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  #1  
Old 06-16-2010, 01:28 PM
Droop Droop is offline
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Quote:
Originally Posted by Qaedain [You must be logged in to view images. Log in or Register.]
http://tech.icrontic.com/articles/th...edible-review/
http://arstechnica.com/gadgets/news/...and-hacks.ars/ (same screen)
http://www.droidforums.net/forum/dro...e-display.html

Maybe your eyes can't tell the difference, but I certainly can. I didn't buy the Nexus One or the Incredible for exactly these reasons: poor color accuracy, obvious dithering pattern and blown out reds. Every single AMOLED HTC uses suffers from these issues.

Some people can't see it, but it's a total deal-breaker for me.
I see it BAD on the Nexus One, but I never could tell on the Incredible. Plus at this point might as well wait for the 2 new droid phones that come out the end of this month. 1ghz TI chip in them I believe. Much better than the Qualcomm 1ghz in the Nexus One/Incredible due to the fact the GPU processing on the TI chip is insanely better.

They'll be here in a month or so I think.
  #2  
Old 05-17-2010, 10:51 AM
km2783 km2783 is offline
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ah, so they use similar tech to that one web browser whose name I forget, now. It promised flash on mobiles, etc. I had a beta for it on Symbian and Blackberry OS.

I'm curious what the CPU load is on the host machine as it converts to video on the fly.
  #3  
Old 05-17-2010, 03:26 PM
FatMagic FatMagic is offline
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Quote:
Originally Posted by km2783 [You must be logged in to view images. Log in or Register.]
ah, so they use similar tech to that one web browser whose name I forget, now. It promised flash on mobiles, etc. I had a beta for it on Symbian and Blackberry OS.

I'm curious what the CPU load is on the host machine as it converts to video on the fly.
I think you're thinking of the Skyfire browser that is in Beta
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  #4  
Old 05-17-2010, 05:02 PM
km2783 km2783 is offline
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That was it! Thanks.
  #5  
Old 05-20-2010, 05:47 PM
ShadowWulf ShadowWulf is offline
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Ok I made one last video, ill just copy-paste the youtube video description for simplicity.
FYI the ive contacted the app devs about some current bugs that seem to only show up in Everquest of all programs, and theyre actively looking into them. Among them is arrow keys going to the wrong application layer (aka the desktop and not the active EQ window for some reason) which can make things like movement a chore. Ill keep people appraised as I get get more from them on it. If anybody HERE has any ideas on the unique behavior of the EQ client though, id love to get input.

http://www.youtube.com/watch?v=zrAr9S--rsk
Quote:
Ok another CLASSIC Everquest running on android upload! Thanks to Project 1999 for the server! www.project1999.org check it out, start playing on PC! READ EVERYTHING to understand what im doing here!

Again, this is filmed with my wife's droid ERIS one handed so be kind! Also, due tot he way it processes the image it appears much slower, in actuality I now have it running smoothly at about 30+fps, even in the rain and while moving over WiFi.

This is an experiment in usability and playability using an app called PhoneMyPC (no I dont work for them!) to play classic Everquest on your ANDROID phone! This video is one mainly centering around optimizing the client and UI settings for cell phone use! You'll notice I had to do almost no zooming or screen moving this time. How?

CLIENT: 800x600 resolution, 16-bit color, actor and far clip plane set to 25%, simple sky, particles are left ON but density is set to MINIMUM and distance pulled as close as possible. ALL advanced shaders disabled. Simple water in all zones (no NEW water), no shadows. Its EQ the changes on a mobile are unnoticeable !

In fact, dropping the resolution and effects like this speeds the streaming a huge amount, yet due to the much smaller and pixel-dense DROID screen the resulting image is in fact very clear, colorful and properly proportioned.

By dropping the resolution it blew up the UI which is PERFECT. As you can see all text is perfectly readable and clear, the larger icon size makes clicking a breeze with screen controls, and the mobs and players are sized in a way easy to see and interact with.

So for sitting around, buffing for donations, chatting with your guildies or anything else it works great setup like this! Enjoy!

App used: PhoneMyPC
ROM: Petes BuglessBeast 1.0
1.2 GHz Low Voltage overclock Kernel
WiFi connection
And a bunch of other EQ client side and droid side minor changes that added up to this, smoothest yet experience (see above!)

Highest Temp reached: 101f stable. Nice!
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Last edited by ShadowWulf; 05-20-2010 at 05:49 PM..
  #6  
Old 05-20-2010, 06:30 PM
km2783 km2783 is offline
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I'm impressed the most by the temp.
  #7  
Old 05-20-2010, 10:06 PM
toddfx toddfx is offline
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Quote:
Originally Posted by ShadowWulf [You must be logged in to view images. Log in or Register.]
Ok I made one last video, ill just copy-paste the youtube video description for simplicity.
FYI the ive contacted the app devs about some current bugs that seem to only show up in Everquest of all programs, and theyre actively looking into them. Among them is arrow keys going to the wrong application layer (aka the desktop and not the active EQ window for some reason) which can make things like movement a chore. Ill keep people appraised as I get get more from them on it. If anybody HERE has any ideas on the unique behavior of the EQ client though, id love to get input.

http://www.youtube.com/watch?v=zrAr9S--rsk
I've been doing tests on the iPhone using LogMeIn and iTeleport and am having these EXACT issues with arrow/movement keys. I have done further testing and discovered the same problem also exists when using any virtual or on-screen keyboard, even when operating locally (as opposed to a remote app).

It also seems the problem exists even when you change your walk controls to regular letter keys, which leads me to believe it's a problem on EQs end. Do you get the same results, or is it ONLY the arrow keys that do not function?

I have a thread about this in Technical Discussion, and am also looking for help in finding a workaround. I won't go too in-depth about my iPhone tests right now, but as soon as I get this movement problem fixed I'll be posting some videos.
  #8  
Old 05-21-2010, 06:38 AM
Desert Desert is offline
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i don't think even running under wine will be able to bypass the dedicated gpu issue. with titanium there's no option to use dx8, but there was one client i know of that uses dx8 and software rendering rather than hardware, which would be trilogy i guess? That client would (theoretically) run on your phone natively.

push that phone to it's limits imo, try running civilization 4 or something on it :P I'm pretty sure it uses software shit
Last edited by Desert; 05-21-2010 at 06:41 AM..
  #9  
Old 06-03-2010, 04:12 PM
Dawgrin Dawgrin is offline
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Just wanted to bump this a bit. Has anyone else had any new revelations on this front?

Any try this on an incredible or other phone with just virtual keyboards?

Has anyone been able to think of a way to actually get the client itself to run on the phone rather than being tethered to a PC?
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  #10  
Old 06-03-2010, 04:52 PM
Sinlea Sinlea is offline
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Has anyone tried this with an HTC Incredible? Wondering how the touch screen keyboard would work...
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