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#1
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I would primarily like to see Halfling Pallies/Rangers, Gnome Pallies/SKs (even though barely anyone played those, lol), and Beastlords. I could easily forgo having Vah Shir and the entire moon, but I must admit that I did like the beastlord class and I loved the extra race/class combos. Heck, my main on live of was Halfling Pally and I loved it.
Oh, and I forget when it was implemented but would like to see DoTs stack again. (i.e. more than one necro tossing DoTs up) | ||
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#2
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Ridiculous midgets named Anklebitur/Daethbringur/Necrognomicon/et cetera scampering around with plastic mini-Inny's Curses is just shameful.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#3
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yeah why so much hate on vah shir.. they fucking own, if you didnt intend them to be playable, at all, at some point, why allow the graphic here on p99?
[You must be logged in to view images. Log in or Register.] PS: wasnt there some weird gm event long ago about blowing up the moon (luclin) wouldnt that be kinda hypocrite to talk of bringing luclin zones. | ||
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#4
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PS: im all for luclin / pop and aas... custom content, not so much, i dont play on the ezserver. If they are -ever- gonna be introduced, should be integrally.. but that's just my 2 cents.
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#5
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#6
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#7
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oh yeah, i forgot about gnome SKs
gnome SKs were f'n awesome they should add gnome monks while they're at it
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Escapegoat / Pharmakos / Madriax
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#8
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There is nothing wrong with cat people, its just that cat people are on the moon and that is wrong.
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#9
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Well realistically I don't think you can reimplement PoP/Luclin without some sort of progression. MMOs are a treadmill: your player and guild gradually become more powerful and more skilled. To maintain the challenge, you need new encounters and new itemization and so on.
AAs seems like a very reasonable idea to me and would be perfect for our top-heavy server if implemented correctly (moderate increase in power, huge increase in grinding time). Imagine if we implemented in Kunark an AA system where you could get +5 to any stat at a cost of n^2 AAs. Getting +25 str would cost you ~50 AAs or about the same amount of xp to level from 50-60. Its not particularly OP and gives our superhardcore playerbase something to do. I like AAs for the same reason I like augs: its a way to give people a way to customize and specialize a bit rather than everyone using the same BiS gear. Also I agree with whoever said that Luclin and PoP, while flawed, were the product of a paid full-time design team. There is just no way that two people working in their spare time are going to do better. So I think its much better idea to tweak things than do new content from day one. Lastly, one of the things I'm curious about is that I'm told raids in 'modern' eq are a lot more strategical than classic. Could anyone give me an example or two?
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#10
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Some examples of pure non-zerg content are all instanced raids in PoTime. Many of the raids to progress through the PoP tiers are good examples too. Magnetic Behemouth in PoI was a pain in the ass while learning progression... Much of the raid content after PoP relied on non-zerg tactics. (Examples - Instance raids that only allow x amount of members to enter at once, events where you off tank several mobs while the main raid force killed other adds, text triggers that if the correct action is not taken the char dies. There are TONS of examples...) Honestly, the EQ raid game was much more fun (with the exception of VT) from Luclin on. IMO I would consider PoP the pinnacle of EQ raiding and I raided all the way from old world content through to the Underfoot expansion. | |||
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