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#4
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Your "common sense" interpretation is actually an interpolation of that statement. It doesn't say that it is Level * (3/2) + 0.05n where n is the # of levels above 51. It says the minimum damage goes up, which makes sense because Level changes in the Level * (3/2) calculation.
I'm not disagreeing that there is a large gap between 59 and 60, but your "common sense interpretation" has nothing to back it up except your own discontent. That ain't no research. You edited your post so I'll edit mine: I want to say that Level 60 is a pretty big deal. Wizards get Sunstrike, Monks get Triple Attack, Shamans get Torpor. It's a pretty powerful level. There should be something defining for your class upon reaching 60. PS I am looking for info on it too but everything I found ONLY says Level * (3/2) until 60, which is what the devs implemented. That's the best they can and should do unless someone comes up with something. As far as Backstabbing for minimum entirely too much, that's something that they should be focused on but can only work on if people give them something to look at. Provide more numbers. You know, my biggest complaint is that weapon skill level seems to have a MASSIVE effect on how often you hit for more than minimum. As a ranger my skills are 15 points lower than pretty much everyone elses, so I do even WORSE dps on raid mobs than other classes simply because the melee formula seems so dependent on it. Every time I gain a level my DPS jumps a significant amount, all from 4 points of offense and weapon skills. I assume rogues are max offensive but maybe the dependency on offensive skills is too high and skewing everyone's memory of live? I'm just throwin that out there. | ||
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Last edited by Aadill; 07-05-2011 at 12:20 PM..
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#5
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I've spent more than a few hours on the safehouse and archive.org trying to find any parses where we can derive minimum backstab at intermediary levels and can't find one. What is also notably absent, however, is people talking about the huge jump at 60 or how much their damage jumped at 60. If such a huge gap existed, it seems like someone would have posted about it somewhere or any of the rogues i've talked to would remember it. The "carrot" for rogues at 60 was assasinate, not a massive boost in DPS from a single level. It's hard to get people to take the time to post in here, but I know hasbinbad and a few other actually leveled rogues through 51-60 during classic kunark and I'd appreciate hearing which interpretation of "it goes up" they feel is correct. I already know the answer from conversations with plenty of fellow rogues in game, but my word is no better than yours. [/quote] Quote:
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__________________
Shiftin Anout
Formerly of Tunare | ||||||
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Last edited by Shiftin; 07-05-2011 at 01:05 PM..
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#6
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Dead serious. What I meant by provide more numbers is people need to get together and post their ATK, their skills (which should all be the same at level 60, but post them for posterity because Kanras may have created a char with the wrong skill levels), their STR, level, weapons, and the mobs they attack, then parse those logs. Parses against xxxx mob or yyyy camp with no information except "I hit for very little", even over an extended period of time, don't help as much as knowing the EXACT situation to replicate and test. If Kanras were to recreate Hasbinbad or Shiftin and test vs a thifling focuser or protector of growth, maybe he'd see something significantly different than using a lvl 60 rogue with a Ragebringer on the test server. I don't get how Kanras can be getting such significantly different results unless the players on P99 have extremely different stats or gear. So, recreate it to the best of the abilities of both the players and the devs. If anything Kanras should have Hasbinbad or yourself or Baxter or Tigole or anyone go over to the test server and do some parsing that way. Uthgaard and a few others did that a while back... no reason why it can't be done again. Quote:
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Last edited by Aadill; 07-05-2011 at 01:37 PM..
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#7
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In a quick search:
http://www.thesafehouse.org/forums/s...ead.php?t=6326 Quote:
Also, I do see the damage formula posted EVERYWHERE in the exact same phrasing so it was widely accepted as right (or widely copied wrong) From here: http://www.thesafehouse.org/forums/s...ead.php?t=2857 Posted: 04-25-00, 06:05 AM Quote:
I think the important thing is the pronoun usage. In my mind "it" is referencing the minimum backstab damage. If "it" is in reference to the damage formula it's highly unclear and vague as to what those values are. | ||||
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#8
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#9
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I don't know the original author of that sentence but it's just copy/pasted verbatim everwhere. Unfortunately, we don't know which "it" is being referred to, but pretty basic EQ logic dictates that damage increases gradually. One of the tables above is an attempt at recreating both the logic used in melee mechanics throughout the game and peoples memories, and one matches the easiest way to code the first google results for minimum backstab damage (2 formulas vs a table or 10 formulas).
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Shiftin Anout
Formerly of Tunare | |||
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#10
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PS Just trying to be an advocate for proper research not trying to piss off rogues. Anecdotes don't mean anything because we've seen that people have been dead wrong about a lot of bug reports. | ||||||||
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Last edited by Aadill; 07-05-2011 at 02:33 PM..
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