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#51
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Hot take: EQ was never popular
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#53
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BUT - that also limits the playerbase. Not that it really matters, besides having a hard time convincing non-hardcore gamer friends to try EQ in the year 2026 lol! | |||
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#54
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A lot of people had heard about Everquest. They saw it on TV guide, in magazine articles, etc. However, owning a good PC + Graphics Card + Internet Connection was uncommon. I like this anecdote: Quote:
This means there were ton of hurdles for people to get over in 1999 to play Everquest. I think Everquest's popularity largely suffered from releasing too early. It pioneered the genre in a time where not a lot of people could play. Thus, other games could take the ideas and build on them (like WoW). These newer games got the benefit from lessons learned, and a naturally growing base of people with PC's + Graphics Cards + Internet.
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#55
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This was still in the tail end of the satanic panic where the computer and video games and the internet were still perceived by many like AI today but on the onset of taking over the entertainment industry at the same time.
Like, getting a TV guide in the mail, that is like as old as black and white tv shows were to 1999 to today. | ||
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#56
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#57
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UO had like 100,000 at peak in 1998 or so
EQ 200,000 by the year 2000 still niche by any definition of the word but i think people don't give it it's due for the phenomenon it was at the time, Quake 3 sold 319,000 units in 2001 in North America, Everquest having 225,000 active subscribers by early 2000 is insanely successful from the march 2001 Warrens patch notes Quote:
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#58
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I loved the UO vibe and I bought it on release day, but it turned out the server was a long distance call for me and I got priced right out of the game.
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#59
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Hot take: they didn't implement the `/pizza` command soon enough.
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#60
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