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#1
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You could give a paladin either one of those with haste and avatar and they'd still only do a consistent 35-40 dps
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Pint
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#2
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Its funny though, Snails beats me on DPS sometimes if I'm really unlucky with backstabs and he gets a lucky streak with Avatar+Tunare sword. Doesn't happen that often but its kind of a funny WTF moment when the Pally starts pulling 90 DPS for a bit cause all the hits land. As a dual wielding Rogue, if I roll 10 misses in a row I stop doing damage for like 4 seconds and recoup it with a lucky backstab roll or a lucky streak of hits. A pally swinging one of these that hits the same unlucky patch does 0 damage for like 15 seconds. I was kind of curious so I went poking through my last sky raid logs, and he was doing between 20 and 97 dps. There were two kills where both of us were on it for the whole time and he beat me out.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | |||
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#5
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Alright I believe u guys i'll let it slide for now
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#6
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Sk’s can contribute to raid pulling with their pets and FD, something Paladins cannot do. And obviously the off tanking or agro snapping.
So anyone who says they are useless is mistaken, but I won’t say their role cannot be duplicated by others
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- Trunge - 60 SK <Aftermath>
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#7
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However, Shadowknights rarely get used for raid pulling. Not unless this has changed in the last year or so. Usually Necromancers are preferred over Shadowknights. Paladins typically have more utility in raids due to having Divine Strength, Soulfire, and their off-healing capacity in a pinch. Not trying to discourage people from playing Shadowknights. I love my Shadowknight, and he works really well in any solo/group situation. But in raids all of the Shadowknight specific utility is either nerfed (lifetap nerfs on P99), or unused (pulling). Shadowknights will simply be used for offtanking and DPS. You won't be able to use your pets for DPS either typically in raid situations. The pet will be used for pet tracking only, as you probably won't get to pull.
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#8
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End game? Both r pretty sweet in their own way
Pal can rez, layhands, 5x CH from soulfire, divine str 200HP buff, calm pull/root camp crawl dungeons, super fun to duo/ enchanter, divine aura train outs Sk can raid pull chardok royals to ent w/o a rogue(necro too), assist in vp trains, fte outdoor dragons w/ sow sword + pet track, go anywhere in seb/HS with no rogue for corpse recoveries, solo pull all of plane of hate w/ dispell/undead lulls/fd for a raid group.. 1 of 3 classes that can solo pull and kill fungi king but you have to abuse the saferock(just sayin its possible and isn't worth the trouble) Well geared pal/sk (velious raid geared) prolly at best are able to tank kunark dragons/royals/HOT/Wtov trash with enuff heals .. never seen a hybrid fully tank any velious raid bosses in tov from start to finish in this timed locked era. perhaps the CS dragon and lodizal would be the only exception
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Taggley <Reaper of the Dead>
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Last edited by zati; 06-28-2022 at 05:24 PM..
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#9
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Pint
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#10
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Quote:
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- Trunge - 60 SK <Aftermath>
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