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  #51  
Old 06-02-2010, 03:50 PM
Akame Akame is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
As far as rooting, I read a few places that a rooted npc will not summon.

Opinions on this, soloers?

http://thedruidsgrove.org/eq/forums/...ead.php?t=1198
Hehe definitely not true, and sometimes counter productive when you're trying to get to the zoneline and have rooted your summoner to put you back in the same spot every 10 seconds.
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  #52  
Old 06-02-2010, 03:50 PM
Adramelk Adramelk is offline
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Rooted mobs definitely still summoned.
  #53  
Old 06-02-2010, 03:51 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Tallenn [You must be logged in to view images. Log in or Register.]
They are talking about the AA ability, viscid roots. There was a rumor that it would stop summoning- untrue, afiak. Normal roots have no effect on whether a mob will summon or not.
I think they are indicating that it changes the summon mechanics

Quote:
Summons:
If you aggro a summoning mob by running past it or casting a no damage spell (Cancel Magic, Snare, etc), it will chase you.
It will not summon you but it will chase you. I think no damage Savage Root could apply in this scenario but I have never tried it.

Once sufficient damage (Forgot the minimum damage) is done to the mob, then the summoning subroutine is activated. Mob searches for the player with the highest aggro, if it cannot engage that person in a fixed time because of root, snare, pathing, then it will summon that person. Remember when a mob gates to spawn point, heals and starts to summon one person at a time to their death.

If a mob is rooted and it can melee a player, it chooses a different subroutine. It won't summon the player highest on the aggro list and instead the mob will just beat on the player with the highest aggro that it can hit.

I think this subroutine was done to prevent a player from generating high aggro via Snares, Slows, etc on non-summoning Mobs and then rooting it. Then letting a low aggro melee attack the mob without the mob fighting back.

Once root is off, it reverts back to normal.
I have no idea [You must be logged in to view images. Log in or Register.] We have enough players here I believe we can find the truth though.
  #54  
Old 06-02-2010, 03:55 PM
Yoite Yoite is offline
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rooting will not cause a summon as long as the mob is still above the summon thresh hold, aka above 98% hp or w.e we are saying that is.

but, once its pissed off, its is gonna keep summoning you if you are not in hit range, rooted or not. only thing root did to summon mobs was allow you to back up and get a cast off between summons.

druid's eventually got a root that didnt do dmg which was cool cause you could root mobs without the fear of getting summoned by them from your root dmg
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  #55  
Old 06-02-2010, 04:05 PM
Yoite Yoite is offline
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Nil the above is true, rooting the mob will make it attack someone within hit range (if someone is present) rather they keep trying to summon the guy he was previously pissed off at.

similar to how root works now with agro. if a_wizard pulls agro and amazing_pally roots it as its running over to him, as long as amazing_pally is still in range it will attack him instead of the wiz. but, once root is off, if the wizard or druid or whatnot is still on top of the list, he will get summons again
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  #56  
Old 06-02-2010, 04:15 PM
Branaddar Branaddar is offline
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God last thing we need is people casting root on mobs in groups/raids to avoid being summoned... and also avoid the tank holding hate without being up its nose... and also explain to everyone how root "aggro" works... and tell that rogue to back the fuck up... and tell the warrior to get closer...

et cetera -.-

Can we not include this particular feature? :P
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  #57  
Old 06-02-2010, 04:19 PM
nilbog nilbog is offline
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Root aggro should already work that way. (attack the closest pc)

Does it not?
  #58  
Old 06-02-2010, 04:31 PM
Yoite Yoite is offline
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it does

Branaddar thats just EQ man, its the EQ we love =)
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  #59  
Old 06-02-2010, 04:39 PM
Adramelk Adramelk is offline
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Yes, root proxy agro works the way Yoite is describing because it redefines what the mob wants to hit -- a rooted mob will still summon the player it wants to hit (so if no player is in melee range, that wizard will still get summoned).

Since Nil asked about soloers, I posted from my druid's perspective -- root a summoning mob and damage it alone and it will sure summon you.
  #60  
Old 06-02-2010, 04:40 PM
Hiragawa Hiragawa is offline
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As a soloing Necro, I can say for sure that not all 51+ mobs back then summoned. I never did anything but kite back then (Although some of it was fear kiting)

97% was always my marker. When I was getting close to 97% and fighting a mob I didn't know summoned or not, I'd keep my finger on Feign. It also let me stack enough DoTs on summoning mobs I wanted to try ghetto kiting. (See Below)

10 seconds seems about right. I remember in Kunark being able to very, VERY slowly kill summoning mobs solo through the use of Splurt, Timing Feign death, and Running for 9 seconds or so to let Splurt tick before Feigning again. And if I had a SoW or what not, I could usually get far enough away to recast a DoT or a fast casting Nuke.
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