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#1
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So a purely classic server would be a fun novelty for a while. Plus, at what point in time would the classic server be? Manastones forever? I would actually like that lol. A perpetual snapshot of the first few months of EQ. But then there would be no Paineel and that's one of those things I think should have existed in EQ from day one. Think maybe it wasn't finished in time so they kept the entrance blocked off. The Warrens and The Hole too maybe should be included in a purely classic server. They're part of the old world and should have been there at launch.
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Last edited by MrSparkle001; 04-19-2022 at 09:35 AM..
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#2
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#3
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#4
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I like the idea of perma-death, one toon limit classic (pre-Kunark). I would add Paineel and The Hole to the server though. Not sure on Warrens, I like the zone but it is sort of an early version of Paludal Caverns.
I enjoy the early levels of tailoring up your first patchwork or raw silk armor set. Making your first tarnished weapon. Earning enough plat for first non-tarnished weapon and shield. Targeting low level quests and mobs for upgrades and some stats. Trade skills that actually mean something on the journey, not only valuable once skill level is maxed out. Possibly even make all mob dropped higher end magic items no drop. Make food timers dependent on food quality. My toons are bored with milk and muffins. Edit - Also, add "Play as Monster" option that they tried back in the day, if you want a change from your normal toon. | ||
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Last edited by Garnaak; 06-18-2022 at 02:03 PM..
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#5
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Yuck.
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | ||
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#6
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In vanilla you are buying elite ivy etched armor from rangers as they collect thorny vine.
In kunark all of that is vendor status ivy etched not even fit for a twink | ||
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#7
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I would do a perma-death classic server. You could have statues in the lake rathe arena as a tribute to the person of each race/class combo to make it the furthest. Maybe be able to pass on one heirloom item to your next character.
Very custom but would make playing in Classic era a little interesting for a while. | ||
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#8
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How about a system where you retire a character in order to give a new character some bonuses? I've seen that on private servers of some other games. In a Neverwinter Nights server I played in the early 2000s you could retire and delete a max level 40 character and the next character you create could become a custom race depending on the line you chose, like if you were going down the undead line you could recreate as a zombie, then ghoul, then eventually a lich, or goblin to orc to eventually a giant. Would be quite an endeavor to do something like that in Everquest without a toolkit and easy scripting like NWN had, but maybe stat bonuses, regen, or something that makes it worthwhile to delete a max level character and recreate it brand new so that there's always a reason to grind instead of camping the EC tunnel and eventually just moving on to another server.
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Last edited by MrSparkle001; 04-19-2022 at 11:05 AM..
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#9
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I’d play up to Kunark or keep it as is.
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Scott -Demitrios 60 Mage/ Hykko 60 Cleric/ Shakky 60 Rogue/ Raksid 53 Monk/ Balltimora 56 Bard
Jeff -Cisco 60 Shaman/ Atreo 60 Sk/ Giovanni 60 Ranger/ Vhoss 56 Necro/ Atheno 36 Druid/ Roqko 40 Pal Both -Orenthall 60 ENC/ Dealsonwheels EC Mule. (True Blues) | ||
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#10
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Kunark and Velious are both part of the original vision. It doesn't change the fact that the whole game progression doesn't line up. Kunark obsoletes 90% of old world and Velious kinda does the same thing again except mostly for high end gear.
I think the Kunark -> velious is less world breaking than Vanilla -> Kunark Except level 60 pvp guys seem to think that PVP gets messed up in Velious because there is just too much +10 all stats items for everyone to wear and the balance between normal people and day-job-raiders gets kinda broken. | ||
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