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#1
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I don't think I have the patience to repeat the experiment with 30 or 40 stacks of arrows but I might rerun against a blue con like a frost giant elite or something. If you want to do some parsing either DSM or I can help with the analysis, but personally I've found the most convenient way to do it is with Unix utilities, which I think you can install on windows. The command I use to isolate the damages looks like this: Code:
grep "You hit Bloodmaw" log_file| awk '{print $10}' | sort | uniq -c | sort -n -k2
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#2
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#3
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And from the first page of this thread: Quote:
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#4
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https://www.project1999.com/forums/s...&postcount=328
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#5
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I realized I forgot to filter out crit hits from the max hits column. Not gonna re-upload the chart, but here's str, dex, max hit.
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239 144 74 162 144 67 196 89 71 197 153 71 | ||
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#6
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Yeah DSM said EQEMU has a line using melee damage formula with dex swapped in but he also said they might not use it as is.
Since strength seems to have an impact there's probably a modifier applied to something like weapon+arrow damage Melee max hit is most likely not the right formula since it is mod x weap damage + dmg bonus. In this case it would be mod x 23 (huntsman and tolan) +11 So (74--11)/23 = 2.74 mod. That would mean you'd have to add 35 to 239 before dividing by 100 to get your 2.74 mod. Doesn't make much sense. | ||
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#7
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I’ve always understood STR to be essentially archery attack despite DEX raising attack power with the BFG equipped in the main hand (a visual glitch as it’s been explained). That said, capping STR is easy with the right gear and a Focus where DEX is typically a bit behind.
I try to get DEX capped when I think I’ll Disc just to increase crit chances if nothing else. In general, with moderate gear (or even solid) you can’t end up with a ton of STR, DEX, hps and MR so a cut has to happen. The obvious choice for me outside WIS is DEX. I’d be curious for anyone wanting to parse the two stats, or a combination of them. If you plan to index finger your way to 60 it seems a worthwhile understanding. I still think maximizing damage per shot and getting a shaker for more procs and damage bonus is more reliable though. That and maybe crafting a macro to summon 4-6 stacks of arrows with /pause built in so you can shake a martini while the Tolan bracer is glowing. [You must be logged in to view images. Log in or Register.] | ||
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#8
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Are you all testing this with max str? Because str increases atk, so even if bow damage relied on dex it would still increase with + atk. You need to max str and then test the difference between something like 100 dex vs. 200 dex, adjusting for crits.
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#9
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HAHA! I love when people don't know how to play Rangers! Why do you think their symbol is a BOW AND QUIVER?!?!?! I have a VERY low level Ranger, he's got a higher skill in Archery than in 1HS (main weap). I have a 18 in Fletching, and I have about 100 arrows with me at all times. People seem to like to SoW low level chars running from things they accidently hit, so I have a lot of chances to kite. That's a solo Ranger's main advantage: he can be faster than the MOb trying to kill him. What you are obviously doing wrong is have only ONE stack of arrows as well as NOT kiting. Also, the main reason you need a bow and arrow is that you AREN'T a melee class. You AREN'T. You use your bow as your protection in combat. The MOb shouldn't come running at you, it should be coming at a warrior.
All you have to do is root, snare, Flame Lick, shoot. Shoot. Shoot. Shoot... I currently do 11 damage with my bow despite a skill of 8 in Archery and a bow with 50/10. | ||
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Last edited by Jimjam; 12-10-2025 at 08:17 AM..
Reason: This is a quote from Zam's Archery page.
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#10
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