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#1
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#2
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/list was better. Only people who really wanted it got it. #classic
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#3
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Raids are influenced by participation over time. I was referring to solo/group content since we have participation points that give us the ability to outbid our competition via personal agency over time. In solo/group content you are competing against yourself or at most 5 other players. All of the above examples increase your odds by participating, with raiding being the most agency. The scout roll is the same thing as angry goblin. It would equally benefit from increased odds/bids per roll participated. Its not as frustrating because its a shorter bottle neck since you can lottery 2x per day, thats only difference. Ring war is same thing(ring 8 example). Annoying, but 1x per day. Would benefit from increased odds the longer youve been rolling for it.
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#4
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I disagree. There is a 100% chance that a raid mob drops raid loot. The rarity can vary obviously, but it has a loot table. In a DKP environment, you increase your odds of success over time when that item drops, there is no such system in the blind lottery that the goblin is at. 1 day, 5 years. You have no impact on probability. Is there a possibility that a specific item never drops off a raid mob, ever? Yes, but that's being pedantic. There is a chance I can't login to play EQ because my internet connection drops.
If you are trying to say the 16% odds of winning a roll in a group for a named mobs item are the same as the angry goblin you are smoking crack. Is the angry goblin agreement better than no agreement? Sure, but it still sucks, and has room for improvement. Having people get +5 or +10 to a roll each time they attend more realistically simulates the time spent camping an item. And no, I don't know anyone who cant get a FBSS camping frenzy for 3 years straight, because the odds are weighted against repeat failure, which is why they have a PERCENT CHANCE drop rate greater than 0%. What I am saying is the odds at angry goblin are shit, and there is no reason you can't have a system where the more time you spend, the closer you are to achieving your goal.
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#5
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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#6
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Dear Loramin,
I can appreciate that your solution is to not engage with the content and farm plat for the item. I would prefer an alternate method to the less than ideal player made agreement, which does exist, and has room for improvement much like Drusella is done. There is no reason why you should have to resist someone improving an EXISTING player made agreement. I do not understand your defense of it. It's not constructive. Also I'd like to reiterate that I do not care significantly, just enough to get conversation going on forums. I stopped camping this thing a long time ago it's not a big deal, BUT I have the need to suggest better things that increase satisfaction in the game.
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Last edited by Knuckle; 09-30-2024 at 12:08 PM..
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#7
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BTW, it's also never going to happen. I say that as someone who helped make the original agreements, and who knows how difficult it is to get consent from everyone at those rolls. What you're asking for is for anyone new to the roll to have a lesser chance: why would they agree to that?
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#8
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#9
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According to the principles of probability, over a large enough sample size, random events will average out. So, your time invested does yield something.
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