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  #1  
Old 04-18-2012, 04:43 AM
Slave Slave is offline
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And oh yes the big one: Raid bosses spawned at regular intervals on Live, and here we have worthless variance.
  #2  
Old 05-31-2012, 11:14 AM
HarrisonIsStillPosting HarrisonIsStillPosting is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
And oh yes the big one: Raid bosses spawned at regular intervals on Live, and here we have worthless variance.
This was added in a good-natured yet foolhardy attempt to curb poopsocking. DA/TMO weren't expected to be so pathetic as to sit the extended amount of time nonstop on top of the spawnpoints.
  #3  
Old 05-31-2012, 12:56 PM
Slave Slave is offline
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Quote:
Originally Posted by HarrisonIsStillPosting [You must be logged in to view images. Log in or Register.]
This was added in a good-natured yet foolhardy attempt to curb poopsocking. DA/TMO weren't expected to be so pathetic as to sit the extended amount of time nonstop on top of the spawnpoints.
Remove the camp rule for raid mobs, add FTE. Done and done! Nobody would have to ever poopsock again.

The larger guilds will still have an advantage, but they WILL lose some big mobs. Add bimonthly server resets... oh my god now we're cooking with gasoline!

So high, so low, so many things to know.
  #4  
Old 05-31-2012, 01:57 PM
Auchae Auchae is offline
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I actually haven't tried this on P99, but my favorite old school feature was the ability to /consent someone, and they could loot your corpse. I used to do that to transfer items from 1 character to another.
  #5  
Old 06-26-2012, 09:51 AM
Galanteer Galanteer is offline
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Quote:
Originally Posted by Auchae [You must be logged in to view images. Log in or Register.]
I actually haven't tried this on P99, but my favorite old school feature was the ability to /consent someone, and they could loot your corpse. I used to do that to transfer items from 1 character to another.

This was removed in the summer of 99 due to scammers stealing peoples stuff. Sure it pissed off the three person group I was playing with regular on a lan at the time, though we understood its need.
  #6  
Old 05-31-2012, 10:56 AM
Kevlar Kevlar is offline
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More fuel to the weekly reset fire.

EQMac still does a weekly reset and has not had a patch in 10 years.
  #7  
Old 05-31-2012, 11:05 AM
Brut Brut is offline
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Biggest change imo is we know what's going on and can min/max farm proper gear no problemo.

Back in the days you'd read the manual and hear how cha increased language skillups so you put majority of your starting points in it as ogre shm.
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  #8  
Old 05-31-2012, 02:17 PM
Daldaen Daldaen is offline
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Giant mobs, like Cyclops / Hill Giants ran even with social aggro, making quadding them very annoying.
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Old 05-31-2012, 03:22 PM
kaev kaev is offline
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Dunno if anybody else has mentioned, but...

"You have caught fresh fish!"
  #10  
Old 05-31-2012, 03:28 PM
Razdeline Razdeline is offline
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All undead had social aggro. I fondly remember this from training spectres to the docks.

Mobs do not run fast enough when low health, a snarer in Seb or Chardok, for example, were basically required. I really find this important, because it was a game mechanic that entertained suspense.

(I played a little on EQmac, and mobs were running correctly there if you need a reference)

The bard mob 30 yards out (once zoned into highkeep), always dropped a lute.

Bolt spells were brighter and did not look like a glowing black stone shooting through the air.

Certain caster mobs throughout Kunark cast a larger array of spells in comparison to what they are doing now. I remember mobs casting root more often in Sebilis. (not sure if this was just exclusive to here)
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