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#1
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Last edited by Snaggles; 05-29-2025 at 05:04 PM..
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#2
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no raid mob is not going to die over a rangers weapon choice
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#4
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#5
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I wish the "What is this bullshit we parsed this a decade ago" people would explain what they're talking about because if they're talking about xp mobs I'm pretty sure they're wrong. If they're talking about raid mobs I remain open to the possibility that something is broken, but I would love to see some data showing that. If in fact the "ranger AC is broken" thing is pure folklore here's my speculation on how it came to be: * Ranger is an inherently inferior tank due to lower skill caps on defensive skills * Because rangers are usually pulling or adding DPS and since gear choices always have tradeoffs, most people gear their ranger for strength, dex, and resists. And since all the ranger races start out with fairly low str/sta/dex there's more ground to make up there too. * Because of those first two points, when a ranger is forced to step in and tank, the healer's gonna notice the difference compared to other tanks * Because there's mob-specific hardcaps on the impact of AC, it's easy to accidentally run an experiment and conclude AC has no impact * Because most people look at DPS instead of a hit distribution histogram, it's harder to tell exactly what AC is doing | |||
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#6
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As I said in the post before, if AC softcaps do exist on P99, Rangers may be getting softcapped sooner than Warriors/Paladins/SKs as well. This is because Rangers use Chain instead of Plate, and the EQEMU code does have the option to specify softcaps for Cloth, Leather, Chain, and Plate. So Rangers kinda get screwed on both Defense Skill and AC. I assume the idea was Rangers are better at dodging/parrying/etc. That's the idea in Dungeons and Dragons, but it doesn't really work in practice on P99.
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Last edited by DeathsSilkyMist; 05-30-2025 at 02:16 PM..
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#7
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What are you talking about. I have two rangers. One in vulak gear. Other in garbage SS etc. With 300 ac difference they take identical damage in every parse. And a best in slot ranger (another 150ac) tanks identical too. This is not the case for any other class. It’s been tested extensively. | |||
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#8
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#9
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Or post some data. | |||
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#10
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Wasn't there a big AC overhaul just over 10 years ago, so if the position is "we parsed this like 10 years ago" then it may not be relevant to how the mechanics currently are?
re rangers being balanced by dodge/parry, I have seen posters claim that dodge/parry is not using math from 199-2001 but post pop where things got rejigged thanks to the ever growing skill caps. | ||
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