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#2
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#3
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I don't ever remember partials on stuns, but with 150 MR they rarely ever landed iirc. A lot of you guys bitching about resists must be remembering the way old vztz was, you've warped your brains so hard you don't even remember what "classic" is all about. Casters were always extremely op in non twink situations all the way to 50, even in full BIS resist gear casters were dangerous.
Resists, without bard songs, weren't that devastating to single target DD's, when u get over 200 with bard songs they started to get shaky. Edit : Stuns were almost equally as devastating as snare and root, they didn't drop your sow, but not being able to act for 3-4 seconds in a team fight was devastating. I wouldn't go as far as 85% at 100, i'd say 85% at 200, 72% or so at 100. | ||
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Last edited by Rallyd; 11-07-2011 at 05:38 PM..
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#4
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Null: Added a chance to break root from melee. The chance for root to break is equal to 20% of the damage dealt.
Melee damage never broke root. This is coming from someone who (knows) wants root to (should) land less :P. Only spell damage broke it. Whirl should work ... really never. Stuns should be pretty pwned too, though a Ykesha proc might hit more often. Root definitely needs to be bumped down on the rate it lands on the 80+ marker. | ||
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#6
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#8
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Everything on that chart looks really good so far, except stuns, they need to be bumped closer to root. Great job so far. If I were a whiner I would say bards need to be looked at but, everything they are doing is definately classic, unfortunately ^_^.
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#9
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#10
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