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Old 07-05-2011, 05:56 PM
Doors Doors is offline
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Been recently toying around with a necro. Mobs I hit with clinging darkness were all over me unless I had a sow.
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Old 07-05-2011, 06:02 PM
Heartbeats Heartbeats is offline
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enc/ranger is so win
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Old 07-05-2011, 06:21 PM
Bubbles Bubbles is offline
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Monk / Necro.

Both can feign, so dying is something you'd have to work hard for. Both are dps cannons. IF charming, necro can just feign on the monk on charm breaks to recharm while monk does the human shield thing.

There really isn't much out there for mobs that outpace pact/shadowbond until you hit higher Kunark mobs. Necro also has all the CC tricks (long roots / Mez / undead lull) and the monk can split just about any camp on top of it.

And if for some reason you are short on cash, you can charge a 3rd person joining your OP'd group 1k an hr for the PL.
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Old 07-06-2011, 02:03 AM
Feachie Feachie is offline
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Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Been recently toying around with a necro. Mobs I hit with clinging darkness were all over me unless I had a sow.
try not to kite until you get engulfing. clinging sucks [You must be logged in to view images. Log in or Register.]
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Old 07-06-2011, 11:16 AM
Lucia Moonglow Lucia Moonglow is offline
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Any solo class + any solo class is an awesome duo for obvious reasons.

Pairing a tank class with a healer class (especially shaman due to how efficient slowing makes healing) is always a good pair, plus it allows you to start your own groups whenever you want merely by inviting utility/DPS when duoing gets boring.

There are some unexpected good combos too. Druid/Rogue and Ranger/Rogue works very well if the rogue doesn't mind chasing things, and the rogue's experience bonus helps balance out xp gains, effectively boosting the ranger's leveling speed.

Necro/Mage or Necro/Wizard....or hell, Necro + any DPS.

Monk/Shaman is a classic, but the monk can be replaced with any melee and still do well. I even did a shaman/ranger duo for a while. Rangers can easily tank slowed mobs and hold enough agro that the shaman doesn't get hit. I've even seen shaman/rogue work pretty well. You'd be surprised how many classes can tank slowed mobs effectively.
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Old 07-06-2011, 10:51 AM
Azu Azu is offline
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If you a fan of pure casters Wiz/Mage works great. you have a pet to take, a heavy hitter and the mage cna heal it when needed. also if you get adds the wiz can kite them away untill ready to kill them. you have ports, summoned food and drink.

a wiz has bigger burst then a druid, so if something needs to die "fast" they can make it happen. anyone 1 single target dosn't stand a chance. also while quading at higher levels mage can turn pets taunt off and have the backstab pet go nuts.

Druid/mage also works for most of that i said, its all a matter of preference to the player.
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Old 07-06-2011, 10:51 AM
Azu Azu is offline
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If you a fan of pure casters Wiz/Mage works great. you have a pet to take, a heavy hitter and the mage cna heal it when needed. also if you get adds the wiz can kite them away untill ready to kill them. you have ports, summoned food and drink.

a wiz has bigger burst then a druid, so if something needs to die "fast" they can make it happen. anyone 1 single target dosn't stand a chance. also while quading at higher levels mage can turn pets taunt off and have the backstab pet go nuts.

Druid/mage also works for most of that i said, its all a matter of preference to the player.
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Old 07-06-2011, 03:25 PM
Envious Envious is offline
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The bard thing is really obvious i thought... bard gets 50+ mobs, kites them down to 70%, pulls over wizard. Wizard then PBAE's them... they compliment? Early levels bards can tank with regen song, at 32+ they can regen the wizard between 100+ NPC pulls...

Why am I having to explain this to you?
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Old 07-06-2011, 03:56 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Envious [You must be logged in to view images. Log in or Register.]
Can wizards not AE kite here? Dont play one, but was under the impression they could.
4 mobs max with targeted AoE. Enchanter could be clarity-bot - but why duo just to have a clarity bot? There's just a lack of a cohesive strategy that benefits both players.

And why "duo" so the wizard can get groups? Again - don't get me wrong, just about any two classes could do successfully, but I was only pointing out that wizard duos typically don't work well unless they're centered around AoE in some form.

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Originally Posted by Envious [You must be logged in to view images. Log in or Register.]
The bard thing is really obvious i thought... bard gets 50+ mobs, kites them down to 70%, pulls over wizard. Wizard then PBAE's them... they compliment? Early levels bards can tank with regen song, at 32+ they can regen the wizard between 100+ NPC pulls...

Why am I having to explain this to you?
I apologize if I've frustrated you...

It's just I know how much damage a wizard can put out with pbaoe (and how fast he can do that)...and it doesn't seem like it would be faster for the trouble than the Bard, solo, until much later (like late 40s with supernova for speed and 53 at least for the Jyll's line). Dunno tho - it sounds appealing at later levels, but questionable early on. It's something I'm interested enough in to test.

And for pre-AoE kiting Bard/Wiz, the duo is tenable (as I mentioned earlier), but it doesn't seem to have a good multiplier effect for both players. The wizard is pretty much just nuking while the Bard melees.


But i'll admit i'm being a bit picky. My bad.
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Old 07-07-2011, 01:51 PM
Envious Envious is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
4 mobs max with targeted AoE. Enchanter could be clarity-bot - but why duo just to have a clarity bot? There's just a lack of a cohesive strategy that benefits both players.

And why "duo" so the wizard can get groups? Again - don't get me wrong, just about any two classes could do successfully, but I was only pointing out that wizard duos typically don't work well unless they're centered around AoE in some form.



I apologize if I've frustrated you...

It's just I know how much damage a wizard can put out with pbaoe (and how fast he can do that)...and it doesn't seem like it would be faster for the trouble than the Bard, solo, until much later (like late 40s with supernova for speed and 53 at least for the Jyll's line). Dunno tho - it sounds appealing at later levels, but questionable early on. It's something I'm interested enough in to test.

And for pre-AoE kiting Bard/Wiz, the duo is tenable (as I mentioned earlier), but it doesn't seem to have a good multiplier effect for both players. The wizard is pretty much just nuking while the Bard melees.


But i'll admit i'm being a bit picky. My bad.
There is not much in game that is going to double or more than double a bards ability to AE kite... so pairing with a bard is a loss for the bard either way.

And having a clarity bot is centered around AoE in some form... tash + clarity, these help with wizard quad kiting.
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