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  #51  
Old 12-14-2011, 02:03 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
There was an AA in luclin that allowed HT to check disease instead of magic. HT isn't under any special resistability rules, despite the opposing camps who keep trying to claim always works/always doesn't. It has well documented resist checks from inception to modern day. Its chance to be resisted was always a thorn in the side of SKs, and that's why there's such a clearly documented progression of AAs that led to it being resisted less often.
Let me respond to this, and Bump, with information from a recent post by Skorge:


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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
[Nerfs/buffs as of Tuesday, December 7, 1999...]

SHADOWKNIGHTS:
+ Spell changes (added lifetap)
+ Made Harm Touch less resistible
+ Added innate resistance to poison and disease
- DOTs changed negatively, making Kiting less efficient
+ DoT changed positively to enhance group play
+ Added more Class Specific Quests
+ Added more Class Specific Items
+/- Feign Death Changes / Better for Low Level Character, Better for High Level once learning curve has passed
+ Made Certain Spells Harder to Resist (c.f. Invoke Fear)
+ Changes to Pet Appearances

---------------------------------------------
Brad McQuaid
Producer, EverQuest www.everquest.com
Vice President, Verant Interactive Inc.
---------------------------------------------
see http://www.project1999.org/forums/sh...ad.php?t=57656;
http://www.graffe.com/graffe1.0/ for source

And, to repeat once again, HT should not be getting resisted AT ALL in pvp.
Last edited by Pudge; 12-14-2011 at 02:12 PM..
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  #52  
Old 12-14-2011, 03:09 PM
Uthgaard Uthgaard is offline
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You've posted good evidence but you've drawn the wrong conclusion. Less resistible does not mean it can't be resisted. Aside from that, the actual resist checks are documented throughout all eras of eq, courtesy of verant devs putting virtually everything clientside. This is about the 6th or 7th time the topic has been answered.

Search the forums.
Last edited by Uthgaard; 12-14-2011 at 03:12 PM..
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  #53  
Old 12-14-2011, 05:15 PM
Pudge Pudge is offline
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vs NPCs yea it can be resisted, though not often. PvP though, it was never resisted.

i searched the forums, but cannot find the any documentation for PvP resist rates. only things on pvp resists that i find are comments about how it should be unresistable/virtually unresistable
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  #55  
Old 12-14-2011, 06:08 PM
Pudge Pudge is offline
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Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
I see why no one else bothers to respond to these threads.
that's still all PvE talk.. anyone who played a pvp server can tell you HT did not get resists in pvp. or if they ever did, it was extremely rare. the above posts and other threads agree..
Last edited by Pudge; 12-14-2011 at 06:11 PM..
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  #56  
Old 12-14-2011, 06:12 PM
Uthgaard Uthgaard is offline
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Then find some evidence to support you and post it, because alternate pvp data for spells wasn't added until well beyond the scope of p99.
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  #57  
Old 12-15-2011, 09:22 AM
Greedy Greedy is offline
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played a sk on live. ht was never resisted in pvp. very rarely vs red mobs in pve. bout the same chance as a lifetap. as for the change to disease resist on a disc, it was put in to allow sks to ht raid mobs that were extremely magic resistant. i remember it was a unnecessary change and there was no useful purpose to it other then to increase HTs damage.
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  #58  
Old 12-27-2011, 09:17 PM
Peppers Peppers is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
You've posted good evidence but you've drawn the wrong conclusion. Less resistible does not mean it can't be resisted. Aside from that, the actual resist checks are documented throughout all eras of eq, courtesy of verant devs putting virtually everything clientside. This is about the 6th or 7th time the topic has been answered.

Search the forums.
As nice as i can say this to an ignorant developer:

HT was RARELY resisted in pve during classic through Velious. It took a DEEP red to resist it.

I never resisted HT in my pvp career, and i don't know of anyone who ever resisted it either. If it ever got resisted, it was rare or not at all, which is what i suspect.

It was rationalized that since HT was a signature feature of the class and considered a skill or discipline like stone stance that it wouldn't make sense to developers or players if a discipline could be resisted. Next thing you are gonna say is that innerflame could be resisted in pvp.

One thing is for sure, HT is not working properly on RED99.

If you were a pvper, you would know this. Since you are not , i humbly ask that you defer to those who know more than you.
Last edited by Peppers; 12-27-2011 at 09:25 PM..
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  #59  
Old 12-27-2011, 09:42 PM
Uthgaard Uthgaard is offline
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A) No evidence to support you, mountains of evidence to support me
B) Faulty rationale. It wasn't a disc, it was a spell.
Corollary to B) Discs were handled by the spell system anyway, not that I'd expect you to know that
C) The resist check is documented and this thread has been done to death
D) HT is working as intended, and how you feel about it has no influence in the matter
E) Have a nice day
Last edited by guineapig; 12-29-2011 at 12:22 AM.. Reason: post reported for personal attack
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  #60  
Old 12-27-2011, 10:55 PM
Peppers Peppers is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
As nicely as I can say this to an ignorant player:

A) No evidence to support you, mountains of evidence to support me
B) Faulty rationale. It wasn't a disc, it was a spell.
Corollary to B) Discs were handled by the spell system anyway, not that I'd expect you to know that
C) The resist check is documented and this thread has been done to death
D) HT is working as intended, and how you feel about it has no influence in the matter
E) Have a nice day
Thanks for reply. You have the best ball on the playground. That doesn't mean you can play worth a lick. Would some of you waiting to get on the court tell this kid other than the 50 who already have, that is how it was played? Wait, no nevermind, I'll try myself again. Uthgaard...bro, i've dunked on more people than maybe anyone here, i've played longer than probably everyone. If I say that's how it was, then that's how it was. you suck, i rule. I don't need to know how to program eq or be an internet archivist detective to know HT was rarely if ever resisted in pvp on my home server or zek later, or other emus for that matter. You're trying to come on the court and change the rules while everyone is telling you we already got rules, and they haven't changed in almost 12 years. Sit down son, you'll get your turn. And if no one will play with you when you are up, i will. I'll even quit the team i'm on cause we'll surely still be playing. It's make it, take it.
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