Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: Itemloot?
Yes 73 47.71%
No 80 52.29%
Voters: 153. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #51  
Old 09-22-2011, 04:17 PM
Billbike Billbike is offline
Sarnak

Billbike's Avatar

Join Date: Jul 2011
Location: Houston
Posts: 357
Default

The concept that nothing is worth killing unless it drops loot is a blubie idea.

Pvp solves disputes, and creates them. Killing is fun, but losing items makes people avoid fights.

Itemloot just makes the server a casters paradise.

Once the great blubie exodus has passed, us red players will be left with the foul enviroment y'all voted to create, through ignorance.
  #52  
Old 09-22-2011, 04:38 PM
Galacticus Galacticus is offline
Fire Giant

Galacticus's Avatar

Join Date: Aug 2011
Posts: 988
Default

Quote:
Originally Posted by Billbike [You must be logged in to view images. Log in or Register.]
The concept that nothing is worth killing unless it drops loot is a blubie idea.

Pvp solves disputes, and creates them. Killing is fun, but losing items makes people avoid fights.

Itemloot just makes the server a casters paradise.

Once the great blubie exodus has passed, us red players will be left with the foul enviroment y'all voted to create, through ignorance.
yea
  #53  
Old 09-22-2011, 04:52 PM
Macedon Macedon is offline
Large Bat


Join Date: Nov 2010
Posts: 13
Default

honestly with the population the server is going to have, i don't think item loot is going to benefit in anyway, and it really isn't necessary for pvp, just have coin loot, and that's it, you still get the shiny pennies from your kill [You must be logged in to view images. Log in or Register.] and the satisfaction knowing you face roll'd that bitch.
__________________
iWin
  #54  
Old 09-22-2011, 05:17 PM
Humerox Humerox is offline
Planar Protector

Humerox's Avatar

Join Date: Oct 2009
Posts: 1,665
Default

Quote:
The concept that nothing is worth killing unless it drops loot is a blubie idea.
So - in effect - those who prefer a more hardcore style of PvP are blue, and those that want to risk no pixels are red.

Got it.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage
Klattu (GREEN) - Baby Cleric

Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #55  
Old 09-22-2011, 05:39 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,905
Default

Quote:
Originally Posted by Billbike [You must be logged in to view images. Log in or Register.]
The concept that nothing is worth killing unless it drops loot is a blubie idea.
Except that's not the concept being put forth. The concept is that the game skews too much towards people who PvE grind if you don't have item loot. Once the players who zerg rush to 50 and for the best items achieve that goal, then they start to be able to control everything because, even if they aren't they skilllful, they are far better equipped and that automatically wins much of the time. The players themselves need to have the ability to balance out the grinders/twinkers to create a dynamic PvP environment.

As has been said, the most popular PvP Everquest server back in the day had the 1-item loot rule. I'm proposing a less harsh version of that (you can only loot the same player for an item once per day).
__________________
  #56  
Old 09-22-2011, 06:21 PM
Bockscar Bockscar is offline
Sarnak


Join Date: Sep 2011
Posts: 428
Default

Quote:
The concept is that the game skews too much towards people who PvE grind if you don't have item loot. Once the players who zerg rush to 50 and for the best items achieve that goal, then they start to be able to control everything
This isn't Velious. The people who hit level 50 first won't just gain some huge advantage that can never be overcome. Almost all the resist gear can be traded and a lot of it drops from level 30ish mobs, it's pretty much just Tranix crown and diamond jewellery that you can't get while leveling or from camping a few pretty trivial mobs in lguk.

Quote:
the most popular PvP Everquest server back in the day had the 1-item loot rule
RZ was only really the most popular PvP server because it was the only one available from the start, so everybody who wanted PvP started there. The next servers only got the rerollers and latecomers, everyone else had already got started on RZ and many didn't want to move to a new server. You'll also notice that itemloot was removed from all of the servers that had it and has never been attempted since in any MMORPG because of how much it fucks up the game.

As has been pointed out by various people, the real PvP is about zone control and the prestige of winning fights. Looting items is not a crucial part of any of it, and it completely skews the PvP environment due to how many people will avoid fighting, how many will play naked casters, how people will behave when the prospect of losing or winning items comes into the picture, and how it screws over the already disadvantaged classes. People act as if there won't be PvP without itemloot. It has been proven time and time again that there'll be more without it, not only because people can PvP more freely when they don't stand to lose their stuff but also because itemloot tends to reduce the potential population size. It shouldn't need to be mentioned again, but VZTZ grew from like 40 to 200 players when they removed itemloot.

Itemloot is just too much for most players. Call them bluebies or whatever, but they'll make up the bulk of the server. The hardcore minority will not sustain red99 alone. As for twinks, the hyperbole is useless because twinks were never a problem that early and has never been a problem on any emu server because we don't have the thousands of players that live servers had. Even if a few twinks do pop up, that'll still be far less discouraging for new players than the constant risk of losing their gear.

Itemloot doesn't work, doubly so for an emu server.
  #57  
Old 09-22-2011, 06:59 PM
Billbike Billbike is offline
Sarnak

Billbike's Avatar

Join Date: Jul 2011
Location: Houston
Posts: 357
Default

Elaboration:

On a blue server, players kill MOBs to get loots. That is the concept. They apply the same concept to their theoretical idea of PVP. To them, without itemloot, pvp is pointless. That is why they vote for itemloot.

And if Rallos was so great, why didn't they make the other servers with the same rules?
  #58  
Old 09-22-2011, 07:02 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,671
Default

Quote:
Originally Posted by Billbike [You must be logged in to view images. Log in or Register.]
if Rallos was so great, why didn't they make the other servers with the same rules?
Tears. Player complaints changed a lot of things about EQ.
  #59  
Old 09-22-2011, 07:07 PM
Bockscar Bockscar is offline
Sarnak


Join Date: Sep 2011
Posts: 428
Default

So if many customers doesn't like a product, it's not a bad product, they're just crying bitches who can't handle it?
  #60  
Old 09-22-2011, 07:09 PM
returnofahipster returnofahipster is offline
Kobold


Join Date: Sep 2011
Posts: 109
Default

I dont think item loot would reduce the server population. I do think item loot would make more people roll less gear dependent classes though. At this point lets just take whatever these very kind and selfless developers will give to us without complaint. They are pretty successful when it comes to administrating a server so I'm near certain whatever they put out will appeal to and appease most of us. Thanks again Project 1999 Development TEAM!
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:42 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.