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  #1  
Old 12-27-2022, 02:57 PM
zelld52 zelld52 is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
Rogues used to have to wait to engage and stop dpsing.

Get classic.
Oh i remember. Mained a rogue on live. Used to have to wait until 90-92% HP on a raid and spam evade.

Imagine 3 years into a server having to get good at your class. Must suck for the rogues out there. Kinda like when they nerfed sneak pulling
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  #2  
Old 12-27-2022, 03:21 PM
Ghost of Starman Ghost of Starman is offline
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Bad connections are also classic, P99 isn't truly classic until there is programmed super lag spike and very high ping. Mobs / players not teleporting around isn't classic.
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  #3  
Old 12-27-2022, 03:22 PM
Allishia Allishia is offline
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I had zero agrro issues with red blade + nev horn. But any other combo it pings too much.

Tried low delay weps krezien flame + horn, it's just isn't enough without the red blade proc. Krezien flame offhand wasn't enough to sustain agro without procs at all. Jaleen katana was even worse..

Need the proc from red blade or eventually dps will out agro your swing agro.
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  #4  
Old 12-29-2022, 12:19 PM
7thGate 7thGate is offline
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Quote:
Originally Posted by Allishia [You must be logged in to view images. Log in or Register.]
I had zero agrro issues with red blade + nev horn. But any other combo it pings too much.

Tried low delay weps krezien flame + horn, it's just isn't enough without the red blade proc. Krezien flame offhand wasn't enough to sustain agro without procs at all. Jaleen katana was even worse..

Need the proc from red blade or eventually dps will out agro your swing agro.
I think this in part is dependent on what your DPS is swinging too; you have to tank for some very high damage/low delay DPS setups.

Its interesting, because if there's an aggro limiter on Rogue engage, it probably shifts the optimal weapon setup. I have an Axe of Resistance on my offhand. If the offhand is still adding the damage bonus to aggro per swing, then Claw of Lightning compared to Axe of Resistance would be generating (25/18)/(26/24) = 1.27x the Aggro from offhand swings, while doing (14/18)/(15/24) = 1.24x the damage. If the Rogue is aggro limited in how they can engage and requires a backoff, the Axe is actually higher total damage because it has a higher damage per unit aggro ratio; the Rogue can engage earlier and back off less than one using Claw to exceed the same total damage, in theory.

Using Epic probably becomes optimal in an aggro limited situation because +ATK adds to damage without adding to aggro generation, which I suspect will cause it to outperform basically anything from a damage per unit aggro metric.

I'm using Ragebringer+Axe and have had no aggro issues since the patch. I'm on that weapon setup because I haven't had a chance to get anything with better ratios, since the highest end stuff is fairly uncommon for Sanctum to get. Now I'm not sure I even want to try saving for bids on higher end weapons instead of just engaging a little earlier and saving DKP for other gear. Axe of Resistance is already one of the highest damage per unit aggro generated weapons, I think only eclipsed by Razor Sharp Shortsword in the 0.6+ ratio weapons. And its BIS for resists.
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  #5  
Old 12-29-2022, 04:13 PM
Allishia Allishia is offline
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Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
I think this in part is dependent on what your DPS is swinging too; you have to tank for some very high damage/low delay DPS setups.

Its interesting, because if there's an aggro limiter on Rogue engage, it probably shifts the optimal weapon setup. I have an Axe of Resistance on my offhand. If the offhand is still adding the damage bonus to aggro per swing, then Claw of Lightning compared to Axe of Resistance would be generating (25/18)/(26/24) = 1.27x the Aggro from offhand swings, while doing (14/18)/(15/24) = 1.24x the damage. If the Rogue is aggro limited in how they can engage and requires a backoff, the Axe is actually higher total damage because it has a higher damage per unit aggro ratio; the Rogue can engage earlier and back off less than one using Claw to exceed the same total damage, in theory.

Using Epic probably becomes optimal in an aggro limited situation because +ATK adds to damage without adding to aggro generation, which I suspect will cause it to outperform basically anything from a damage per unit aggro metric.

I'm using Ragebringer+Axe and have had no aggro issues since the patch. I'm on that weapon setup because I haven't had a chance to get anything with better ratios, since the highest end stuff is fairly uncommon for Sanctum to get. Now I'm not sure I even want to try saving for bids on higher end weapons instead of just engaging a little earlier and saving DKP for other gear. Axe of Resistance is already one of the highest damage per unit aggro generated weapons, I think only eclipsed by Razor Sharp Shortsword in the 0.6+ ratio weapons. And its BIS for resists.
Yes definitely depends on the dps. Most of our rogues/monks are near bis and also a little slow and think they can attack the mob before the war even positions it lol [You must be logged in to view images. Log in or Register.]
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  #6  
Old 12-29-2022, 04:45 PM
Danth Danth is offline
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Quote:
Originally Posted by Allishia [You must be logged in to view images. Log in or Register.]
Yes definitely depends on the dps. Most of our rogues/monks are near bis and also a little slow and think they can attack the mob before the war even positions it lol [You must be logged in to view images. Log in or Register.]
Do your melee at least blur what aggro they can with feign death / evade? At the lower-middle tier I hang out in it's somewhat rare to see rogues or monks even try to manage their own aggro. Quite often they balk if asked.

I'll see if I can convince the wife to log on later and I'll do some trials of proportionate spellthreat values. Supposedly the P99 admins have already said somewhere that current values are not intended and will be revised, but we still want some idea of what's what because we have to live with it for some unknown length of time 'till the next update.

Danth
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  #7  
Old 12-30-2022, 11:13 AM
Allishia Allishia is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Do your melee at least blur what aggro they can with feign death / evade? At the lower-middle tier I hang out in it's somewhat rare to see rogues or monks even try to manage their own aggro. Quite often they balk if asked.

I'll see if I can convince the wife to log on later and I'll do some trials of proportionate spellthreat values. Supposedly the P99 admins have already said somewhere that current values are not intended and will be revised, but we still want some idea of what's what because we have to live with it for some unknown length of time 'till the next update.

Danth
They are starting to learn. I have to keep yelling at them though [You must be logged in to view images. Log in or Register.]
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  #8  
Old 12-27-2022, 08:28 PM
CancerMage CancerMage is offline
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in terms of nerfing stable questing, a big problem on blue. its a huge deal. and great.

in terms of breaking other mechanics while doing the above, it did.
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  #9  
Old 12-28-2022, 11:02 AM
magnetaress magnetaress is offline
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ya but what is the cast times on tash vs bain

we talking agro per second here
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  #10  
Old 12-29-2022, 07:59 AM
Vaarsuvius Vaarsuvius is offline
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Something's wrong in the state of Aggro

I was in Droga earlier with my 59 SK.
pulled a goblin from a distance with Clinging Darkness.
Goblin landed a spell on me, so my pet (not even a max lvl one, just a 45 hitter) beelined toward the mob.

I can't remember if Strengthen Death was on but whatever, I could not get aggro with Shroud of Pain, Shadow Vortex & Disease Cloud...

/auc WTB aggro tools & spells
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