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#1
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Step 1: Place 55 lv 55s on a mob low in window
Step 2: Leave when someone else shows up Step 3: Cry Poopsock Step 4: Profit | ||
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#2
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So basically you guys had 50+ camped out and that isn't poopsock'n Trak. Your point is i am guessing no one is allowed to poopsock mobs unless you are TMO. Cause 50+ in under a minute is poopsock'n. You guys are just having issues with that we had 40+ people down there killin juggs and rdy to go if Trak spawned. So Alarti don't yell at other people for trying to get pixels from poopsocking when that is all that TMO does.
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#3
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I had really hoped that as far as this competition goes, it wouldn't go to the 15-man rule.
Grats on Trak, see you next time.
__________________
Cleric/Shaman/Paladin/Rogue <BDA>
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#4
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I wonder if any of you feels the classic experience during such "fights" over dragons.
__________________
Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | ||
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#5
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Quote:
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#7
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I believe Dagner has hit the nail on the head. Does 15 manning a spawn make for a lot of fun? No, but it is entirely logical. The goal is to win the mob, but under the proposed scheme we'd have to have a full raid "killing juggs." Instead of 15 manning, the new standard is jugg killing with a raid. It seems obvious to me that both "standards" lead to different forms of escalation. It just so happens that 15 manning the spawn is the established method, and more easily adjudicated. That said, 15 maning only happens very very late in a window, or in response to another guild's being present in force.
TMO was often careful to not log too many in at once in order to keep TR's itchy batphone finger from slipping. TR did the same thing. Quote:
Having been there for the instances you claim we were attempting to heal trak, I directly challenge that notion. In all instances I specifcially recall the mass confusion in vent and Zeelot shouting that it's his. But, I could be wrong. Perhaps he's merely a convincing actor. AEing a CC'd train was wrong. TMO was properly punished for that. I hope the above has been a sufficient rehash to address the quoted poster's concerns. These scenarios have always been the norm. SHOULD they be? I don't know, but that is what the situation has become. 15 manning a spawn is an established rule and it is entirely logical. To think that it WON'T happen late in a window is silly. I will point out that TMO has never unilaterally broken interguild agreements. I suspect that if BDA were to negotiate an FTE deal/standard with TMO that it would survive.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||||
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#8
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I'm sorry TMO had to deal with IB pulling that type of shit but the cycle needs to stop for the health of the server.
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#9
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But I do wish the cycle would stop...enough adults we don't need one or two to tell us how to act.
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#10
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and btw I had a diamond stealth with 2 monster 3d cards linked...lol and then the voodoo II mmmm
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