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  #1  
Old 10-19-2022, 01:09 PM
magnetaress magnetaress is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
“Legacy “ items should not exist.

Fixes all problems. Fuck your eq 401k

Either not in at all or implemented permanently in a way that makes sense. It literally ruins the entire server progression and is 1000000% unclassic. There was never a time when there was a nerf schedule to live by it’s a dumb EMU contrivance
This. Back in 1999 no one really knew they'd be removed.
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  #2  
Old 10-19-2022, 09:53 PM
Fammaden Fammaden is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
“Legacy “ items should not exist.

Fixes all problems. Fuck your eq 401k

Either not in at all or implemented permanently in a way that makes sense. It literally ruins the entire server progression and is 1000000% unclassic. There was never a time when there was a nerf schedule to live by it’s a dumb EMU contrivance
The one thing Gustoo consistently makes any sense about. Could delete all these items tomorrow and the servers would not suffer at all.
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  #3  
Old 10-19-2022, 10:04 PM
magnetaress magnetaress is offline
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Imagine the shit show if they only dropped one day a year (legacy items). (Including bind affinity trinkets). They should let ppl bind at TD pots year round too.

List is still a horrible thing.

Also all loot should just be random for whoever tags the mob at least once. Problem solved. Would be more pnp accurate as well. GMs did force players to take turns. Round robin style.. Especially if the players couldn't come to their own agreement. Never awarded sole ownership of a camp. That was more players saying u get camp till x item drops. Then I get camp. Also groups always trumped solo players so ppl always ran 6 deep. Because the larger group also trumped the smaller ones. And players would just combine groups if they could. If you where solo or two ppl at a camp you would often be laughed out of the zone and told to concede to a full group. Not even forced to take turns. GMs where also players (that just couldn't play on the server they GM'd) and treated soloers and shit lords like shit. If you wanted to solo or duo... u had to wait till like 2am off hrs or like 9-5 weekdays to maybe have a slim chance of getting a spot to urself anywhere.
Last edited by magnetaress; 10-19-2022 at 10:18 PM..
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Old 10-20-2022, 12:11 AM
Zuranthium Zuranthium is offline
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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
Also groups always trumped solo players so ppl always ran 6 deep.
Actually for first 6 months of the game, the exp+loot was determined by the SINGLE player who did the most damage to an NPC. Magicians, Wizards, and Necromancers dominated on their own (Shadowknights with Harmtouch up could also compete, Druids could put up numbers sometimes, and the few Enchanters who played the class well enough had capability; Bards could also disrupt the kill with Charm sometimes). Even after it was changed to calculate full group damage, it was still possible for one of those solo casters to outdamage full groups, because of how vastly superior the Pet/Nuke damage was to the numbers of the lowly Did-Not-Go-To-Magic-School, Not-Smart-Enough-To-Be-A-Mage melee classes.

Green server should use a system that factors in aggro generated to determine which group gets the exp/loot when an NPC dies. That way every class can contribute offensively to the fight. The system would need a bit of balancing (for example Flux Staff should only count once towards the total, Warrior taunt needs to be looked at), but thankfully I am here and could do it exquisitely.
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  #5  
Old 10-20-2022, 09:30 AM
magnetaress magnetaress is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Actually for first 6 months of the game, the exp+loot was determined by the SINGLE player who did the most damage to an NPC. Magicians, Wizards, and Necromancers dominated on their own (Shadowknights with Harmtouch up could also compete, Druids could put up numbers sometimes, and the few Enchanters who played the class well enough had capability; Bards could also disrupt the kill with Charm sometimes). Even after it was changed to calculate full group damage, it was still possible for one of those solo casters to outdamage full groups, because of how vastly superior the Pet/Nuke damage was to the numbers of the lowly Did-Not-Go-To-Magic-School, Not-Smart-Enough-To-Be-A-Mage melee classes.

Green server should use a system that factors in aggro generated to determine which group gets the exp/loot when an NPC dies. That way every class can contribute offensively to the fight. The system would need a bit of balancing (for example Flux Staff should only count once towards the total, Warrior taunt needs to be looked at), but thankfully I am here and could do it exquisitely.
Yes that's most classic.

Most pnp is fully random.

PnP is not classic. At all. Even remotely.
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  #6  
Old 10-22-2022, 02:54 AM
Tethler Tethler is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
“Legacy “ items should not exist.

Fixes all problems. Fuck your eq 401k

Either not in at all or implemented permanently in a way that makes sense. It literally ruins the entire server progression and is 1000000% unclassic. There was never a time when there was a nerf schedule to live by it’s a dumb EMU contrivance
Disagree, just make all legacy items nodrop so speculators thinking about sales in 4 years won't bother with it.
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  #7  
Old 10-26-2022, 05:37 PM
Swish Swish is offline
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Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
Disagree, just make all legacy items nodrop so speculators thinking about sales in 4 years won't bother with it.
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  #8  
Old 10-22-2022, 03:57 AM
Solist Solist is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
“Legacy “ items should not exist.

Fixes all problems. Fuck your eq 401k

Either not in at all or implemented permanently in a way that makes sense. It literally ruins the entire server progression and is 1000000% unclassic. There was never a time when there was a nerf schedule to live by it’s a dumb EMU contrivance
Remember new servers on live never had this stuff.

They were healthy.

Morell thule at kunark launch never had manastones.
Vazaelle at velious launch never had prenerf donals
Kane Bayle at Luclin launch never had beads.

They all flourished. Most of these early items are mistakes. I'd love a new server launch at current blue timeline for that reason. Less dumb shit to worry about camping. Less pissing and moaning from the have nots, who were always have nots, and will always be have nots, who perpetually blame everything/one else for their lack of dedication.
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  #9  
Old 10-22-2022, 12:50 PM
cd288 cd288 is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Remember new servers on live never had this stuff.

They were healthy.

Morell thule at kunark launch never had manastones.
Vazaelle at velious launch never had prenerf donals
Kane Bayle at Luclin launch never had beads.

They all flourished. Most of these early items are mistakes. I'd love a new server launch at current blue timeline for that reason. Less dumb shit to worry about camping. Less pissing and moaning from the have nots, who were always have nots, and will always be have nots, who perpetually blame everything/one else for their lack of dedication.
Why would you implement manastones at kunark launch when it was an original eq item
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  #10  
Old 10-22-2022, 01:38 PM
Jibartik Jibartik is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Remember new servers on live never had this stuff.

They were healthy.

Morell thule at kunark launch never had manastones.
Vazaelle at velious launch never had prenerf donals
Kane Bayle at Luclin launch never had beads.

They all flourished. Most of these early items are mistakes. I'd love a new server launch at current blue timeline for that reason. Less dumb shit to worry about camping. Less pissing and moaning from the have nots, who were always have nots, and will always be have nots, who perpetually blame everything/one else for their lack of dedication.
well go on then.

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