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#51
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Uhh you resisted quite a bit of non-lures/draughts... can't say for sure in old/kunark but definitely in velious.
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#52
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Silikten was playing the same game as Boxscar in my sig.. Lures came out for 5% of the entire server total population... Seriously dood? Lol... I also am going to have to agree with Darwoth here.. With the exception of MR being totally fucked atm.... Stuns landing WAY to much... Being rooted by Wooley Nets First click with 140+mr.. Partials were next to nadda until you reached the 200+ thresh hold. MR based spells is what we really need to be addressing.
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#53
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You guys are hooked up on the wrong thing here, the resists are not that bad. The issue is that nukes are only being reduced by 20% and not 34% in pvp.
Proof: http://web.archive.org/web/200011180728/http://eq.castersrealm.com/spells/wizard/spelldescriptions.asp?SpellID=276 Check first comment, i never remember ice commet doing 896 in pvp, more around 700ish, this is the issue here, not the resists. Change the spell pvp reduction for pvp to 34% instead of 20% and all issues are solved.
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Last edited by Smedy; 01-15-2012 at 09:56 AM..
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#54
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Ice Comet did 1148 for along time on RZ...... Im fine with it doing 896.. However Im not cool with being rooted with 140+Mr or chain stunned by green mobs with the same MR.... Those things need to be addressed... SEPTEMBER 13, 1999PVP Changes: In order to make PVP combat between spellcasters and melee types more viable some changes to PVP spell effects have been made. All damage spells cast in PVP combat will do less damage to the PC than the same spell would do to an NPC. When a PC is under the effect of a root-type spell there is a 20% chance that they will break free when a direct damage spell is cast upon them. Your way off big smedy... Stun is by far the worse possible spell -in-game to not be looked at..
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Last edited by Kringe; 01-15-2012 at 10:35 AM..
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#55
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Shouldn't stun have a double MR check? I don't feel like playing detective today, but one roll all or nothing for the stun and then a second roll for the damage which could be full or partial is how I remember it.
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#56
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So the full pvp for spell damage was until sep 1999, that's about 6 months from release, with our "increased timeframe" thats about 2 months into the box or? lets do this 66% spell damage
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#57
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Ksah <Empire>
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#59
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Boxcar's statements is legit to me. So that isn't really a bad statement on your part. You guys are confusing words with meaning though. Something really common amongst lower educated people. I say nukes were fully resisted commonly. I am referring to 1/20 I would get a full resist. I love being able to fully resist npc nukes, even creeping crud, yet can't fully resist an ignite or Firestrike. Ever. Draughts from wizards were only used to try and get kill shot due to fast cast or because you were low on mana. Mage nukes were complete garbage. Hence the reason Necros were always #1 int caster. Low resist dots coupled with taps/pr/dr dots were deadly. Pure nukes were shit. Ignite bones landing pvp is hilarious. But sadly, this isn't a game upon "what I remember." So I could careless about opinions other than developers. I just think they should be looked at. This isn't Kunark, why are spells "prepared" for such. | |||
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#60
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i was just trying to hear what you were saying but instead all i got was a loud hissing sound due to the fact you are speaking purely from your asshole. lures were all wizards casted on dragons, venril sathir, sirens grotto shit, icewell shit and so on, and draughts were what made up the majority of a wizards offense in pvp due to being easier to land on a moving/running target. i played with and against the best wizards on rz, you are wrong. and you must of been a mage in whatever non everquest game you were playing since eq mages landed on me with 220 fr all day long, parials yes but certainly never got a red resist. course then there is the fun part about you mentioning something about level 65, which is not even the classic through velious era and came with or after luclin, which is when the entire resist system we are discussing was changed anyway and everyone worth remembering quit. | |||
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Last edited by Darwoth; 01-16-2012 at 07:18 PM..
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