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#1
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Inner flame shuriken hits for 1100 max 400 minimum 1 second cast time with haste, 958 standing hits on a 1540 ac character with 250 defense. Lets promote some actual competition instead of boohoo my cheesy strategy that didn't exist on live doesn't work now. | |||
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#2
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first i dont have a monk, nor the shurikens. the only thing im boo hoo'ing is the spirit of the "test" "of" "tactics" and the fact its pigeonholed into....well this lol if you're trying to promote competition, you dont nerf everything but the thing u want into oblivion bud. btw farming an item from a raid zone isnt a cheese strat, the fact is almost everyone in this tournament is damned near best in slot.... its like a party saying cake for everyone, then theres a guy saying nah this guy cant have cake and not seeing a problem with it. im not a yes man, never will be as it hurts both them and yourself, but to sit here and say good job when it clearly isnt, then missing the point and assuming ontop of it....kinda shows why its bad | |||
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#3
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#4
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u are banning shurikens but u are allowing people to bow with weighted axes?
__________________
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#5
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#6
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#7
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More rule changes than blues raid scene, yikes. Hope that helps.
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#8
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Weighted axe dagarn bow is like 195 top end, shuriken is 1100 with practically the same delay haste capped, both suck but they arent even in the same tier of dumb.
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#9
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I told one of the non-replying GM's weeks before the event the following..
If they wanted an entertaining and balanced fight they would make mandatory class inclusions. Just an example below. 2 hybrid (with one knight max.) 2 pure melee (with one warrior max.) 1 priest 1 caster How much more fun would that be to watch? You think any casters will make it to the finals let alone win? I doubt it, this is outdoors with no height advantage and self buffs only with end of Velious raid gear. Melee's have too much HP and hit too hard, anything except that is practically a bad choice. Casters still have a place in pvp, but its not at ground level inside a tiny box where they can't flee and manipulate the engagment. Removing shadowstep and yonder almost makes sense, but there's already rules in place for what happens if the match is being delayed or drawn out that solves that issue. Those spells are essential for survival for some classes, and removing them doesn't accurately reflect what pvp is like. I can understand restricting consumables, but not self worn unlimited charge clickies. If there's something without charges you can click that's a problem, I sure can't think of it. - but apparently you did? I'm sure the next event will be better if the GM's listen to the right people. (and I'm the right people) | ||
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Last edited by Elven_Wine_Abuse; 02-10-2023 at 01:51 AM..
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#10
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They are all for criticism.... just as long as they dont have to change anything, you dont point out any faults, or say whats better, or what you would have done differently. your choices are either good job, or thank you. sadly that's it | |||
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