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  #51  
Old 11-07-2011, 05:12 PM
YendorLootmonkey YendorLootmonkey is offline
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If you make the case that item recharging was "not intended" and therefore a "bug that needs to be fixed", then you could also easily make the case that the class-based XP penalties were "not intended" because they were eventually fixed, and that change should go in now, too. Good luck with that. Also, you may as well remove all bind points from the Firepots and bind those toons somewhere else, because that was never intended either based on Verant/SoE fixing it so quickly upon release of Kunark. Why pick and choose, dude?
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  #52  
Old 11-07-2011, 05:14 PM
Samoht Samoht is offline
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I'm sorry, I got a business call when I was trying to respond.

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Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
What is your OPINION on Item recharging, to you think VI implimented it and intended it to work the way it does ?
A middle ground exists. Whether or not it was intended; it was classic. There are excellent examples of when it should be allowed and excellent examples of when it shouldn't, and as a result, I agree with the current implementation: allowing recharging of items and keep in line with the classic time line. If something is found to be game breaking (hoop) fix it. Leave everything else as is until it is planned to be changed, if it is to be changed at all. There's no reason to condemn the entire system because of a single flaw (that's been fixed).
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  #53  
Old 11-07-2011, 05:29 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
If you make the case that item recharging was "not intended" and therefore a "bug that needs to be fixed", then you could also easily make the case that the class-based XP penalties were "not intended" because they were eventually fixed, and that change should go in now, too. Good luck with that. Also, you may as well remove all bind points from the Firepots and bind those toons somewhere else, because that was never intended either based on Verant/SoE fixing it so quickly upon release of Kunark. Why pick and choose, dude?
I can understand what you are saying man. I think vender recharging quite a bit different however.

The exp penalties were absolutly intended, plenty of posts by original devs. They were changed because the face of MMO's was changing and they wanted to stay competetive with WoW etc.

I look at the firepot situation in the same way I look at manastones, pre-nerf fungi staff etc. We want to try to emulate classic in all ways possible that dont break the game or make things too overpowering. and they were quite limited. None of these do so.

What im trying to say here is that VI wanted to remove the recharging earlier but could not, based on coding issues or what have you. Im not saying they should fix it because they eventually did, Im saying it should be fixed because VI wanted to but couldnt.

I compare vendor recharging to quests giving way too much exp, or quests giving out too much plat etc etc. VI did not fix some of these for years , yet they are removed here on p99 because its game breaking.

Hundreds of people running around with basically endless amounts of abilities they shouldnt have, or should have very limited access to, is gamebreaking imo.
  #54  
Old 11-07-2011, 05:29 PM
Nirgon Nirgon is offline
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If it was discovered and so rampant sooner, it would have been fixed sooner. The point is it is a total bug that they never intended, classic or otherwise and was hot fixed as quickly as possible.

What we have instead is the issue "bandaided" for one item, necro/sk taps broken in some encounters and a bunch of other items still rechargable without getting a new one.

Just isn't right guys, sorry :/.
  #55  
Old 11-07-2011, 05:33 PM
Nirgon Nirgon is offline
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How some people choose to ignore that it is a glaring bug, a story of ninja trolling.
  #56  
Old 11-07-2011, 05:33 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
I'm sorry, I got a business call when I was trying to respond.



A middle ground exists. Whether or not it was intended; it was classic. There are excellent examples of when it should be allowed and excellent examples of when it shouldn't, and as a result, I agree with the current implementation: allowing recharging of items and keep in line with the classic time line. If something is found to be game breaking (hoop) fix it. Leave everything else as is until it is planned to be changed, if it is to be changed at all. There's no reason to condemn the entire system because of a single flaw (that's been fixed).
Ok, I can agree with that to an extent, but you are still missing my point. What are we supposed to do, wait till people figure a new super OP thing to do with Item recharges and then, after they abuse it to heck, fix it? leaving recharing in the game just opens the door to too many other exploits.

What happens when this items gets put in with velious?

http://everquest.allakhazam.com/db/item.html?item=6735

Just take out the ability, IMHO
  #57  
Old 11-07-2011, 05:39 PM
Brinkman Brinkman is offline
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Lets not forget they nerfed the heck out of shaman slow agro ( non-classic) here on p99 because people were using the walking sleep click on raid mobs to gain agro. This is also a lynuga item thats rechargable. I think the agro was changed back later, but you get my drift.


IMHO just remove vendor recharging all together, as its just going to bring more problems in the future.
  #58  
Old 11-07-2011, 05:40 PM
Ele Ele is offline
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Quote:
Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
What happens when this items gets put in with velious?

http://everquest.allakhazam.com/db/item.html?item=6735

Just take out the ability, IMHO
People can just farm 11ty billion DA Idols for all the effort it takes to get 2 of those earrings.
  #59  
Old 11-07-2011, 05:43 PM
Samoht Samoht is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
How some people choose to ignore that it is a glaring bug, a story of ninja trolling.
How some people choose to ignore that it was classic, a story of distorted reality

Quote:
Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
What happens when this items gets put in with velious?

http://everquest.allakhazam.com/db/item.html?item=6735

Just take out the ability, IMHO
I'm actually pretty certain that the 10th ring and all of it's goodies won't be implemented here for a really long time (if at all). How OP is this shit?
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #60  
Old 11-07-2011, 05:44 PM
Brinkman Brinkman is offline
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Quote from alla on Staff of forbidden Rites page.

http://everquest.allakhazam.com/db/item.html?item=560

Planes

QuoteReply
#Jun 01 2001 at 8:53 PMRating: Good



Anonymous


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As our guild obtained one of those, its given to the monk (me) during major raids incase of complete wipe out.I'm to feign, wait til camp is clear /q come back and rez a cleric with it.Quite effective and sure as hell beats a CR into hate or fear or places like kael or skyshrine.


Game Breaking. If you fail you deserve the 1 hour CR, 30 min rebuff and retry. Item recharging makes raiding trivial.
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