![]() |
|
|
|
#1
|
|||
|
Unlike the beta, you won't get a 10 level head start by getting online a couple of hours before the masses. People will level at approximately the same rate except for poopsockers like Salty who won't be seen in PvP until 50 anyway. If you spend any considerable amount of time running around ganking low-levels, you'll get out-leveled yourself. If Rogean cares enough to spend additional time coding a scaling level range, it wouldn't bother me, but I care so little that I'd rather see the server go live a couple of days sooner.
But they should definitely make it so that you can't attack anyone who's outside your range, whether above or below, unless they flag themselves with the dynamic system. And the dynamic system should only apply to heals imo. | ||
|
|
|||
|
#2
|
|||
|
8 lvls is fine, but attacking a lvl 16 when you're lvl 8 and a lvl 24 being able to kill you is dumb.
Not sure if that's a beta bug or how things are supposed to be, but the custom rule set = dumb imo. Keep it how it was and just allow it to be a 8 lvl pvp range, why change something that wasn't a part of the game previously? Immy healing/lower lvl bard speed/etc, won't be a problem in reality because there will be no boxing... Who is going to follow around lvl 50s on a 41 cleric... Come on now... | ||
|
|
|||
|
#3
|
||||
|
Quote:
The guilds that keep a bunch of clerics at 41 to give themselves immune healers for raids without a level requirement? Of course it would happen. | |||
|
|
||||
|
#4
|
|||
|
So let us have compromise....+/- 5 pvp starts at level 6. Gives people a chance to get a few levels in order to get their feet wet. Not sure what else could be done...
| ||
|
|
|||
|
#5
|
|||
|
Yeah that is the only situation that OOR stuff really does become an issue, actually.
Level 1-30 are the most important levels if you are talking about creating a server that will actually survive. For these levels 8 level pvp range is no good. Maybe the step to a greater pvp range should be a level 40..or just go simple style and leave it at 4 levels. | ||
|
|
|||
|
#6
|
|||
|
Good thread. I am torn, not sure which option I would like to see. I think that +/-8 killable but only +/-4 can be looted or lose exp would keep the 'fight for camps' dynamic but avoid some exp-griefing that turns people away immediately.
It sucks to have your entire group wiped by another group 8 levels higher that you stood no chance against, but that's everquest. You travel back and fight those bastards. Say you somehow take down a group of players 8 levels higher than you. Does the lower level player get to loot? 4 level range pvp from 1-30, 8 levels after that sounds perfect actually. avoids newbies being griefed and encourages the griefing of established players, something we all love to see. 4 levels might be best. | ||
|
Last edited by Muaar; 10-05-2011 at 07:43 PM..
|
|
||
|
#7
|
|||
|
The PvP range at max level must be 8+. Anyone who actually played on a PvP server knows this. Otherwise you will have 45 oor clerics healing raids, oor item campers, and most group PvP will have members oor to each other.
If Kunark releases someday. 55 oor to 60? No.
__________________
Greattaste, Halfling Druid
| ||
|
Last edited by Billbike; 10-05-2011 at 11:08 PM..
|
|
||
|
#8
|
||||
|
Quote:
__________________
| |||
|
|
||||
|
#9
|
|||
|
Why not reduce the penalties/bonuses attributed to level gap vs PCs?
__________________
Landazar [50 Magician] | ||
|
|
|||
|
#10
|
||||
|
Quote:
If most of you guys complaining had played SZ, you wouldn't be complaining. [You must be logged in to view images. Log in or Register.]
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
|
|
||||
![]() |
|
|