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View Poll Results: Are MR spells too difficult to resist in PvP?
Yes: You should be able to resist them more easily. 42 53.85%
No: Resists seem fine the way they are. 36 46.15%
Voters: 78. You may not vote on this poll

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  #51  
Old 03-07-2012, 07:44 PM
Nirgon Nirgon is offline
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Null, I am trying to make you look good dawg.

Help me

Help you

HELP! ME! HELP! YOU!
  #52  
Old 03-07-2012, 08:01 PM
Null Null is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Null, I am trying to make you look good dawg.

Help me

Help you

HELP! ME! HELP! YOU!
Alright dawg alright, we cool.
  #53  
Old 03-17-2012, 11:39 PM
azo313 azo313 is offline
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Well, I officially quit red server. I didn't sign up for this. I signed up for "classic." Resists are not classic, and you admit it. Yet you claim that it's "better" this way. I didn't sign up to play what you think is better. I signed up for classic EQ. Let me know when you decide to stick with the original plan and I may give it another whirl.
  #54  
Old 03-17-2012, 11:46 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by azo313 [You must be logged in to view images. Log in or Register.]
Well, I officially quit red server. I didn't sign up for this. I signed up for "classic." Resists are not classic, and you admit it. Yet you claim that it's "better" this way. I didn't sign up to play what you think is better. I signed up for classic EQ. Let me know when you decide to stick with the original plan and I may give it another whirl.
I think it's the whirls that got you to leave in the first place!

Sorry, somebody had to say it.
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  #55  
Old 03-18-2012, 12:10 AM
Amuk Amuk is offline
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I take it you rolled a pure melee? Yeah I retired my rogue - waste of time, being rooted non stop with 160 mr is meh. Just play a hybrid/caster and you'll be on an even playing field, although somewhat lame one.
  #56  
Old 03-18-2012, 02:14 AM
Dullah Dullah is offline
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Originally Posted by Amuk [You must be logged in to view images. Log in or Register.]
I take it you rolled a pure melee? Yeah I retired my rogue - waste of time, being rooted non stop with 160 mr is meh. Just play a hybrid/caster and you'll be on an even playing field, although somewhat lame one.
[You must be logged in to view images. Log in or Register.]

Hopefully changes Null adds soon will bring you back to your rogue.
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  #57  
Old 03-18-2012, 02:28 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Amuk [You must be logged in to view images. Log in or Register.]
I take it you rolled a pure melee? Yeah I retired my rogue - waste of time, being rooted non stop with 160 mr is meh. Just play a hybrid/caster and you'll be on an even playing field, although somewhat lame one.
As someone who also plays a melee (bard), I feel there is nothing wrong with the current resist system. I regularly resist over 80% of all roots that are thrown at me with about 200 MR.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #58  
Old 03-18-2012, 02:50 AM
Dullah Dullah is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
As someone who also plays a melee (bard), I feel there is nothing wrong with the current resist system. I regularly resist over 80% of all roots that are thrown at me with about 200 MR.
Problem is, with 1/3 of that you'd resist more roots in classic.
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  #59  
Old 03-18-2012, 02:58 AM
Lazortag Lazortag is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Problem is, with 1/3 of that you'd resist more roots in classic.
It was a joke. I think resists should be totally classic. Anything else just discourages people from rolling melees, which hurts server diversity and makes endgame content very screwed up later on. I seriously wonder how anyone is going to kill Spiroc Lord in classic when (a) you can't charm anything up there and (b) each of the top guilds has about one active rogue/monk. The lack of pure melees is already to be expected on a pvp server, no need to exacerbate the problem even more.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #60  
Old 03-18-2012, 04:29 AM
Null Null is offline
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blood oath changes are coming.
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