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View Poll Results: Do you like AA points?
Yes, I think AAs are fantastic! 169 42.25%
I think AAs are pretty good. 89 22.25%
I'm undecided. 22 5.50%
I don't really like AAs. 48 12.00%
AA POINTS ARE HITLER! 72 18.00%
Voters: 400. You may not vote on this poll

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  #51  
Old 07-08-2010, 07:26 PM
Overcast Overcast is offline
Sarnak

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Quote:
Originally Posted by Mendrik [You must be logged in to view images. Log in or Register.]
The only form I would like AAs to be is, as someone posted earlier in this thread, if they were specifically designed for p99 and would offer customization. No EQ AAs please.
Not a bad idea, particularly if everyone had the same ones..

Stats, Resistances, Run Speed, Critical Rating - etc.

It would 'even' the playing field and make them pretty non-critical for grouping/raids.
  #52  
Old 07-08-2010, 07:35 PM
Arclanz Arclanz is offline
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AA were introduced in Luclin to let players advance their characters less dramatically than character level.

If you want AAs in now, I'd say make them stat increases, resists, and run speed only; and make these hella expensive.

Or if the server gets big enough to split, you could have AA on one and not the other.

Or, if players are just bored at 50 then you could create some new pvp zone and they can duke it out!! Perhaps even to earn points to buy special items from vendors.

Devs are we keeping you busy enough? [You must be logged in to view images. Log in or Register.]
Last edited by Arclanz; 07-08-2010 at 07:39 PM..
  #53  
Old 07-08-2010, 08:13 PM
Malrubius Malrubius is offline
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Quote:
Originally Posted by Ethanblack [You must be logged in to view images. Log in or Register.]
Now, apologies for playing another dumbass card so soon, but I was wondering about AAs.
I'm pretty sure that AAs didn't appear till Luclin or PoP, but I'm wondering what the community stance is on them.

I like to think that AA's can be very useful for helping to define a character's role (They help an SK make a more defined choice between tanking or DPS, for example).

On the flip-side, they can do a lot of damage to classes and really imbalance things (see the state of AAs on EQ live).

What do you think about AAs, and woudl you like to see some basic ones appear?

And, to any Devs that pass by; Would you ever consider adding some AAs?
If no, why not? (other than 'It's not in Classic/Kunark/Vellious' ;P)
Fun to talk about, but this is exactly the wrong server. Every other server has AAs. This one won't, no matter how many different ways it's asked. [You must be logged in to view images. Log in or Register.]
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  #54  
Old 07-08-2010, 09:05 PM
garyogburn garyogburn is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Turned EQ into Pokemon: Gotta catch'em all. I hated AA's. I liked some of the abilities, but having to grind that much XP for marginal returns was hell. I -hate- xp'ing now because of AA.

Isnt grinding for gear the same thing? Most gear doesnt give you new class dynamics, either.

AA's were simply one of the best things implemented in eq. I wouldnt want them implemented here unless luclin was released, however.
  #55  
Old 07-08-2010, 09:40 PM
Dersk Dersk is offline
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Quote:
Originally Posted by Acillatem [You must be logged in to view images. Log in or Register.]
SOME things post-Velious were good. It just seemed as time wore on those things were fewer and farther apart.
I loved the bandolier. Everything else can burn in hell.
  #56  
Old 07-09-2010, 03:21 AM
Lill-Leif Lill-Leif is offline
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Quote:
On Live now it is either your first 700 or 1000 AA are on a curve with an XP multiplier.

Where at first they come super fast and by the time you hit 700 or 1000 (whatever it is), the modifier scales down to 1.0
Another kick in the nuts for those devoted players who did those first AAs without any xp multiplier. I never did more than 200 or so but felt ashamed to be given an advantage without any hard work to it. Another reason why I stopped playing live.
  #57  
Old 07-09-2010, 10:34 AM
Overcast Overcast is offline
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
AA were introduced in Luclin to let players advance their characters less dramatically than character level.

If you want AAs in now, I'd say make them stat increases, resists, and run speed only; and make these hella expensive.

Or if the server gets big enough to split, you could have AA on one and not the other.

Or, if players are just bored at 50 then you could create some new pvp zone and they can duke it out!! Perhaps even to earn points to buy special items from vendors.

Devs are we keeping you busy enough? [You must be logged in to view images. Log in or Register.]
Same thing I was thinking. Basic Stats, maybe tradeskills, run speed... Just that same across the board for everyone. Normal 'level' of experience worth. That kinda makes them truly an 'extra' and not something people would give up normal XP for.

Once Velious runs it's course, it would be neat to see something like that added. Maybe a revamped 'luclin' in tune with original EQ, of course with any luck - that's a few years off... [You must be logged in to view images. Log in or Register.]

I'd like to see LDoN in eventually too - with better 'tuned' gear to keep with the world. That one was the closest I seen to the 'original vision' - except for the mass inflated gear, but at the time it was only 'catching casuals' up to raiders.
  #58  
Old 07-09-2010, 10:36 AM
Alcandre Alcandre is offline
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i enjoyed the AA's that came with luclin, after that it got pretty retarded. I really dont understand how anyone could think they were a bad thing
  #59  
Old 07-09-2010, 10:37 AM
Critical Error Critical Error is offline
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What I absolutely love about AA:

They let you really customize your character. Everyone eventually has the same spells, and is going for the same gear. AA let you focus on what you want your toon to be.

They give classes more flavor. I remeber back in the day I got Slay Undead 3 on my pally. Was it overly useful? Not really. Was it worth the AA? Hell yes, it made you feel like a real pally in the unlikely situation that you were fighting undead.

Are there some bad ones? Yes, some AA completely change classes (looking at ranger). But Id take some bad with the whole lot of good.

Worst thing that can happen with AA? Groups get picky (ex. "Must have over 100 AA!!").

Overall, AA were a great idea not followed by many games later on. But they are great int hat they are progression after the lvls without necessarily being super powerful, but adding a lot of flavor.
  #60  
Old 07-09-2010, 12:10 PM
Malrubius Malrubius is offline
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Quote:
Originally Posted by Alcandre [You must be logged in to view images. Log in or Register.]
i enjoyed the AA's that came with luclin, after that it got pretty retarded. I really dont understand how anyone could think they were a bad thing
Sure, they were great. So is pizza. But neither will be on this server so it's kind of irrelevant. [You must be logged in to view images. Log in or Register.]
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