys. They are lore so you kept one on a body outside OS "just in case". Reiker also made a good point about void boxes from Sky.

The problem is the timers, not the fact you can store lore items on them. Another problem is it seems would be some NPC stats in Guk.
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  #60  
Old 06-11-2010, 10:44 AM
YendorLootmonkey YendorLootmonkey is offline
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Welcome to Everquest -- where the only way to win is not to play.
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