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  #51  
Old 04-16-2010, 02:13 PM
Prospect Prospect is offline
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Quote:
Originally Posted by freezzo [You must be logged in to view images. Log in or Register.]
What about some type of rotation like:

Guild1 - Mob1, Mob2, Mob3, Off
Guild2 - Mob2, Mob3, Off, Mob1
Guild3 - Mob3, Off, Mob1, Mob2
Guild4 - Off, Mob1, Mob2, Mob 3

This way every guild gets a chance to hit every mob on a regular basis, and every guild gets a chance to raid each period. The off is only used if there is more guilds than spawns. This would obviously be open for adjustment based on mob spawn times, missing guilds during their mob spawn, etc. But this could also be a possible solution with some revision. For argument sake, this example assumes mobs rotate on a weekly basis.

Thoughts?
I like it but i'm sure all the elitist/hardcore lvl 50s would be majorly upset with this limit on total "weekly" raid mob(s) allowed (as we've seen before).
  #52  
Old 04-16-2010, 02:45 PM
JayDee JayDee is offline
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Quote:
Originally Posted by nalkin [You must be logged in to view images. Log in or Register.]
I think it would be cool if it were complete FFA, the truest form of competition. KSing, training, anything goes. Then the rules are very straightforward...
Nobody would ever get a raid mob with those guidelines (or lack thereof).
  #53  
Old 04-16-2010, 02:49 PM
tsonka tsonka is offline
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I must say I am impressed. 52 posts so far and people are keeping things serrious
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  #54  
Old 04-16-2010, 03:02 PM
Bones Bones is offline
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Originally Posted by tsonka [You must be logged in to view images. Log in or Register.]
I must say I am impressed. 52 posts so far and people are keeping things serrious
that's because we are well rid of the troll scourge as of last night.
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  #55  
Old 04-16-2010, 03:30 PM
Trimm Trimm is offline
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Quote:
Originally Posted by nalkin [You must be logged in to view images. Log in or Register.]
I think it would be cool if it were complete FFA, the truest form of competition. KSing, training, anything goes. Then the rules are very straightforward...
While I don't disagree with this, this is kind of the direction we were headed to in regards to raids on P99. Things were getting very ugly in the planes. 90 people showed up to Plane of Fear at 1am on a Tuesday night and the GMs are having to depop mobs because 4 guilds engaged at the same time.

It wasn't super blatant but trains, leapfogging and ks'ing were happening. The guilds involved were frustrated and we decided to come together to try and talk things out.
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  #56  
Old 04-16-2010, 03:54 PM
amaterasu amaterasu is offline
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I think these rules are great, very detailed.

I have a question about Inny/Maestro, can you guys clear it up?
Quote:
Maestro and Inny


* First force of 15 gets claim on the mob as normal but timers are different.

* When the 2 clerics near maestro room or the 2 Ashenbone Drakes from the upstairs area for Inny die a 20min timer to engage is started on the guild claiming a mob.
So by first force of 15, does this infer the first 15 in the zone, or first 15 to clear either set of two mobs?
I would assume it is not first 15 in zone by the way that's worded, but I'm confused, sorry.
  #57  
Old 04-16-2010, 03:57 PM
Samuel Samuel is offline
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Quote:
So by first force of 15, does this infer the first 15 in the zone, or first 15 to clear either set of two mobs?
I would assume it is not first 15 in zone by the way that's worded, but I'm confused, sorry.
It sounds like the first 15 in zone gets to claim either mob. But once the two 'guards' are killed, the guild who already claimed the mob has 20 mins to engage.
  #58  
Old 04-16-2010, 03:59 PM
Samuel Samuel is offline
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Rules sound pretty good to me.

I think things could get interesting when fighting over golems, but at least there is a concrete rule to who gets CT.
  #59  
Old 04-16-2010, 04:03 PM
amaterasu amaterasu is offline
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Quote:
Originally Posted by Samuel [You must be logged in to view images. Log in or Register.]
It sounds like the first 15 in zone gets to claim either mob. But once the two 'guards' are killed, the guild who already claimed the mob has 20 mins to engage.
Ok that sounds good. So in such a case, does a guild get 30 minutes to clear the 2 mobs, then the timer resets to 20 minutes? So a guild could, in total, get 50 minutes to engage maestro/inny?
  #60  
Old 04-16-2010, 04:37 PM
tsonka tsonka is offline
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Quote:
Originally Posted by Samuel [You must be logged in to view images. Log in or Register.]
It sounds like the first 15 in zone gets to claim either mob. But once the two 'guards' are killed, the guild who already claimed the mob has 20 mins to engage.
This is correct
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