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  #51  
Old 05-16-2012, 07:15 PM
Massive Marc Massive Marc is offline
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Originally Posted by Safon [You must be logged in to view images. Log in or Register.]
There's nothing wrong with speculating on the server's health or even it's downfall if it's constructive. It's the people who have quit (yet still haunt these forums for whatever reason) such as Arclanz and possibly Massive Marc (who seems to have returned here purely to fight with people) who talk about the server's downfall smugly and gloat that they got out while others are still in that are bothersome.
You clearly don't know wtf you're talking about. Furthermore, anyone who wakes up at 4:00am via batphone, employed or not, is retarded.
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Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
MassiveMarc: Then we will poopsock in the shade.
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Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #52  
Old 05-16-2012, 07:21 PM
Safon Safon is offline
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Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
You clearly don't know wtf you're talking about. Furthermore, anyone who wakes up at 4:00am via batphone, employed or not, is retarded.
Gotta agree with you, maybe retarded is a bit harsh, but still gotta agree with you. As to what i don't understand, what exactly are you referring to?
  #53  
Old 05-16-2012, 08:41 PM
Lazortag Lazortag is offline
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Originally Posted by Fists [You must be logged in to view images. Log in or Register.]
TMO controls everything because no one else even attempts to compete. Taking an hour long shift to track while you make/eat dinner doesn't make you a basement dwelling no-lifer.
Why is it one extreme or the other? I don't think everyone in TMO is a "basement dwelling no-lifer", but I can also say that I just don't have time to compete at TMO's level under the current (non-classic) ruleset. I go to school full-time, and I'm not going to study less than I need to because of a game. I didn't make a character on a classic server so that I could play under a ruleset that would require more of my time than was needed in classic.
Also since most raid mobs have 96 hour windows, it's very rare that you're going to only need an hour long tracking shift. On average a guild has to track a 7 day spawn for 48 hours to guarantee that they will know when it will spawn.
You should probably ask yourself why no one else attempts to compete. It's not because they're lazy, unskilled, or just not cognizant of how much time is needed to track raid mobs. It's because they just don't have the time, or if they do have the time, they probably think it's better spent doing something else instead of poopsocking.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #54  
Old 05-16-2012, 09:02 PM
Fazlazen Fazlazen is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Why is it one extreme or the other? I don't think everyone in TMO is a "basement dwelling no-lifer", but I can also say that I just don't have time to compete at TMO's level under the current (non-classic) ruleset. I go to school full-time, and I'm not going to study less than I need to because of a game. I didn't make a character on a classic server so that I could play under a ruleset that would require more of my time than was needed in classic.
Also since most raid mobs have 96 hour windows, it's very rare that you're going to only need an hour long tracking shift. On average a guild has to track a 7 day spawn for 48 hours to guarantee that they will know when it will spawn.
You should probably ask yourself why no one else attempts to compete. It's not because they're lazy, unskilled, or just not cognizant of how much time is needed to track raid mobs. It's because they just don't have the time, or if they do have the time, they probably think it's better spent doing something else instead of poopsocking.
I have to agree that the huge windows are a problem. What is it you propose then ? We would all like to find some sort of compromise, but is having 150 people waiting on spawn point for a mob to pop really better ? We kill it in under 10 sec then figure it out via GMs ?
  #55  
Old 05-16-2012, 09:05 PM
Lazortag Lazortag is offline
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Originally Posted by Fazlazen [You must be logged in to view images. Log in or Register.]
I have to agree that the huge windows are a problem. What is it you propose then ? We would all like to find some sort of compromise, but is having 150 people waiting on spawn point for a mob to pop really better ? We kill it in under 10 sec then figure it out via GMs ?
Smaller windows? Simultaneous repops? Really anything would be better than the current system.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #56  
Old 05-16-2012, 09:09 PM
Fazlazen Fazlazen is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Smaller windows? Simultaneous repops? Really anything would be better than the current system.
Nilbog has made it known that he is listening to the player base concerning these issues. Provide a plan, make a post about it, I'm sure if you can provide a system that would prevent the problem I was refering to, Nilbog would hear it.

Perhaps shortening the window in half would do it. You would have the 7 day dragons as +-24 and the 3 day at +- 12. I think it should be enough to prevent extreme poopsocking, personnally, and would reduce the tracking need in half.
  #57  
Old 05-16-2012, 09:23 PM
Visual Visual is offline
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too many people on this server
  #58  
Old 05-16-2012, 09:34 PM
Wolfgang Wolfgang is offline
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Originally Posted by Visual [You must be logged in to view images. Log in or Register.]
too many people on this server
come to red, ill PL you. on red, you want raid, you bring death and dismemberment to the opposition and then you get loots. waiting on a rotation is lol.
  #59  
Old 05-16-2012, 09:52 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Fazlazen [You must be logged in to view images. Log in or Register.]
Nilbog has made it known that he is listening to the player base concerning these issues. Provide a plan, make a post about it, I'm sure if you can provide a system that would prevent the problem I was refering to, Nilbog would hear it.

Perhaps shortening the window in half would do it. You would have the 7 day dragons as +-24 and the 3 day at +- 12. I think it should be enough to prevent extreme poopsocking, personnally, and would reduce the tracking need in half.
I did make a post actually: http://www.project1999.org/forums/sh...&postcount=127

I'm not defeatist about it, I'm sure something will be changed eventually, I was just offering some insight as to why there's very little competition at the high end.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #60  
Old 05-16-2012, 10:46 PM
Slave Slave is offline
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Lazortag is right. Eliminate variance, add mob FTE shout to the zone, name and guild. It would be far more Classic than this artificial "whichever guild has the most trackers wins every raid" joke. And it would end poopsocking. You simply show up to the mob when he is due to spawn, and engage it when it pops. This will eliminate both tracking and squatting, two activities that were never Classic yet dominate the endgame raid scene on P99, to the detriment of most of the server.

It is the most Classic, simple, and beneficial change that could take place in the raid scene.
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