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#51
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Sure, I can do that later this evening. I'm actually kind of curious now to go drop some decaying skeletons with the 8th level necro armed with his newbie dagger and then compare to that to my lvl 15 warrior armed with a thulian claw + tentacle whip. I think the argument that hit/miss and max damage in relation to the level of the mob vs your level has merit. I only wish I had data from live to compared it to.
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Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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#52
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Yendor, im not trying to hide my char name, Its a legit problem within the game that needs to be adressed. Who knows, if a fix is found to be in order perhaps you'll feel grateful and donate some cool 1h weaps to me out of gratitude.. Maybe not... As far as the damage bonus goes, Im swinging a FS2H that does 12/43. When I hit, its for 24dmg. when I crit now, I've hit from 48 to 96(Crippling blow) Swinging a 2h weap isnt about being on par with anything, or doing max DPS. I dont need the thread turning into a debate about which weapons are better, just wether or not the hit/miss ratio is off. Its about the occasional big numbers and being a barbarian running around with a 2h sword chopping shit in half.
Anyways, a couple more screenshots, http://www.flickr.com/photos/4124845...62724/sizes/l/ http://www.flickr.com/photos/4124845...27143/sizes/o/ http://www.flickr.com/photos/4124845...25965/sizes/l/ http://www.flickr.com/photos/4124845...47565/sizes/l/ Adding up all the hit/miss ratio I've come up with 90 total attacks, 32 of thoes were total misses, and 37 gimped damage So for a level 12 warrior fignting a level 5ish mob a miss rate of 35%, and a gimped damage rate of about 41%, and an actual effective hit rate of 14%... Thats pretty bad considering im attacking something 7 levels lower... I mean, only doing full hit damage 14% of the time to a target thats much lower level??? There isnt something wrong with that? | ||
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Last edited by Morndenkainen; 05-18-2010 at 04:46 PM..
Reason: added another photo, and more data to the hit/miss pool.
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#53
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I think it has less to do with the mobs being 7 lvls lower than you and more of it being that you are only lvl 12 therefore your skills are still low.
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Team Bonghits
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#54
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Quote:
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#55
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You're still looking at it as fighting a mob 7 lvls lower not that you're only lvl 12. a lvl 40 fighting a 33 doesnt have the same problems. You will hit and for full majority of the time.
You're skill may be 35 points higher than that lvl 5 but at lvl 12 its still only 60 out of 250 skill points.
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Team Bonghits
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#56
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Quote:
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#57
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a lvl 1 with 0 skill does miss nearly every time though
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Team Bonghits
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#58
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Our skills in weapons and offense may be low compared to a level 50, but we're not fighting level 50 monsters. They are appropriate for fighting monsters of our level. If you're taking the stance that just because we're low level we are supposed to miss mobs no matter what level they are, you're incorrect. Level difference is, or is supposed to be, taken into consideration when fighting mobs.
I've noticed that the maximum damage that all classes seem to be doing at these levels is simply their weapon damage x 2. 5dmg 30dly weapon hits for 10, 6dmg 32dly weapon hits for 12, etc. This is constant for all classes regardless of STR. A caster with a pathetic STR of 60 is doing the same as a melee class with 40-50 more STR. There's something amiss here people! | ||
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#59
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Yoite, No, they dont, if they did, they wouldnt be able to kill anything before getting killed...
Ruinous, Some of its level based.. I noticed once I hit level 12, I was able to crit, AND the damage went up from 20/hit to 24/hit... Also, in going up to 13, the kick damage went from 6 to 8... Damage caps seem to be level based, so far... But the reality of the situation is that a level 1 hits about as often against a level 1 mob, as a level 12 does against a level 5 mob... There's something wrong with the hit/miss formula that does not scale correctly. | ||
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#60
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Quote:
Here's some more info here... not sure how classic it is, since it talks about bane damage and such, but I would assume the basics are still correct: http://old.eqcircle.com/articles/sta...aponbasics.htm To note: "Delay, and DMG. DMG refers to the base damage of the weapon when whacking stuff, when you are below level 10, the DMG tends to be around a maximum of 2 x the DMG +1. So if the swords base damage is 3 you can do 7 damage with it. When you reach level 10 you will probably notice your damage being more rounded, and when you reach level 20 the damage cap will increase. A few things effect your damage past level 20, the base DMG of the weapon as before, the base AC of the monster your hitting and your strength. The stronger you are the more rounded damage seems to be (your average hit will be higher), it also seems to give you a slightly higher maximum damage but I'm not aware of the true effect."
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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