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#1
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I love the suggestions Searyx, especially the increase the xp modifier for 1-25 and then redistribute it over the next 25 levels, but that might by difficult to code in (the latter part at least). I do agree that 1-20 is just completely too brutal and any new player or player who hasn't played eq in a while would immediately be turned off and go back to whatever else they were playing. I would have definitely quit had I not had a good guild to level up with early on for sure. I can't imagine how brutal it is without a guild. A lot of my lower lvl friends are begging me to power level them because they have been LFG for 4 hours with no luck, and very few if any new players will not have a guild or a lot of friends to play with.
When they had the 50% bonus xp modifier turned on at launch, i honestly thought that was the perfect exp rate. It was not too fast at all by any means, yet I didn't want to stab myself in the eyes after watching my xp bar after every kill.
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#2
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Honestly the exp rate makes me want to kill myself. I swear I'm starting to feel depressed by the amount of time I've invested into this shit and I'm only lvl 42 - it's crazyness and will most likely be my last classic exp rate server.
I can completely understand why people wouldn't come anywhere near this, and it's crazy that I am not even in the hardcore playtime crowd like some people are. 16-20 hours a day and shit. | ||
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#3
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Swedexor Roxxor - <Nihilum> @ P99Red
Dhega The Defender of Grobb - <Unguilded> @ VZTZ 1.0 Dhega 1999-2002 -Founding member of <The Army of Grobb> @ Tallon Zek -Race traitor and gimp warrior of <Pandemonium> @ Tallon Zek | |||
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#4
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The XP rate is pretty bad yes........ but if you completely switch it now - it's a slap in the face to everyone thats been putting in the work.
Simple solution is adding in those "XP BONUS" days like there was the first week on launch. | ||
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#5
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Quote:
It is not like it is huge accomplishment. It wouldnt be the slap in the face if it helps the server to stay enjoyable. Lets face it, alot of ppl who are 50s used methods that arent aviable anymore. Dose XP Days wont work, at least not for me who can only play 2-3 hrs max per day. Its hard enough to log on it would be out of question to schedule my play to match those days especially since communication between staff and players on the forums is quite low. There are a handfull of players who know the staff and get info before its even released. Witch is fine for a private project but the same information is not given to the general public. I would like to see an xp bonus from lvl 1-25 maybe even 30. Hard to program or even unfair? Here a sugestion how to do it. To reach lvl 50 you need a certain amount of xp. I guess that number is fix. So you basically reduce the amount of xp you need to reach lvl 30 but keep the total amount for 50. That way nobody gets slaped in the face and everybody had to grind the same amount for 50. The advantages for this solution are that new players get off the newbie grind much faster. You get a better chance to get arround, have access to quite some dungeons and items and you have better chance to socialise and get into a guild. Lets face it as it now it is very hard to join any guild simply because there is no one near to invite you and guilds have no intrest in inviting someone under lvl 20 who might quit the next day. This server as much as i liked it made actually one mistake at the very start. It targeted players from blue or that emulation VZ/TZ. Those people on blue already play EQ and alot of them left because the xp grind is harsh and PvP without a guild is much harder. This server must start targeting those really old RZ VZ/Tz player who have played PvP and never had any intrest play on EQ Blue. Take in consideration thought that these people have familys, jobs and arent in college and highschool anymore. Not one of them will play for long just to grind 2-3 hrs to get half a bubble. Especially in the most boring part which is Low lvl EQ. If you tell me thought 1-30 goes faster but 30-50 is slower they will come cuz with 30+ EQ classic starts to make fun and you have way more options. | |||
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#6
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I'm guessing most current level 50s want more people up around their range to destroy in pvp, especially now that they've had a nice advantage in farming gear. | |||
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#7
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XP weekends announced in advance I think I can see being good or for certain level ranges on weekends, preferably lower ones.
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#8
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Yea maybe leave out the distributing over 25-50 part, but for the most part I am all for giving 1-20 an exp boost of some sort. I don't think it would be a slap in the face to be honest even tho I have grinded up to 43 the hard way. Mage swords were also used by most players 20-50 when they procced every other hit, and no new players will be able to do that, so I dunno it kinda evens it out I guess. I'm not even talking about making it exponentially faster. a 25-50% bonus is perfect in my opinion. I'm just all for doing whatever it takes to increase and maintain the population.
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#9
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The redistribution would hurt players that are currently 30'ish, but that's why there would be major advance notice before it was actually implemented - to give those players a chance to finish off the grind (or most of it) at the current rate.
But yeah I agree Bkab - I'd be happy with just a bonus to the early level exp. This is coming from someone who has already blown 30'ish hours leveling a toon to 10.5 and another to 9. Even just doubling or tripling the level 1-15 grind would probably go a long way. You gotta figure once people are 20'ish and finally getting into the meat and bones of the game (and their classes), they're gonna stick around.
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#10
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