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  #51  
Old 06-27-2011, 04:30 AM
Troy Troy is offline
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Quote:
Originally Posted by Seaweedpimp [You must be logged in to view images. Log in or Register.]
Root overwrites and removes snare now?
Welcome to a month ago:

http://www.project1999.org/forums/sh...ad.php?t=38415
  #52  
Old 06-27-2011, 09:25 AM
Malkav Malkav is offline
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What's a good parsing program? I'm having a horrible time killing things with my 2hs as a SK.
  #53  
Old 06-27-2011, 09:46 AM
Reppy Reppy is offline
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I have had problems as a monk with FD memory wipe all day yesterday, even after being FD for long periods min's to 10-15 mins When I stood up it caused a trained until I FD again and over and over till either i zoned, logged out, Or killed the mobs. I am sure you guys are aware that was not classic but fd memory wipe did not just clear when they returned to the spawn points you wont be able to bust a camp. I remember at one point during classic if you put damage on a mob he would stick around a little longer then the others that aggro'd. here they all seem to return together for the most part.
  #54  
Old 06-27-2011, 11:45 AM
Skope Skope is offline
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Quote:
Originally Posted by Reppy [You must be logged in to view images. Log in or Register.]
I have had problems as a monk with FD memory wipe all day yesterday, even after being FD for long periods min's to 10-15 mins When I stood up it caused a trained until I FD again and over and over till either i zoned, logged out, Or killed the mobs. I am sure you guys are aware that was not classic but fd memory wipe did not just clear when they returned to the spawn points you wont be able to bust a camp. I remember at one point during classic if you put damage on a mob he would stick around a little longer then the others that aggro'd. here they all seem to return together for the most part.
I think I've noticed that they don't tend to stick around for as long as they did on live, and because of that same timer the mobs tend to go back together. I guess it wasn't a big deal before the FD nerf, but now splitting mobs will become quite a hassle. I think lengthening that timer should allow for mobs to randomly head back within the allotted seconds after a successful FD.

As for the memory wipe: that depends on whether it's a roamer or not. Splitting static spawns is a different story and the short-ish timer certainly doesn't help.
  #55  
Old 06-27-2011, 12:38 PM
Nedala Nedala is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
I don't see why they would have been changed, or any of the other zones that were changed. Fixed.
So we can bind in seb again?
  #56  
Old 06-27-2011, 03:42 PM
Rais Rais is offline
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Binding in Seb is a bug. Why should it be put back in?
  #57  
Old 06-27-2011, 05:06 PM
Lucia Moonglow Lucia Moonglow is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
We do this in our spare time. You can strictly adhere to my nuts.
Yikes, someone's taking things a bit too personally around here.

I wasn't taking a cut at the devs, chill out. I appreciate the fact that you guys do this without getting paid for it.
  #58  
Old 06-27-2011, 05:20 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Zinramm [You must be logged in to view images. Log in or Register.]
Yeah seriously.. harvest please.
Does anyone know for sure when this was put in regarding the timeline? I've scoured the patch notes archive on Zam and its not specifically called out anywhere.
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  #59  
Old 06-27-2011, 05:39 PM
Rais Rais is offline
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http://www.project1999.org/forums/sh...hlight=harvest

Meaning it should have already been in.
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  #60  
Old 06-27-2011, 05:44 PM
Uthgaard Uthgaard is offline
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So seb shouldn't be self bindable? Even ST was bindable. Wierd. How about chardok?
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