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#51
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If you make the case that item recharging was "not intended" and therefore a "bug that needs to be fixed", then you could also easily make the case that the class-based XP penalties were "not intended" because they were eventually fixed, and that change should go in now, too. Good luck with that. Also, you may as well remove all bind points from the Firepots and bind those toons somewhere else, because that was never intended either based on Verant/SoE fixing it so quickly upon release of Kunark. Why pick and choose, dude?
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#52
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I'm sorry, I got a business call when I was trying to respond.
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#53
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The exp penalties were absolutly intended, plenty of posts by original devs. They were changed because the face of MMO's was changing and they wanted to stay competetive with WoW etc. I look at the firepot situation in the same way I look at manastones, pre-nerf fungi staff etc. We want to try to emulate classic in all ways possible that dont break the game or make things too overpowering. and they were quite limited. None of these do so. What im trying to say here is that VI wanted to remove the recharging earlier but could not, based on coding issues or what have you. Im not saying they should fix it because they eventually did, Im saying it should be fixed because VI wanted to but couldnt. I compare vendor recharging to quests giving way too much exp, or quests giving out too much plat etc etc. VI did not fix some of these for years , yet they are removed here on p99 because its game breaking. Hundreds of people running around with basically endless amounts of abilities they shouldnt have, or should have very limited access to, is gamebreaking imo. | |||
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#54
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If it was discovered and so rampant sooner, it would have been fixed sooner. The point is it is a total bug that they never intended, classic or otherwise and was hot fixed as quickly as possible.
What we have instead is the issue "bandaided" for one item, necro/sk taps broken in some encounters and a bunch of other items still rechargable without getting a new one. Just isn't right guys, sorry :/. | ||
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#55
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How some people choose to ignore that it is a glaring bug, a story of ninja trolling.
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#56
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What happens when this items gets put in with velious? http://everquest.allakhazam.com/db/item.html?item=6735 Just take out the ability, IMHO | |||
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#57
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Lets not forget they nerfed the heck out of shaman slow agro ( non-classic) here on p99 because people were using the walking sleep click on raid mobs to gain agro. This is also a lynuga item thats rechargable. I think the agro was changed back later, but you get my drift.
IMHO just remove vendor recharging all together, as its just going to bring more problems in the future. | ||
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#58
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#59
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#60
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Quote from alla on Staff of forbidden Rites page.
http://everquest.allakhazam.com/db/item.html?item=560 Planes QuoteReply #Jun 01 2001 at 8:53 PMRating: Good Anonymous Anonymous As our guild obtained one of those, its given to the monk (me) during major raids incase of complete wipe out.I'm to feign, wait til camp is clear /q come back and rez a cleric with it.Quite effective and sure as hell beats a CR into hate or fear or places like kael or skyshrine. Game Breaking. If you fail you deserve the 1 hour CR, 30 min rebuff and retry. Item recharging makes raiding trivial. | ||
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