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  #51  
Old 10-02-2012, 08:15 PM
Slave Slave is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
and whether or not you'll survive the resulting charm break.
Do we have satisfactory answers on the question of Charisma modifying Stun line as well? That would have yet another defensive impact for CHA.
  #52  
Old 10-03-2012, 12:59 AM
A1551 A1551 is offline
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Ok so I grabbed a cleric (thanks Kriven) and charmed goos in COM, and the results were very striking.

First, I found a pet who was just on the cusp of charming viability. At level 52 I grabbed a goo hitting for 116. Prior to this we tried a goo hitting for 120 but even with full charisma gear could not keep it charmed with duration good enough to exp reliably. This choice was intentional, because what I really care about is keeping the best mob I can for as long as I can. I'm sure results would be very different for a light blue mob. On every break the mob was tashed and re-charmed. I just pulled all the data out of my log file after our session and crunched it all using excel. results are as follows:

High Charisma dataset (CHA = 224)
Time of trial: 0:40:18 (or 0.672 hours)
Breaks: 7
Breaks per hour(extrapolated): 10.42
Avg Duration: 5.76 minutes
Median Duration: 3 minutes 10 seconds

Low Charisma dataset (CHA = 95)
Time of trial: 0:58:04 (0.968 hours)
Breaks: 25
Breaks per hour(extrapolated): 25.83
Avg Duration: 2.32 minutes
Median Duration: 1 minute 4 seconds

So conclusion -- charisma has a massive effect on charm duration when charming mobs at the high end of the "viable pet level" spectrum at level 52 in this dataset. In this case, I had almost 2.5 times more breaks per hour (10 to 25) with 95 charisma vs. my normal charisma of 224. This translated into more than doubling my charm durations on average (2.32 minutes with low charisma boosted up to 5.76 minutes with 224 cha). Even with a few caveats discussed below, I'd say the numbers speak for themselves. The cleric I worked with (who didn't specifically know which data set was which) pretty much figured out within three minutes when I had pulled off my charisma gear, and didn't even want to keep going as it was so clear cut. I forced him to deal with my lower charisma for another 55 minutes.

As to the caveats -- first, I have no qualms whatsoever about the one hour duration of the low charisma set. Breaks came so fast and so consistently I am confident to say I could repeat that set a million times and get pretty similar results. However, my high charisma set was probably too short, which is compounded by the much less frequent breaks meaning there's less data to look at. We were working on a very short time window before he had to go. I think the high charisma set durations are fairly accurate overall but I could see the numbers changing there more significantly if the test was repeated. Regardless, it is extremely unlikely they would shift enough to call the conclusion into question.

Second, a few goofs in the experiment. During the low charisma set higher level enchanters came by and twice tash'ed my pet w/ their better tash (they saw how often I was breaking and wanted to help!). This means that for a significant portion of the "low" test my pet actually had lower MR (and assumedly a reduced break chance) vs. my high test. Fortunately this really has no relevance on the conclusions.

Finally, something else I found interesting. Based on each charms individual duration breaks are definitely weighted to the early side of the spectrum. The median duration for both sets was significantly lower vs. the average (Median was 3:10 for high and 1:04 for low). So it is not just our imagination that pets seem to behave forever and then suddenly break repeatedly. Charms tend to break early and often, but once they've lasted a few minutes tend to keep lasting (ie become more stable).

I'd like to repeat this with longer durations, and CHA 200 vs 255 to determine how charisma over 200 helps, but no promises I'll have the motivation [You must be logged in to view images. Log in or Register.] I expect the differences will not be nearly as stark, meaning much longer sample times to see a meaningful pattern.

-Propo Fol
  #53  
Old 10-03-2012, 02:57 AM
Splorf22 Splorf22 is offline
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Nice job propo!

This does look pretty convincing. In fact that scales almost linearly. 2.42x in duration for a 2.35x increase in charisma. So I think this is pretty conclusive evidence that you need to get 200 cha as an enchanter. Now the question is 200 vs 255. Who knows, maybe I'll have to drop my granite bracer [You must be logged in to view images. Log in or Register.]

Also I can tell you that when I was doing my experiments, I parsed all my charm durations for 2 months or so. As far as I can tell, charm duration on P1999 is piecewise linear. For me it was about an 80% chance of a charm 0-5 minutes, and a 20% of a charm 5-15 minutes or so.
  #54  
Old 10-03-2012, 11:24 AM
Slave Slave is offline
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A1551 has got to get a ton of credit here. Well done.
  #55  
Old 10-03-2012, 01:03 PM
Swish Swish is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
A1551 has got to get a ton of credit here. Well done.
Lets not forget the cleric too! But yeah those numbers are enlightening, and a very good advert for getting CHA to at least 200 as quickly as possible [You must be logged in to view images. Log in or Register.]
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  #56  
Old 10-04-2012, 10:31 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
CHA slightly affects the initial chance of resistance for mez
I've killed 222 35-39 mobs with my 44-46 enchanter (236 charisma) in the last 24 hours. Every pull starts with me using the level 4 mez on an untashed mob, then tashing it, charming it, and sending him at another mob, that I then root, and then tash.

I have not had a single mez resist, but I've had 19 root resists.

Either mez is harder to resist than average, root is easier to resist than average, charisma affects mez resist chance SIGNIFICANTLY, or my results are ridiculously unlucky.

My bet is on charisma SIGNIFICANTLY reducing the chance of a mez resisting.
  #57  
Old 10-04-2012, 04:39 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
I've killed 222 35-39 mobs with my 44-46 enchanter (236 charisma) in the last 24 hours. Every pull starts with me using the level 4 mez on an untashed mob, then tashing it, charming it, and sending him at another mob, that I then root, and then tash.

I have not had a single mez resist, but I've had 19 root resists.

Either mez is harder to resist than average, root is easier to resist than average, charisma affects mez resist chance SIGNIFICANTLY, or my results are ridiculously unlucky.

My bet is on charisma SIGNIFICANTLY reducing the chance of a mez resisting.
222 mobs? Thats 1 every 6 minutes for 24 hours. Get some sun.

After that, it should be easy to do a mez resist test. L4 mez is like 20 mana or something, just cast it 100 times with 255, 200, and 100 charisma and we'll see what's up. The other possibility is that root is just a bit more resisty.
  #58  
Old 10-04-2012, 04:49 PM
Tecmos Deception Tecmos Deception is offline
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It's your fault I made an enchanter, Splorf. Damn solo artist stuff tempting me to get a character who can mess around with that stuff.
  #59  
Old 10-05-2012, 12:10 AM
Brain Brain is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I'm just going to quote myself and call it a day on this thread.

You're free to gear your enchanter however you want, just know that Save wears a Fingerbone Hoop (-10) and a Helot Skull Helm (-15) which gives him 150 or if he even uses the CHA buff which I'm not sure he does and he manages to solo HS South and East. Of course he also wears a Gem Encrusted Ring so I'm not sure I'd trust his advice on gearing, but the point is low charisma is not the kiss of death.
^^

Does Slave even have a 60 chanter?
lolz
  #60  
Old 10-05-2012, 12:38 AM
Slave Slave is offline
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The numbers have more than borne out so not sure why you've gotta hate! [You must be logged in to view images. Log in or Register.]
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