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  #51  
Old 11-16-2012, 02:31 PM
Nirgon Nirgon is offline
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Sometimes I know what they're doing, sometimes not.

I've offered what it takes to make PvP work, but its not a main focus at all.

Dunno if he's releasing source like he says or... wtf is going on.
  #52  
Old 11-16-2012, 02:32 PM
ForeverLost ForeverLost is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I've offered what it takes to make PvP work, but its not a main focus at all.
What would that be? RZ ruleset? :P
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  #53  
Old 11-16-2012, 02:48 PM
Lowlife Lowlife is offline
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Originally Posted by ForeverLost [You must be logged in to view images. Log in or Register.]
Do you guys think that EQ PvP has a chance in EQ Classic? What would they need to do in order for their server to succeed?
For starters, anything more than an Stalinist forum, a few youtube videos, and support for autism. I'm not saying it's vaporware, but it's years away, and by then I'll be on the Everquest Next PVP Server, monsooning dat face.

YL needs to just saddle up with SOE and get that shit out.
Last edited by Lowlife; 11-16-2012 at 02:51 PM..
  #54  
Old 11-16-2012, 03:16 PM
Tradesonred Tradesonred is offline
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Originally Posted by ForeverLost [You must be logged in to view images. Log in or Register.]
Exp loss was never an issue, I think people just liked to complain. Low population was not an issue on release.

I'm starting to get tired of repeating myself :/
That is complete nonsense.

On Rallos, i played a year and a half and never got past 44, because i spent so much hours doing pvp everywhere i went.

I was excited to play on red because of *drumroll* the expectation to do alot of pvp again.

What happens? Reality of the custom99 rules kick in:

Holocaust zerg in Guk, /who 15 ? Nobody goes in.

On Rallos they would have had to deal with guerilla pvp often.

Zerg here win by default because nobody wants the hassle of losing pve grind when the zerg just knows they have to kill you a couple of times and laugh as u give up harrassing their almighty zerg.

Thats the reason why Nihilum can sit for months in raid zones unchallenged and Nizzar can brag in /ooc like ive just seen him today that his bank is starting to look like the inglorious basterds bank.

That transforms a red experience into a blue-ish purple experience where people rarely engage other people unless they got the numbers to crush them.

That statement isnt true for the more pvp-inclined, better players (like gloinz shouting in character in vent wearing only what i was guessing was a fur loincloth) but in general, it was true.

The biggest losers in this setup were the less experienced, less organized casuals which holocaust often stated they enjoyed griefing off the server. Basically it gives larger zerg guilds a bigger edge than they would have if they had stuck with a Rallos ruleset. Im guessing the logic was that no bluebie would ever roll on red if they risked losing their gear. Well maybe the server would have been better off with less bluebie "input" constantly fighting for the xp loss mechanic on forums that gave them an easy upper hand in dominating camps.

All this was explained in and out at the start of the server, and the consequences it would have later on when the server got older.
Last edited by Tradesonred; 11-16-2012 at 03:30 PM..
  #55  
Old 11-16-2012, 03:20 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by ForeverLost [You must be logged in to view images. Log in or Register.]
Also, I really think many high-end blue players are fed up with their raid scene enough that would want to play their characters on red full-time, just so they could raid and experience the game without sitting on raid spawn locations for "FTE".
then roll on red. the top end blue raiders are poopsockers anyway. you think itll take them long to hit 50? lol i bet half those no lifers would be raiding planes in a week if they were to start from scratch. server not dying. in fact the rumor of the "other" eq pvp server coming out brought at least 3 of us back. damn you salty!!!!!!!!!!
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  #56  
Old 11-16-2012, 03:22 PM
SamwiseRed SamwiseRed is offline
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besides the most fun you can have is building your char, after that its just improving your inspection screen. we need new players not top end ones. eq pvp was never just about raiding zones. pvp was rampant all over norrath. nothing would cheapin this server any more than it already is than free bluebie transfers.
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  #57  
Old 11-16-2012, 03:27 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
in fact the rumor of the "other" eq pvp server coming out brought at least 3 of us back. damn you salty!!!!!!!!!!
evidence against this stacking, evidence for this lacking.

which is unfortunate.
  #58  
Old 11-16-2012, 03:53 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
besides the most fun you can have is building your char, after that its just improving your inspection screen. we need new players not top end ones. eq pvp was never just about raiding zones. pvp was rampant all over norrath. nothing would cheapin this server any more than it already is than free bluebie transfers.
But the grind is horrible, and everybodys done it by now a couple of times, nostalgia is not enough to deal with the horrible grind anymore.

And then you pile xp loss on top of this to make the grind even more horrible, the amount of fun you get in pvp vs the boredom you have to deal with does not weight enough.

I quit eve online for the same reason

I totally agree with you that EQ pvp was never about poopsocking raid zones, but its a hard sell when the ruleset hits you with a hammer in the face each time you deviate from grinding.

Raid zones might not be what it was all about, but progression was a big part. When i played on live, i didnt even gave a shit about raiding, it barely registered on my radar as something i would like to do, i was too busy enjoying the pvp and the game. Progression was a big part of that though, getting spells, seeing new zones etc... That is hindered by the ruleset.

If on top of starting gearless, fighting hard twinks that knew the game in and out more than me, i had to lose xp each time i tried getting better at the game by engaging someone and learning what worked and what didnt I would have quit. You did lose gear, but i was lucky to get some 8 no drop pieces from a halloween event, which i suggested often that would have worked in combination with an item loot server here on Red.

Even if all the players engaging in pvp are not twinks, and all new players, it doesnt work. Example: Some newfishes want to spend 6 hours pvping in South Karana. Mathematically, the xp loss will be harsh, somebodys losing those bars. The penalty is too harsh for people to engage merrily in pvp for hours without caring about the the setback in pve grind because its such a long grind and no matter what people say, its a factor. If you dont think its a factor then it means you never really had a sit down and do hours long pvp sessions like what happened back on Rallos or you did it with a zerg and the xp loss was on the other end. Or you do think its a factor, but you like griefing people with it too much to acknowledge it is a factor or it serves a raid/camp domination by numbers purpose.

The long PVE sessions have to be tempered with long sessions of fun pvp for a pvper like me. I did succeed in grinding through to end game, but at the cost of getting burned on the game, twice for months. Because even having dealt with the huge mind numbing grind, at 53 i cant go out and just pick fights for a week, the PVE loss will be too much. So i have to play the emu in bite sizes and then quitting for a while, where i would play it everyday if i could pvp as much as i pleased. I would have multiple alts that i rolled strictly for pvping. I would be doing what you are wishing would happen, rolling a toon not caring about end game and just enjoying the pvp.

You dont make friends with salads or whatever, youre not going to sell a pvp server and a pvp game when ruleset punishes you harshly when you partake in it.

I know im annoying talking about xp loss all the time but people need to open their eyes

Its not realistic to expect people to enjoy long sessions of low and mid level pvp on red when there is such a big penalty in PVE for doing so.

So basically pretty much the only influx of new players we can realistically expect to stick it out long term are bluebies, because reds dont even have the excitement that was there when server when pop hovered at 400-600 and grinding was less of a boring pain in the ass than it must be right now.
Last edited by Tradesonred; 11-16-2012 at 04:25 PM..
  #59  
Old 11-16-2012, 03:54 PM
Nirgon Nirgon is offline
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Facebook post was immediately deleted, why?

Anywho.
  #60  
Old 11-16-2012, 04:08 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Facebook post was immediately deleted, why?

Anywho.
Stating firstly that I would love this to be true as anybody else, but lets look at the fb post as an example, and examine possible options as to why said post could have been deleted.

A) Self-deletion.

B) Flagged as spam/scam.

C) Conspiracy.

A & B seem pretty rational reasons. I'm not saying C is impossible, just unlikely.

Drop dem deets bruh.
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