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#51
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Quote:
http://everquest.allakhazam.com/db/item.html?item=6854 Quote:
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#52
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mybad
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#53
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Ft1 only stacks with Ft 2 which will give u 3 which will stack with FT3 which will give u 6 etc.
You could NEVER stack 5 FT1 items and get 5 mana regen before Luclin. I believe sometime way later they just made it hardcap at 15 and the items just say mana regen. though the 15 ft cap might have always been in but just pretty impossible to obtain w just velious) If the higher FT simply overwrites the lower one meh not that big of deal as mostly people will only have FT1 neway with a few will have both FT1 and 2 so ur not losing much. FT mechanic never ever ever let u stack multiple versions of FT1 to get anything more than just 1 tho. | ||
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#54
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Quote:
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#55
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Quote:
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#56
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Heres my question tho, that just says "Flowing thought items stack" but doesnt say anything about the unique stacking method most players remember ( Ft 1+ Ft2 etc ).
Was there ever a time in Luclin u could stack multiple versions of Ft 1 and they stacked ( after these patch notes) Also when did they change to just + mana regen bc then Ft1s would b stacking which also coulda been from this patch. Basically im wondering if the different levels of Ft were each considered their own thing and thus u couldnt stack multiple FT1 or FT2 before these notes but since they might have been their own effects u could gain benefit from each effect individually since if they were a buff would have different names. More research needs to b done and unfort im at work but that one sentence shouldnt b the death nail in different versions of FT goin at the same time. | ||
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#57
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#58
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If you look at the allakhazam page for FT1
http://everquest.allakhazam.com/db/s...tml?spell=1298 you will see that someone with a green name and a lot of posts posted in 2003: "Nope, Flowing Thought does not stack, it takes the highest one available and ignores the rest. So if you have a Blessed Coldain Prayer Shawl (FT3), and an Earring of the Solstice (FT1), then the earring isn't doing you and good in the mana regen department. Edit: Oh, and no, if you have TWO FT1 items, you won't get 2 mana per tick, just once. " and again in april 2003 "I did some research, as of the January 8th patch, ALL flowing thought items stack with each other, even two of the same level. So 2 FT1 witem will give you 2 mana per tick. You don't even have to pick one of each level." | ||
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#59
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Quote:
On that same exact thread you also see this post ALSO I find it VERY curious that you posted those 2 posts and not the one exactly in the middle of them...your second post is actually a response to the one i just linked. WTF man? RE: Not stackable QuoteReply# Apr 12 2003 at 10:26 AM Rating: Default Mkorak 11 posts Sorry man, but you are wrong. FT items stack as long as they are differant types, up to FT15. FT1+FT2+FT3+FT4+FT5=FT15 So if you have a FT3 and a FT1 then you have FT4. | |||
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Last edited by Alarti0001; 04-25-2013 at 05:04 PM..
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#60
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Alarti is the wizards best hope with his quest for some semblance of mana regen.
Stick to your guns and make people prove it didnt stack in the unique method that many remember. I think the biggest problem is the era in which we are trying to pinpoint there was not alot of items in the game to test this. It was always well known multiple FT1 s did not stack. But there was like 2-3 other items that even had a higher ft TO STACK WITH. So if basically no one had two of these items to test before Luclin its veru hard to say if they stacked or overwrote. Those patch noted could simply refer to the era when it didnt matter if it was multiple instances of the same FT stacking ( which is mentioned in that alla post having many of same type to stack up). Think ab the nature of the effect, why have thrm conviently add up to the hardcap if they didnt stack one on top of another so u had to seek out one of each FT type to b capped. Velious only mostly offers FT1 so this may b moot but it is basically the holy grail of effects for casters in our classic trilogy would b nice if it worked properly. | ||
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