![]() |
|
|
|
#1
|
||||
|
Quote:
| |||
|
#2
|
||||
|
Quote:
__________________
| |||
|
Last edited by DeathsSilkyMist; 10-08-2025 at 05:25 PM..
| ||||
|
#3
|
||||
|
Quote:
This is because there's already so few max hits, only 1.75%. I don't think it'll ever go below 1-2%. There's just no room for improvement left. | |||
|
#4
|
|||
|
Step8 (server) = if PlayerLevel < 50 and Step7 > (25 + (6*PlayerLevel)): = (25 + (6*PlayerLevel))
The above text illustrating how the 25+(6*level) worn ac cap for < 50 players comes from a 2014 live dev post on AC calculation https://forums.daybreakgames.com/eq/.../#post-3078126 . This code is out of era for p99 as there was an earlier big revamp to melee between SoL and PoP - the 'monk "ramp tank" nerf'. A post by Treats on this forum quotes an apparent live dev post explaining pre SoL revamp AC and Post SoL revamp ac. It was posted to explain to monks why their tanking changed. This post contains information about how p99 'should' be: https://www.project1999.com/forums/s...ad.php?t=48312 This post is an incredible resource as it includes lots of live evidence for how level 51 and 60 melees should be tanking pre SoL nerf. Heck I'll post the quote in spoiler. | ||
|
Last edited by Jimjam; 10-08-2025 at 05:25 PM..
| |||
|
#5
|
||||
|
Quote:
__________________
| |||
|
#7
|
|||||
|
Posting the level 5 data, both the old data and the new data so it is easy to see. I haven't gotten to the level 6 data yet. It does take a while to collect the data. I am still using 400 hit sample sizes so the damage values are not off from my original data provided.
=========== 23 AC Test =========== DV, Count 01, 61 02, 32 03, 30 04, 12 05, 35 06, 35 07, 24 08, 9 09, 38 10, 30 11, 16 12, 78 Total Damage = 2642 =========== 40 AC Test =========== DV, Count 01, 124 02, 31 03, 26 04, 22 05, 23 06, 21 07, 30 08, 13 09, 36 10, 40 11, 18 12, 16 Total Damage = 2021 =========== 45 AC Test =========== DV, Count 01, 152 02, 29 03, 22 04, 16 05, 26 06, 24 07, 26 08, 7 09, 35 10, 47 11, 11 12, 5 Total Damage = 1818 =========== 50 AC Test =========== DV, Count 1, 154 2, 27 3, 29 4, 15 5, 25 6, 24 7, 30 8, 13 9, 40 10, 33 11, 6 12, 4 Total Damage = 1742 =========== 55 AC Test =========== DV, Count 1, 167 2, 19 3, 25 4, 17 5, 27 6, 23 7, 28 8, 11 9, 34 10, 25 11, 18 12, 6 Total Damage = 1731 =========== 61 AC Test =========== DV, Count 01, 165 02, 28 03, 27 04, 7 05, 26 06, 23 07, 33 08, 11 09, 31 10, 30 11, 13 12, 6 Total Damage = 1711 =========== 178 AC Test =========== DV, Count 1, 160 2, 28 3, 27 4, 4 5, 32 6, 30 7, 31 8, 12 9, 24 10, 33 11, 12 12, 7 Total Damage = 1728 So far this is what I was expecting. You can see the rate at which the damage is decreasing is fairly consistent between 23 and 45 AC. 600 Damage / 17 AC = 35 Damage per AC 200 Damage / 5 AC = 40 Damage Per AC Once we are past 45 AC, we only see one more drop of about ~80 HP, which would translate to 47 AC being my bard's final worn AC value. What is happening is the AC soft cap kicks in at 45 AC. Haynar said there is a softcap even at low levels. Quote:
Quote:
I may do a test with a shield to see if I can raise my softcap up to basically the hard cap of 55, but I will need to do that later. I will also do the level 6 tests later.
__________________
| ||||
|
Last edited by DeathsSilkyMist; 10-08-2025 at 09:59 PM..
| |||||
|
#8
|
|||
|
One more shield test before bed.
======================== 190 AC, 12 of this AC is from a shield ======================== DV, Count 1, 180 2, 22 3, 26 4, 10 5, 21 6, 20 7, 31 8, 14 9, 29 10, 29 11, 12 12, 6 Total Damage = 1651 It looks to me like the "squelch point" may indeed be the softcap. It is nice that shields adjust the softcap, as it allows for testing the softcap.
__________________
| ||
|
#9
|
|||
|
If the squelching point maps on to the softcap does that mean returns after softcap aren’t being made? Or is it ‘Wrath’ is balanced to fizzle out against players with mitigation from worn ac meeting the softcap?
I’m a bit confused. | ||
|
#10
|
||||
|
Quote:
Softcap returns can be quite low, especially if the EQEMU numbers are correct for non-warriors. At 0.17 softcap return, the possible Ranger value, 50 AC over the softcap is reduced to 8.5 AC. At higher levels 8 AC probably isn't going to change much on a parse. If 0.17 is the softcap return for Rangers, a Ranger with 200 AC above the softcap would only be getting 34 AC after the softcap reduction. A shield like buckler of insight with 45 AC would possibly be better than 200 AC over the softcap in this scenario for Rangers, as shields raise your softcap.
__________________
| |||
|
Last edited by DeathsSilkyMist; 10-09-2025 at 07:13 AM..
| ||||
![]() |
|
|