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View Poll Results: Do you believe ooc and auction should be returned to zone-only?
YES! I want ooc/auction to be per zone only. 383 52.39%
NO! I want ooc/auction to remain global wide. 348 47.61%
Voters: 731. You may not vote on this poll

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  #1  
Old 05-18-2010, 02:23 PM
soup soup is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
. / all lfg

It's not all up in your face like global spamming.

Like I said, our population got up to 715 last night. I don't know how many of you actually played PREKUNARK EQ, but the population is almost there guys. We aren't talking like 3000-4000 online numbers.
Almost there if you compare our peak hours to classics off hours [You must be logged in to view images. Log in or Register.]
  #2  
Old 05-18-2010, 02:24 PM
nilbog nilbog is offline
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Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
Almost there if you compare our peak hours to classics off hours [You must be logged in to view images. Log in or Register.]
If I can say that, I'd say I'm fairly proud. Made a classic server with almost the same population, even off hours.
  #3  
Old 05-18-2010, 02:26 PM
soup soup is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
If I can say that, I'd say I'm fairly proud. Made a classic server with almost the same population, even off hours.
Oh, don't take it the wrong way, not trying to take anything away from you, it's quite glorious indeed. I was just trying to point out that arguments like "Well it wasn't needed in classic, and our numbers are almost there." aren't very sound since your comparing a high end number to a low end number.
  #4  
Old 05-18-2010, 02:32 PM
Talgurin Talgurin is offline
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Here are my solutions:

Global chat might be needed because we still only have, as another poster pointed out, 350ish or less around during off hours.

If Kunark comes out, and it's up to say 400ish during off hours, that's still a lot of players spread over too many zones, and a lot more empty / dead places than live had with 2,000+ players during prime and at least 1000ish during off hours. So EQ could stlil feel like a ghost-town.

Solution is limit auction and OOC to once per 3-4 mins, or once per 5 mins. This way a newbie can ask a question and get help in tells. Or you can still auction something for sale without hiking across the world to sell it in a zone with players.

Solution 2 is put all new players in a "newbie guild" that you automatically join at char creation. Might be hard to script, but it would solve the problem.
  #5  
Old 05-18-2010, 03:38 PM
Myrkskog Myrkskog is offline
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Get rid of it. We've all been suckling the global channel teat long enough, the milks gone bad.

I am willing to bet upwards of 99% of the people who play on this server have played Everquest before. Those who haven't were likely brought onto the server by friends who can help them get started up. I am sick of hearing the argument that there are all these sad helpless nooblets who will lose their corpses to firebeetles and never come back again because they can't tell every single person on the server about it. We all started fresh at some point and we made it. It's not a complicated game, especially at level 1. We boast about how strong and helpful our server community is, but the minute someone mentions global OOC being removed a big argument ensues about how disastrously difficult starting a new character will be. Trust me, I've played with enough shitty 40+ people to tell you that these morons who apparently can't be counted on to find their level 1 spells are in fact leveling.

I played a lot of EQ and I still have tons of questions about new classes and places I'm trying out. If I am a necromancer and I can't find my level 20 pet, I /tell a necromancer and they promptly inform me it's in Grobb. There is a lot of help if you actually talk to people rather than tossing a question into a channel where you don't even look at names anymore.

Global OOC was intended to foster the sense of community on a server which was expected to have maybe 150 people on it at peak time. It has since turned into an overcrowded barrens chat with the occasional message of unkempt Mexican testicles being shoved in your mouth with 20 people shouting "And I love it!" after. It's starting to make Flaming Gaze guild chat look like a republican convention.

For those who say turn off global channels if we don't like it, it doesn't work. If these were chat channels like Level 1-20, Druid, or whatever else they have now it wouldn't be a problem. But you can't have an integral part of the game included in the shit-fest that is global channels and then tell people to turn it off if they don't like it. It's like implementing PoK and telling people if they don't like it they can still use the boat. I also am astounded that people are actually whining that they would have to run to Neriak or NFP from EC to go to the bank, holy shit...

Seriously, when these lame global channels are finally removed and everyone is done foaming at the mouth like crack addicts cut off from their junk, we'll all gather in the EC tunnel and laugh,talk, trade and train Sargeant Slate all the while wondering why we hung onto those stupid channels for so long.
  #6  
Old 05-18-2010, 02:17 PM
Adramelk Adramelk is offline
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In my opinion, some of the horrors of classic that weren't directly related to *intentional* game mechanics (i.e. the difficulty of finding a group -- hideous server instability post-patch -- the myriad glitches and bugs folks exploited) are not necessary to replicate.

I think the only thing to fear losing by disabling global chat is the global LFG and LFMing that really makes it easier to get into groups, even if it wasn't classic.

However, afaik the LFG tool does work - I haven't tried the tool that lets you find groups who are LFM or anything, but if that works too, perhaps the channels are totally unnecessary.

Double however, though, the LFG tool wasn't a classic option, either. I wouldn't want to see both global ooc (even if limited) and the LFG tool removed, but going for classic purism would call for it.
  #7  
Old 05-18-2010, 02:17 PM
jballe3 jballe3 is offline
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i believe that if there is still a global OOC channel and global auction channel after this, that they should have rules on what is said in the channels. there should be another channel for folks who want to have rediculous discussions pertaining to absolutely nothing in the game for those folks who wish to have those convo's. the population still isn't quite large enough to have zone only ooc and auction... tho the movement to the EC tunnel for auction is intriguing, and only brings it closer to being classic EQ [You must be logged in to view images. Log in or Register.]
  #8  
Old 05-18-2010, 02:22 PM
Adramelk Adramelk is offline
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I suppose I'm arguing for it as a legitimate enhancement, Nil.

That said, if you are willing to leave the LFG tool in the game, I think that's a nice compromise and would concede global chat.
  #9  
Old 05-18-2010, 02:29 PM
tal597 tal597 is offline
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I think you have to make a choice. Is this going to be classic or not? If the answer is "classic", then make the channels zone only. If the answer "close to classic, but with the pain in the butt stuff fixed", then leave the channels world wide, and put back in the trade recipes so trade skills aren't a stupid click fest, and put back in the dot/buff/debuff messages so we don't sit around with with egg timers, etc. etc.

I'd like to see the "classic, with the pain on the butt stuff fixed" path be taken. While I enjoy playing classic EQ, I don't care to relive all the stupid mistakes that were made in the beginning.

Right now we have this odd mix of some pain items removed, some put back in, and some brand new things never seen before... all in the name of "classic".

Make it "classic", but keep it fun.
  #10  
Old 05-18-2010, 02:32 PM
nilbog nilbog is offline
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Quote:
Make it "classic", but keep it fun.
global ooc and auction are not fun for gms or developers. apparently, they aren't fun for the majority of the server.
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