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  #1  
Old 11-08-2011, 01:43 AM
Crazerous Crazerous is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Is stun more or less detrimental than root or snare in your eyes?
they are all game changing.... stun needs to be the same as root and snare.
  #2  
Old 11-08-2011, 07:39 PM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Is stun more or less detrimental than root or snare in your eyes?
It's pretty detrimental. At least with root/snare you can still fight back and have a chance of dispelling it.
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  #3  
Old 11-07-2011, 05:34 PM
Rallyd Rallyd is offline
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I don't ever remember partials on stuns, but with 150 MR they rarely ever landed iirc. A lot of you guys bitching about resists must be remembering the way old vztz was, you've warped your brains so hard you don't even remember what "classic" is all about. Casters were always extremely op in non twink situations all the way to 50, even in full BIS resist gear casters were dangerous.

Resists, without bard songs, weren't that devastating to single target DD's, when u get over 200 with bard songs they started to get shaky.

Edit : Stuns were almost equally as devastating as snare and root, they didn't drop your sow, but not being able to act for 3-4 seconds in a team fight was devastating. I wouldn't go as far as 85% at 100, i'd say 85% at 200, 72% or so at 100.
Last edited by Rallyd; 11-07-2011 at 05:38 PM..
  #4  
Old 11-07-2011, 05:37 PM
Nirgon Nirgon is offline
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Null: Added a chance to break root from melee. The chance for root to break is equal to 20% of the damage dealt.

Melee damage never broke root. This is coming from someone who (knows) wants root to (should) land less :P. Only spell damage broke it.

Whirl should work ... really never. Stuns should be pretty pwned too, though a Ykesha proc might hit more often. Root definitely needs to be bumped down on the rate it lands on the 80+ marker.
  #5  
Old 11-07-2011, 05:40 PM
chuck chuck is offline
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I re-read this like 4 times to make sure my eyes weren't deceiving me. Guess it's time to roll a paladin if Null is gonna keep it like that - which is retarded to say the least. [You must be logged in to view images. Log in or Register.]
  #6  
Old 11-07-2011, 05:42 PM
Null Null is offline
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Quote:
Originally Posted by chuck [You must be logged in to view images. Log in or Register.]
I re-read this like 4 times to make sure my eyes weren't deceiving me. Guess it's time to roll a paladin if Null is gonna keep it like that - which is retarded to say the least. [You must be logged in to view images. Log in or Register.]
Good thing its beta right brodog?
  #7  
Old 11-07-2011, 05:46 PM
chuck chuck is offline
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Good thing its beta right brodog?
yes indeed bronigdog
  #8  
Old 11-07-2011, 05:40 PM
Rallyd Rallyd is offline
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Everything on that chart looks really good so far, except stuns, they need to be bumped closer to root. Great job so far. If I were a whiner I would say bards need to be looked at but, everything they are doing is definately classic, unfortunately ^_^.
  #9  
Old 11-07-2011, 05:44 PM
Titanuk Titanuk is offline
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Quote:
Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
Everything on that chart looks really good so far, except stuns, they need to be bumped closer to root. Great job so far. If I were a whiner I would say bards need to be looked at but, everything they are doing is definately classic, unfortunately ^_^.
holy fuck farva is back
  #10  
Old 11-07-2011, 05:41 PM
Null Null is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Null: Added a chance to break root from melee. The chance for root to break is equal to 20% of the damage dealt.

Melee damage never broke root. This is coming from someone who (knows) wants root to (should) land less :P. Only spell damage broke it.
I know it worked that way on live.
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