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#51
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Most people agreed that CC spells should be classic, and you listened + changed that. That was by far the biggest issue with the resist system. I'd bet it's in a pretty good place right now. I have a hard time buying that anything else is that big of a deal. Clerics/chanters landing their shitty nukes 10% of the time instead of 2%? I'm fine with that. Clerics not being able to do any damage 1v1 in classic was always kind of stupid. | |||
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#52
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Quote:
not only that there is little to no data available to emulate any certain "patch period". | |||
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#53
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^derp
http://everquest.allakhazam.com/history/patches.html This thread is spiralling outta control. So much fail on one page. It's clear certain players & developers have no interest in a classic experience, even though this is advertised as classic (boggling???), so im just done arguing. Peace | ||
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#54
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Pets going crazy when master goes ld is classic. Would like to see this again
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#55
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#56
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Pray tell, what exactly was wrong with classic resists? I bet it will be easily refuted by any competent player who played classic era.
__________________
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#57
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#58
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Which is what allowed for the long drawn out battles of everquest where jousting/dodging attacks mattered, rather than mow down rooted targets 1 by 1 which your system is.
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#59
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#60
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Root/Snare gets resisted all the time, system is good null.
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