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  #51  
Old 04-14-2012, 07:54 AM
Slave Slave is offline
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Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
I thought it did has an effect, although it is smaller than it does for chanters.

http://www.project1999.org/forums/sh...ad.php?t=15246
You should read the whole thread you just linked. [You must be logged in to view images. Log in or Register.]
  #52  
Old 04-14-2012, 10:28 AM
Lyzard Lyzard is offline
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The blue line that fills up in your xp bar... dont know when they brought it in, but i remember it not being there when i started back in May 99
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  #53  
Old 04-14-2012, 10:55 PM
Striiker Striiker is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Let me rephrase that a little. Currently my enchanter is a borderline god. If you give two weapons and epic haste to a L50 pet, it will do 120 dps (1.5 epic rogues), have 10k hp (2 raid buffed warriors) and stay charmed for 2-3 minutes on average. If you are feeling rich, you can give it two stun whips which will own the other NPCs but which you will resist 100% due to GRM. If it breaks charm, 9/10 times I can stun/mez/recharm easily enough, and the other 1/10 of the time I hit my WC cap.

My L60 enchanter is more effective than some of the more dysfunctional full groups. I have soloed every named in HS South, some multiple times - this area regularly wipes whole groups of 57+. I have soloed every named in the Chef/Bar area. I've soloed 3/4 named in the Crypt, including the Hierophant (he dropped the sword, sadly). I've soloed mobs in HS East even.

Again, I feel that charm is a bit underpowered - I never played an enchanter on live, but I'm basing this on Xornns descriptions. But my enchanter is already so ridiculously strong it just seems silly to make him ludicrously strong (I love spaceballs!).
Please re-read what I was commenting on. I said that charm at LOWER levels is completely messed up (or was when I was in the teens and 20's). Charm at higher levels is close to how live was at this time. I was commenting that for my low levels on live, I used charm a lot in North Karana killing beetles and various griffons. On Project 1999 it was impossible to do (and I tried several times).
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  #54  
Old 04-14-2012, 10:59 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
Please re-read what I was commenting on. I said that charm at LOWER levels is completely messed up (or was when I was in the teens and 20's). Charm at higher levels is close to how live was at this time. I was commenting that for my low levels on live, I used charm a lot in North Karana killing beetles and various griffons. On Project 1999 it was impossible to do (and I tried several times).
My ench is level 24 and I found charm very reliable, though I always had nearly max charisma because he's a twink.
edit: I should add, I used charm in NK at first (charming wisps to take advantage of their invulnerability), never had any serious problems with it.
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  #55  
Old 04-14-2012, 11:57 PM
tristantio tristantio is offline
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Immobile tradeskill containers (forge/cask etc.) do not allow players to store items in them.

On live it was a great way to swap items between characters, here it doesn't work due to new tradeskill system which has almost been fully disabled (the recipe box).
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  #56  
Old 04-15-2012, 08:36 AM
Nolui Imbris Nolui Imbris is offline
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I don't believe any have brought up some really big ones, perhaps as they are unrelated to game mechanics:

The Ocean of Tears isn't backwards, as it was classically. A few threads and the wiki page speak of this 'correction.' (I personally didn't have trouble just accepting that the headings and /locs were backwards, with the island placement being correct: aqua goblins closer to Faydwer where some came ashore in Butcherblock and the sisters being closer to the Temple of Marr in Freeport.)

The sky is different. This was changed around or with the release of Gates of Discord. Previously, there were no stars in almost all zones (I think the Plane of Sky had some) and most zones had a constant thick cloud cover; rain also brought the clipping plane to its minimum. This isn't that big of a deal in the old world, but the really unique skies in the Planes of Power zones were butchered.
Last edited by Nolui Imbris; 04-15-2012 at 08:37 AM.. Reason: Spelling
  #57  
Old 04-15-2012, 09:21 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
Immobile tradeskill containers (forge/cask etc.) do not allow players to store items in them.

On live it was a great way to swap items between characters, here it doesn't work due to new tradeskill system which has almost been fully disabled (the recipe box).
I have no idea why but they cause me to go LD immediately I click on them, probably some config I forgot to do, luckily I don't tradeskill [You must be logged in to view images. Log in or Register.]
  #58  
Old 04-15-2012, 11:56 AM
Nagash Nagash is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
You sure? I thought dual wield issues had been sorted out.

You sure? I think pets have been eating the 3rd wave of rains for quite a while.
Haven't seen my pet quading a single tim when I didn't give him 2 weapons.

Regarding the 3 waves of the rain spells, I was referring to mobs not pets [You must be logged in to view images. Log in or Register.]
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  #59  
Old 04-15-2012, 01:10 PM
Striiker Striiker is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
My ench is level 24 and I found charm very reliable, though I always had nearly max charisma because he's a twink.
edit: I should add, I used charm in NK at first (charming wisps to take advantage of their invulnerability), never had any serious problems with it.
Okay, if you can max charisma, then yes I could see things going well for you. However, for a non-twinked (I mean not at all) enchanter in my teens, I was highly successful charming mobs on live. With essentially an identical character on P1999, charm was impossible, dropping within seconds.. We are comparing the two servers (classic in 1999 / 2000 and the P1999 server) in this thread. I am not debating charm in this thread. I had no money to purchase anything, the server was still new (I actually started my enchanter on a newly created live server at the time having decided to leave the Fennin Ro server where my first characters were.) Charm at low levels is nowhere close to how it was on live. Trust me..
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  #60  
Old 04-15-2012, 01:31 PM
Splorf22 Splorf22 is offline
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What time are we talking about Striker? I distinctly remember buying Charm at L12 last February and being absolutely horrified. I had planned on pwning Crushbone, but it would last for 1-2 ticks every time (hurray 75 base charisma). However when I putzed around with another enchanter last November, charm at 12 worked very reasonably (Erudite/105cha).

Again, I think charm is something like 25% weaker than it was on live, mainly based on Xornns descriptions vs my tests. But since we don't have any hard evidence, and enchanters are already so ridiculously OP at higher levels, I think Kanras tuned it reasonably.
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