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  #1  
Old 08-19-2022, 04:17 PM
ezigrelnos ezigrelnos is offline
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max cha, full -mr gear, 3 charm breaks at the exact moment all hasted with 4 enchanters? aoe stun, aoe mez, all mobs are tashed, voice chat to communicate all pulls/breaks/roots, if 4 enchanters cant fix this 3 enchanters and a cleric/sham/mage wont

your positioning is bad or you've picked the wrong camp for 4 enchanters to execute in (tight spacing for charm breaks, indoors)
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  #2  
Old 08-19-2022, 04:21 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by ezigrelnos [You must be logged in to view images. Log in or Register.]
max cha, full -mr gear, 3 charm breaks at the exact moment all hasted with 4 enchanters? aoe stun, aoe mez, all mobs are tashed, voice chat to communicate all pulls/breaks/roots, if 4 enchanters cant fix this 3 enchanters and a cleric/sham/mage wont

your positioning is bad or you've picked the wrong camp for 4 enchanters to execute in (tight spacing for charm breaks, indoors)
It happens. If you are in an easy area it doesn't really matter what your group comp is. But in a riskier/higher level zone like Chardok 3x breaks are going to be bad news. That's the point. Nobody cares about what level 40 Enchanters can do hehe, because it's all easy content.
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  #3  
Old 08-19-2022, 04:25 PM
ezigrelnos ezigrelnos is offline
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3x breaks on a 4x enchanter comp voice chat for spell rotation with optimal gear like i dont understand

im sure it happens, but in the best of the best scenario i'd take another enchanter who can aoe stun over heals/dps to secure my life with such an overpowered kit
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  #4  
Old 08-19-2022, 04:27 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by ezigrelnos [You must be logged in to view images. Log in or Register.]
3x breaks on a 4x enchanter comp voice chat for spell rotation with optimal gear like i dont understand

im sure it happens, but in the best of the best scenario i'd take another enchanter who can aoe stun over heals/dps to secure my life with such an overpowered kit
The reality is if you get one of those wipe situations it will seriously set you back in terms of how many kills you are getting per hour. The average is what matters at the end of the day, not how far you can push the game at the cost of having too much risk of a wipe.
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Old 08-19-2022, 04:34 PM
Danth Danth is offline
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Not to mention there's only so many activities to do in-game, and I scratch my head trying to think of something you could do with four enchanters that you couldn't do equally as or more consistently with three plus someone else who makes pulls safer or recovery easier. Stuff like chardok royals is done with two enchanters or maybe two plus a cleric. Theory means nothing if there's nowhere to actually apply it. Where would you want a 4-enchanter composition for?
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  #6  
Old 08-19-2022, 04:39 PM
ezigrelnos ezigrelnos is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Not to mention there's only so many activities to do in-game, and I scratch my head trying to think of something you could do with four enchanters that you couldn't do equally as or more consistently with three plus someone else who makes pulls safer or recovery easier. Stuff like chardok royals is done with two enchanters or maybe two plus a cleric. Theory means nothing if there's nowhere to actually apply it. Where would you want a 4-enchanter composition for?
op said best of the best what else is more powerful
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  #7  
Old 08-19-2022, 04:37 PM
ezigrelnos ezigrelnos is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The reality is if you get one of those wipe situations it will seriously set you back in terms of how many kills you are getting per hour. The average is what matters at the end of the day, not how far you can push the game at the cost of having too much risk of a wipe.
yeah but imagine having to tell people you wiped with 4 enchanters, have you ever heard of such a thing?

you're talking about averages in hypotheticals where 4 enchanters cant handle 3 charm breaks; tell all 4 enchanters to reroll cleric and cast CH like what do you want from me?

OP said best of the best, 4 enchanters end game pouring their hearts out and you're telling me a mage/cler/sham can replace them in terms of any safety or dps i just dont believe it
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  #8  
Old 08-19-2022, 04:43 PM
DeathsSilkyMist DeathsSilkyMist is offline
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To Troxx, here is a simple example to show how easy it is to get higher DPS on lower level mobs, which is why you need to show your parses.

If I Epic DoT 5 mobs, I am doing 80 DPS, just with a free clickie. This doesn't include any other DoTs. I would double my DPS if I single DoTed those mobs to 160 DPS.
Last edited by DeathsSilkyMist; 08-19-2022 at 04:46 PM..
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  #9  
Old 08-19-2022, 05:31 PM
Troxx Troxx is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
To Troxx, here is a simple example to show how easy it is to get higher DPS on lower level mobs, which is why you need to show your parses.

If I Epic DoT 5 mobs, I am doing 80 DPS, just with a free clickie. This doesn't include any other DoTs. I would double my DPS if I single DoTed those mobs to 160 DPS.
You continue to miss the point … which was that parading around a red con ToV raid boss parse where rogues not breaking 100dps has nothing to do with whether a mage can put out much larger numbers on group xp trash content. But please, continue to lecture the community about the performance of classes you haven’t played up to 60.

No need to derail this thread further. In a theoretical “best” setup of 4 casters in xp group content the answer is:

Cleric, ench, ench, __other__

-That other isn’t a 2nd cleric, a druid or a wizard by a long shot.
-Shaman is a better option than the above but redundant dead weight compared to a mage, a necro, or hell even a 3rd enchanter.

If you exclude a 3rd enchanter my vote would be a mage for most mundane content for fastest kill rate. If there are undead to charm or the camp would benefit from FD pulling or the expanded support tool kit of the necromancer … then necro it is.
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  #10  
Old 08-19-2022, 05:34 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
You continue to miss the point … which was that parading around a red con ToV raid boss parse where rogues not breaking 100dps has nothing to do with whether a mage can put out much larger numbers on group xp trash content. But please, continue to lecture the community about the performance of classes you haven’t played up to 60.

No need to derail this thread further. In a theoretical “best” setup of 4 casters in xp group content the answer is:

Cleric, ench, ench, __other__

-That other isn’t a 2nd cleric, a druid or a wizard by a long shot.
-Shaman is a better option than the above but redundant dead weight compared to a mage, a necro, or hell even a 3rd enchanter.

If you exclude a 3rd enchanter my vote would be a mage for most mundane content for fastest kill rate. If there are undead to charm or the camp would benefit from FD pulling or the expanded support tool kit of the necromancer … then necro it is.
I didn't parade around a ToV boss with my Epic DoT example hehe.

My Shaman can do 170 DPS with Epic DoT and 1 casted DoT each if I am root rotting 5 mobs. This doesn't even include my Pet with Haste. The Math is simple: Epic DoT lasts 90 seconds and does 1425 damage. Bane of Nife lasts 42 seconds and deals 1648 damage. (1648 + 1425) / 90 = ~34 DPS per mob. Multiply that by 5 and you have 170 DPS.

Please show your parsing data to show how you are getting your DPS numbers on Mage. I am not sure why you think you have some obvious data everybody knows about.

There is no evidence so far to show a Mage is significantly better than a Shaman at level 60.

I am asking you for the DPS data because you have a level 60 Mage. Math is math lol, it doesn't need to come from my own character.
Last edited by DeathsSilkyMist; 08-19-2022 at 05:43 PM..
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