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  #1  
Old 06-16-2023, 03:19 PM
Mateo Mateo is offline
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Mon, sha, enc if you have access to res and corpse summon and planning on going to 60 for torpor.

If not cle, enc, x. X being war or sk. War if you can get corpses. Also, depends if going to level 55+ and raiding. If so, war. A plate tank will just smooth everything out so much better, imo, than alternatives like necro, and allow harder targets to be downed.
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  #2  
Old 06-16-2023, 03:21 PM
enjchanter enjchanter is offline
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idk why you would take enc / shm / monk over enc / clr / monk

the shaman offers nothing
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  #3  
Old 06-17-2023, 04:56 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
idk why you would take enc / shm / monk over enc / clr / monk

the shaman offers nothing
Shamans can solo content that Enchanters cannot. They are the second best solo class in the game. Put them together with an Enchanter, and you have expanded the amount of content you can do.

Monk is the best solo melee class. It isn't rocket science to combine the three best soloers for their class type (melee, priest, int caster) together to make a powerful team.

You should play with more Shamans, it sounds like you don't understand the class.
Last edited by DeathsSilkyMist; 06-17-2023 at 05:04 PM..
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  #4  
Old 06-18-2023, 01:59 AM
ScottBerta ScottBerta is offline
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Warrior, Cleric, Enchanter

Or

Monk, Cleric, Enchanter.

Why Cleric over Shaman? When a hasted Krup/Ilis Knight breaks your going to need more than torpor to keep the enchanter up..
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Scott -Demitrios 60 Mage/ Hykko 60 Cleric/ Shakky 60 Rogue/ Raksid 53 Monk/ Balltimora 56 Bard
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Both -Orenthall 60 ENC/ Dealsonwheels EC Mule. (True Blues)
Last edited by ScottBerta; 06-18-2023 at 02:04 AM..
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  #5  
Old 06-18-2023, 09:48 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by ScottBerta [You must be logged in to view images. Log in or Register.]
Warrior, Cleric, Enchanter

Or

Monk, Cleric, Enchanter.

Why Cleric over Shaman? When a hasted Krup/Ilis Knight breaks your going to need more than torpor to keep the enchanter up..
Enchanters don't need CH to survive a break. Otherwise they wouldn't be the best solo class in the game[You must be logged in to view images. Log in or Register.] Shaman can simply slow the mob that broke if you need a quick way to significantly reduce Mob DPS, then you can rehaste the mob when you get control.

With the mob constantly Malosini'ed you are getting less breaks too.
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  #6  
Old 06-18-2023, 01:41 PM
Vivitron Vivitron is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Shaman can simply slow the mob that broke if you need a quick way to significantly reduce Mob DPS, then you can rehaste the mob when you get control.
You can't just haste to cancel a slow; you have to either wait or dispel. So that's a niche tactic.

IMO the shaman's main advantages for a charm break:
* If there's nobody else holding aggro (duo or whatever), the shaman keeps the target off the enchanter by default (both shaman having slow aggro and shaman's pet possibly holding the mob). You can have a cleric pump aggro, but in my experience we only bother with that for some targets.
* If you have a malosini on a risky pet it could keep stun from being resisted, saving the enchanter. If you're using a conservative pet you basically won't get stun resists.

For the cleric:
* Better hp buffs (underrated in this thread so far imo)
* Rez
* Better stun or spot heal option
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  #7  
Old 06-18-2023, 01:48 PM
Jimjam Jimjam is online now
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Quote:
Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
You can't just haste to cancel a slow; you have to either wait or dispel. So that's a niche tactic.
Could use a lower level short duration slow in theory just to strip haste temporarily but you don’t really see that used in practice.
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  #8  
Old 06-18-2023, 02:47 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
You can't just haste to cancel a slow; you have to either wait or dispel. So that's a niche tactic.
I didn't explain it very well. You slow the mob and then dispel after you get control, or use a 3 minute slow and wait. I used the rehaste as a shorthand for dispel, which was confusing. The reality is you rarely need to save a good enchanter with tons of heals, slows, extra stuns, w/e. Its a niche case to begin with, unless your Enchanter is just not very good.

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
But charm breaks are about frontloading assistance to the enc, not about slow burn efficiency.
You misunderstand. Slow cuts a mobs DPS by 70% instantly. If a mob was doing 100 DPS, now it is doing 30 DPS. An Enchanter with 2000 HP is dying in 20 seconds from 100 DP. At 30 DPS the same Enchanter would need more than a minute to die. It's a huge change. There is no need for Cleric heals on a mob doing 30 DPS at level 60.

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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
remedy, divine light and celestial elixir are all better than anything a shaman gets
Torpor is better than CE, its more mana efficient and can heal for 1500 instead of 1200. Remedy isn't better enough from Chloroblast to matter. Divine Light is more life, but slow can make up for for that loss, and divine light has a longer cast time. CH is the main reason why Clerics are amazing from a healing perspective.
Last edited by DeathsSilkyMist; 06-18-2023 at 02:50 PM..
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  #9  
Old 06-19-2023, 03:03 AM
Jimjam Jimjam is online now
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I didn't explain it very well. You slow the mob and then dispel after you get control, or use a 3 minute slow and wait. I used the rehaste as a shorthand for dispel, which was confusing. The reality is you rarely need to save a good enchanter with tons of heals, slows, extra stuns, w/e. Its a niche case to begin with, unless your Enchanter is just not very good.



You misunderstand. Slow cuts a mobs DPS by 70% instantly. If a mob was doing 100 DPS, now it is doing 30 DPS. An Enchanter with 2000 HP is dying in 20 seconds from 100 DP. At 30 DPS the same Enchanter would need more than a minute to die. It's a huge change. There is no need for Cleric heals on a mob doing 30 DPS at level 60.



Torpor is better than CE, its more mana efficient and can heal for 1500 instead of 1200. Remedy isn't better enough from Chloroblast to matter. Divine Light is more life, but slow can make up for for that loss, and divine light has a longer cast time. CH is the main reason why Clerics are amazing from a healing perspective.
You’re flip flopping on whether immediate impact or efficiency is more important on charm break.

Imo a burst heal, stun or basic root and toeing the mob are often better than slow/dispel. Dispel could end up being equivalent to a nuke for thousands of hp if you’re retaining a buffed pet. If you aren’t retaining pets the slow isn’t ao bad as you can just cc the old pet for being killed and charm a new one.

Enc/shaman better lends itself to a different play style so it is a bit apples/oranges.

Edit: forgot to mention encs are usually pretty keen on active positioning so that is a big red glaf on torpor there.
Last edited by Jimjam; 06-19-2023 at 03:05 AM..
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  #10  
Old 06-18-2023, 12:40 PM
Jimjam Jimjam is online now
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I don’t think that post referenced CH but hots/spots/stuns/roots (which in fairness shaman get most of(to a degree)).
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