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  #51  
Old 01-15-2012, 03:30 AM
Danien Danien is offline
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Uhh you resisted quite a bit of non-lures/draughts... can't say for sure in old/kunark but definitely in velious.
  #52  
Old 01-15-2012, 09:09 AM
Kringe Kringe is offline
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Quote:
Originally Posted by Silikten [You must be logged in to view images. Log in or Register.]
Are you kidding right now? You two are completely wrong. Full resists were common once you got above 150. Why else do you think Lures came out for wizards and Magicians became complete shit. Necros and Wizards were the only viable int casting class. ENC's were purely CC.

However, it was often that you would find an ENC tash followed by Malo. That was NECESSARY to land nukes as a mage, period. Here, partial resists are more uncommon than a manastone.

Silikten was playing the same game as Boxscar in my sig..

Lures came out for 5% of the entire server total population... Seriously dood? Lol...

I also am going to have to agree with Darwoth here..

With the exception of MR being totally fucked atm.... Stuns landing WAY to much... Being rooted by Wooley Nets First click with 140+mr.. Partials were next to nadda until you reached the 200+ thresh hold.

MR based spells is what we really need to be addressing.
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Originally Posted by Bockscar View Post
The reason they were given lures was because high resists routinely countered wizards in PvP.
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Originally Posted by inimegalg View Post
kringe always come up big.. thanks bro

wish we were guilded together n pvping but i think selena/keto carrying over some shit that happened in WoW and black listed me from holocaust
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you are a prized screenshot my friend, you arent the type to just sit around afk and let it happen'
  #53  
Old 01-15-2012, 09:53 AM
Smedy Smedy is offline
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You guys are hooked up on the wrong thing here, the resists are not that bad. The issue is that nukes are only being reduced by 20% and not 34% in pvp.

Proof: http://web.archive.org/web/200011180728/http://eq.castersrealm.com/spells/wizard/spelldescriptions.asp?SpellID=276

Check first comment, i never remember ice commet doing 896 in pvp, more around 700ish, this is the issue here, not the resists.

Change the spell pvp reduction for pvp to 34% instead of 20% and all issues are solved.
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you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
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Last edited by Smedy; 01-15-2012 at 09:56 AM..
  #54  
Old 01-15-2012, 10:25 AM
Kringe Kringe is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
You guys are hooked up on the wrong thing here, the resists are not that bad. The issue is that nukes are only being reduced by 20% and not 34% in pvp.

Proof: http://web.archive.org/web/200011180728/http://eq.castersrealm.com/spells/wizard/spelldescriptions.asp?SpellID=276

Check first comment, i never remember ice commet doing 896 in pvp, more around 700ish, this is the issue here, not the resists.

Change the spell pvp reduction for pvp to 34% instead of 20% and all issues are solved.

Ice Comet did 1148 for along time on RZ...... Im fine with it doing 896.. However Im not cool with being rooted with 140+Mr or chain stunned by green mobs with the same MR.... Those things need to be addressed...

SEPTEMBER 13, 1999PVP Changes:
In order to make PVP combat between spellcasters and melee types more viable some changes to PVP spell effects have been made. All damage spells cast in PVP combat will do less damage to the PC than the same spell would do to an NPC. When a PC is under the effect of a root-type spell there is a 20% chance that they will break free when a direct damage spell is cast upon them.

Your way off big smedy...

Stun is by far the worse possible spell -in-game to not be looked at..
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Quote:
Originally Posted by Bockscar View Post
The reason they were given lures was because high resists routinely countered wizards in PvP.
Quote:
Originally Posted by inimegalg View Post
kringe always come up big.. thanks bro

wish we were guilded together n pvping but i think selena/keto carrying over some shit that happened in WoW and black listed me from holocaust
Quote:
Originally Posted by Herb9 View Post
you are a prized screenshot my friend, you arent the type to just sit around afk and let it happen'
Last edited by Kringe; 01-15-2012 at 10:35 AM..
  #55  
Old 01-15-2012, 10:36 AM
Jirr Jirr is offline
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Shouldn't stun have a double MR check? I don't feel like playing detective today, but one roll all or nothing for the stun and then a second roll for the damage which could be full or partial is how I remember it.
  #56  
Old 01-15-2012, 10:52 AM
Smedy Smedy is offline
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So the full pvp for spell damage was until sep 1999, that's about 6 months from release, with our "increased timeframe" thats about 2 months into the box or? lets do this 66% spell damage
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you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
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  #57  
Old 01-15-2012, 11:03 AM
Zalaerian Zalaerian is offline
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Quote:
Originally Posted by Jirr [You must be logged in to view images. Log in or Register.]
Shouldn't stun have a double MR check? I don't feel like playing detective today, but one roll all or nothing for the stun and then a second roll for the damage which could be full or partial is how I remember it.
The double resist check is correct. This is why the lvl 5 one was by far the best to use on live.
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  #58  
Old 01-15-2012, 11:06 AM
Jirr Jirr is offline
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Quote:
Originally Posted by Zalaerian [You must be logged in to view images. Log in or Register.]
The double resist check is correct. This is why the lvl 5 one was by far the best to use on live.
Are you volunteering to look it up for us?!
  #59  
Old 01-16-2012, 06:48 PM
Silikten Silikten is offline
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Quote:
Originally Posted by Kringe [You must be logged in to view images. Log in or Register.]
Lures came out for 5% of the entire server total population... Seriously dood? Lol....
Yes, seriously. Lures were by far the least used spell PvE. Or did you not play one? By level 65 my magician's nukes were COMPLETELY RESISTED. That is why I quit playing a mage. By that, I mean from 1 to level 65. Not just during Planes. I routinely encounter full resists from Scars. It was just stupid to pvp as a mage at lvl 54. I was a decoy.

Boxcar's statements is legit to me. So that isn't really a bad statement on your part.

You guys are confusing words with meaning though. Something really common amongst lower educated people. I say nukes were fully resisted commonly. I am referring to 1/20 I would get a full resist.

I love being able to fully resist npc nukes, even creeping crud, yet can't fully resist an ignite or Firestrike. Ever.

Draughts from wizards were only used to try and get kill shot due to fast cast or because you were low on mana. Mage nukes were complete garbage. Hence the reason Necros were always #1 int caster. Low resist dots coupled with taps/pr/dr dots were deadly. Pure nukes were shit. Ignite bones landing pvp is hilarious.

But sadly, this isn't a game upon "what I remember." So I could careless about opinions other than developers. I just think they should be looked at. This isn't Kunark, why are spells "prepared" for such.
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  #60  
Old 01-16-2012, 07:11 PM
Darwoth Darwoth is offline
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Quote:
Originally Posted by Silikten [You must be logged in to view images. Log in or Register.]
Yes, seriously. Lures were by far the least used spell PvE. Or did you not play one? By level 65 my magician's nukes were COMPLETELY RESISTED. That is why I quit playing a mage. By that, I mean from 1 to level 65. Not just during Planes. I routinely encounter full resists from Scars. It was just stupid to pvp as a mage at lvl 54. I was a decoy.

Boxcar's statements is legit to me. So that isn't really a bad statement on your part.

You guys are confusing words with meaning though. Something really common amongst lower educated people. I say nukes were fully resisted commonly. I am referring to 1/20 I would get a full resist.

I love being able to fully resist npc nukes, even creeping crud, yet can't fully resist an ignite or Firestrike. Ever.

Draughts from wizards were only used to try and get kill shot due to fast cast or because you were low on mana. Mage nukes were complete garbage. Hence the reason Necros were always #1 int caster. Low resist dots coupled with taps/pr/dr dots were deadly. Pure nukes were shit. Ignite bones landing pvp is hilarious.

But sadly, this isn't a game upon "what I remember." So I could careless about opinions other than developers. I just think they should be looked at. This isn't Kunark, why are spells "prepared" for such.




i was just trying to hear what you were saying but instead all i got was a loud hissing sound due to the fact you are speaking purely from your asshole.

lures were all wizards casted on dragons, venril sathir, sirens grotto shit, icewell shit and so on, and draughts were what made up the majority of a wizards offense in pvp due to being easier to land on a moving/running target.

i played with and against the best wizards on rz, you are wrong.

and you must of been a mage in whatever non everquest game you were playing since eq mages landed on me with 220 fr all day long, parials yes but certainly never got a red resist. course then there is the fun part about you mentioning something about level 65, which is not even the classic through velious era and came with or after luclin, which is when the entire resist system we are discussing was changed anyway and everyone worth remembering quit.
Last edited by Darwoth; 01-16-2012 at 07:18 PM..
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