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View Poll Results: Do you like AA points? | |||
Yes, I think AAs are fantastic! |
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169 | 42.25% |
I think AAs are pretty good. |
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89 | 22.25% |
I'm undecided. |
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22 | 5.50% |
I don't really like AAs. |
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48 | 12.00% |
AA POINTS ARE HITLER! |
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72 | 18.00% |
Voters: 400. You may not vote on this poll |
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#51
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Stats, Resistances, Run Speed, Critical Rating - etc. It would 'even' the playing field and make them pretty non-critical for grouping/raids. | |||
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#52
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![]() AA were introduced in Luclin to let players advance their characters less dramatically than character level.
If you want AAs in now, I'd say make them stat increases, resists, and run speed only; and make these hella expensive. Or if the server gets big enough to split, you could have AA on one and not the other. Or, if players are just bored at 50 then you could create some new pvp zone and they can duke it out!! Perhaps even to earn points to buy special items from vendors. Devs are we keeping you busy enough? [You must be logged in to view images. Log in or Register.] | ||
Last edited by Arclanz; 07-08-2010 at 07:39 PM..
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#53
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__________________
Don't be a Kleat...
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#54
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Isnt grinding for gear the same thing? Most gear doesnt give you new class dynamics, either. AA's were simply one of the best things implemented in eq. I wouldnt want them implemented here unless luclin was released, however. | |||
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#55
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#56
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#57
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Once Velious runs it's course, it would be neat to see something like that added. Maybe a revamped 'luclin' in tune with original EQ, of course with any luck - that's a few years off... [You must be logged in to view images. Log in or Register.] I'd like to see LDoN in eventually too - with better 'tuned' gear to keep with the world. That one was the closest I seen to the 'original vision' - except for the mass inflated gear, but at the time it was only 'catching casuals' up to raiders. | |||
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#58
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![]() i enjoyed the AA's that came with luclin, after that it got pretty retarded. I really dont understand how anyone could think they were a bad thing
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#59
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![]() What I absolutely love about AA:
They let you really customize your character. Everyone eventually has the same spells, and is going for the same gear. AA let you focus on what you want your toon to be. They give classes more flavor. I remeber back in the day I got Slay Undead 3 on my pally. Was it overly useful? Not really. Was it worth the AA? Hell yes, it made you feel like a real pally in the unlikely situation that you were fighting undead. Are there some bad ones? Yes, some AA completely change classes (looking at ranger). But Id take some bad with the whole lot of good. Worst thing that can happen with AA? Groups get picky (ex. "Must have over 100 AA!!"). Overall, AA were a great idea not followed by many games later on. But they are great int hat they are progression after the lvls without necessarily being super powerful, but adding a lot of flavor. | ||
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#60
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__________________
Don't be a Kleat...
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