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#51
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | |||
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#52
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You're still not getting it. You want to compare EQ's first two expansions to WoW's first two expansions but again it is apples and oranges all over again. Considering WoW's release alone was later, and WoW's first two expansions were simply later than EQ's first two. I am not absolutely sure when WoW released and what stages EQ was on when it did. It's been too many years. But given the fact that WoW was released quite some time AFTER EQ, it is a given that the first two expansions in WoW are going to be more detailed, simply because of technology and the push in the MMO industry at that time. That's all I'm saying. As for going into details on EQ raids I will start with Rathe Council, 12 mobs, all having to die within a certain short time frame. 6 mezzable and 6 had to be OT'd, for hours while pulling and setting up was being done. Vishimtar fight. Zonewide single target periodic death touch that you had to interact with an NPC to have cleared, adds spawning every certain percentage that had to be OT'd (5 or 6 all together I think) egg sacks that had to be killed immediately or else it would wipe raid, adds that hit like a freight train everyone time one person would miss a click or DT or simply died. Zonewide periodic AE dmg. All the while positioning a very large dragon so your raid does not get frontal. And a tail swipe. Uqua in GoD fight- Nasty DoT on zone in reducing all your stats by 250, having to wield weapon drops in this zone to avoid AE, uncureable reoccuring every minute and a half, a wrong click inside the gas chamber basically wipes your entire raid with a barrage of AE's. every 20 seconds an emote where you have to open a certain door with one of four keys that are on the table. Killing 4 constructs to spawn two named that you have to split raid force on and kill within 30 minutes of initial pop. Among other encounters taking many hours to get through all to receive a flag... Queen Sendaii- 4 waves, wave 1 and 2 are just adds, not many. Wave 3 spawns 6 adds that split into 12 more adds that split into 3 more each, somewhere around 36 adds or better, all having to be killed in a specific order to avoid being overwhelmed. All the while Queen is moving around her hive AE'ing an 11,000 damage spell which is basically instant death at this point. Then once you have all the adds down you engage the Queen and every 25% she splits into 4 copies, have to find and take down the "right one" to 50% for the other adds to despawn, and finally at 25% 35-40 adds spawn at once and you AE mez, and pray you kill her in time. And all waves are timed and you have to hurry. These are just a few examples along the way. Almost every encounter in Tacvi, Seat of the Slayer was an obstacle course.This is not even getting into detail of any raids past DoDh expansion. The Queen Sendaii fight was just a flag fight to get into the main raid zone in DoDh. There was worse inside the demiplane. And this is not even in great detail about the fights. There was more involved then what I explained. I just don't see the sense in rambling on about it. You guys criticize me for not playing through WoW long enough to get the beef of it, and I can understand that. But obviously not everyone here played EQ through it's entirety either. Both games had a lot to offer. | |||
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Last edited by Houdiny; 08-21-2012 at 03:08 PM..
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#53
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All of us play on p99 as a niche interest - not because millions of people share that interest. Yes, EQ was the original big-time 3d mmo. But that doesn't mean its successor didn't dominate it in almost every single way. | |||
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#54
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Just to break it down for you and reiterate my point even further. EQ's second expansion was Scars of Velious, release date: Dec 5th 2000. WoW's second expansion was Wrath of the Lich King, release date: Nov 13, 2008.
8 years of difference between the two's first two expansion release date and you guys are comparing raid content? Come on now. It's not comparable. Not even close. Hell WoW didn't even release it's original game until 2004. 4 years after EQ launched it's second expansion. By the time WoW released EQ was already on Omens of War expansion. According the MMO timelines and google searches. So of course WoW's 2nd expansion is going to be lightyears ahead of EQ's second expansion. To put it in perspective by the time WoW released the Wrath of the Lich king, EQ was already on Seeds of Destruction expansion, probably it's 25th or better. If you played in that expansion and are able to compare the two then please do. Otherwise it's apples and oranges fellas. And I am not here to say EQ was better than WoW. What I am saying is people who call WoW's raiding experience more challenging or better, obviously didn't play EQ through it's entirety and therefor doesn't really have a clue about it. | ||
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Last edited by Houdiny; 08-21-2012 at 03:27 PM..
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#55
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This has been discussed ad nauseum but here goes again.
1. Marketing 2. Blizzard Brand Name 3. Game so easy a child, and his mom could play (and does). Let's analyze item 1. Not only has Blizzard constantly advertised their game on the internet and TV, but also they practically gave the game away to millions of chinese players. Now Blizzard can claim to have "millions of players," and suckers like you and I think "hey that must be a great game since so many people are playing." I, nor any of the hundreds of EQ players I knew, have ever played WoW. I assume it is as easy as the stupidly dumbed down state of Live EQ. In contrast, SOE spends almost zero dollars on marketing. I suspect it is because they are spread too thin on too many games to market any one particular product. SOE can crank out great products in incredible timelines but are fairly retarded when it comes to marketing and leveraging their IP. Further, if SOE didn't completely redo their game every six months, alienating most of their customers along the way; they would have subs equal to, if not higher, than WoW. | ||
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Last edited by Arclanz; 08-21-2012 at 03:31 PM..
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#56
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#57
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Oh is that ever true. Marketing, and targeting a casual and VERY large player base has earned WoW the MMO of all MMO's.
It's a lot like social media. If you are to bother with an online media type, which one are you going to choose? Myspace or Facebook? Nobody is on Myspace anymore. Everyone has migrated to Facebook because it is much simpler, easier, and new. And therefor it's where everyone went. | ||
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#58
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__________________
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#59
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Last edited by Houdiny; 08-21-2012 at 03:54 PM..
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#60
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Getting to max level in WoW was easier than in EQ. Doing anything in real PvP or any serious raiding in WoW was an entirely different matter. | |||
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