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#51
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![]() Quote:
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The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
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#52
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![]() Rooted mobs definitely still summoned.
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#53
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![]() Quote:
Quote:
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#54
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![]() rooting will not cause a summon as long as the mob is still above the summon thresh hold, aka above 98% hp or w.e we are saying that is.
but, once its pissed off, its is gonna keep summoning you if you are not in hit range, rooted or not. only thing root did to summon mobs was allow you to back up and get a cast off between summons. druid's eventually got a root that didnt do dmg which was cool cause you could root mobs without the fear of getting summoned by them from your root dmg
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Team Bonghits
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#55
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![]() Nil the above is true, rooting the mob will make it attack someone within hit range (if someone is present) rather they keep trying to summon the guy he was previously pissed off at.
similar to how root works now with agro. if a_wizard pulls agro and amazing_pally roots it as its running over to him, as long as amazing_pally is still in range it will attack him instead of the wiz. but, once root is off, if the wizard or druid or whatnot is still on top of the list, he will get summons again
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Team Bonghits
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#56
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![]() God last thing we need is people casting root on mobs in groups/raids to avoid being summoned... and also avoid the tank holding hate without being up its nose... and also explain to everyone how root "aggro" works... and tell that rogue to back the fuck up... and tell the warrior to get closer...
et cetera -.- Can we not include this particular feature? :P
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Branaddar - Barby Shaman
Talinor - High Elf Pally Razormaw - Iksar Monkey-to-be ex-Tholuxe Paells player If I spent half as much time playing as forum-ing, I'd be 50 by now. | ||
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#57
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![]() Root aggro should already work that way. (attack the closest pc)
Does it not? | ||
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#58
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![]() it does
Branaddar thats just EQ man, its the EQ we love =)
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Team Bonghits
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#59
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![]() Yes, root proxy agro works the way Yoite is describing because it redefines what the mob wants to hit -- a rooted mob will still summon the player it wants to hit (so if no player is in melee range, that wizard will still get summoned).
Since Nil asked about soloers, I posted from my druid's perspective -- root a summoning mob and damage it alone and it will sure summon you. | ||
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#60
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![]() As a soloing Necro, I can say for sure that not all 51+ mobs back then summoned. I never did anything but kite back then (Although some of it was fear kiting)
97% was always my marker. When I was getting close to 97% and fighting a mob I didn't know summoned or not, I'd keep my finger on Feign. It also let me stack enough DoTs on summoning mobs I wanted to try ghetto kiting. (See Below) 10 seconds seems about right. I remember in Kunark being able to very, VERY slowly kill summoning mobs solo through the use of Splurt, Timing Feign death, and Running for 9 seconds or so to let Splurt tick before Feigning again. And if I had a SoW or what not, I could usually get far enough away to recast a DoT or a fast casting Nuke. | ||
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