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  #51  
Old 02-04-2022, 07:28 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
you guys dont have much xp in playing ench or cleric in this trio do you?
Do not dodge the question. List the camps where Warriors are better please.
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  #52  
Old 02-04-2022, 07:35 PM
Lampolo Lampolo is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
This is honestly preposterous. Right off the bat Fungi Tunic camp needs a dedicated puller (the enchanter is not going to do it). So this statement is false. Can you list specific camps that you feel will be better with a Warrior?
My reply was to someone asking about xp camps, not fungi camp. Dont play dumb buddy, you knew this
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  #53  
Old 02-04-2022, 07:36 PM
Lampolo Lampolo is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Do not dodge the question. List the camps where Warriors are better please.
Every camp from 1-60 other than fungi?
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  #54  
Old 02-04-2022, 07:42 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
My reply was to someone asking about xp camps, not fungi camp. Dont play dumb buddy, you knew this
When you say generic and silly statements, you open the door to being misinterpreted. You should have specified you were referring to XP camps, it would only be a few more words[You must be logged in to view images. Log in or Register.]

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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Every camp from 1-60 other than fungi?
This is incorrect. XP camps that need a lot of pulling would benefit more from an SK than a Warrior. Having the Enchanter do all the work is going to be more dangerous and less efficient. Unlucky strings of resists, failures, and/or Charm breaks would be pretty hard to manage while also being the primary puller. This doesn't include the fact that Enchanters still need to med. Clarity is not enough to make up for all of the casting an Enchanter would have to do in a group where they are constantly pulling mobs.

You are simply being stubborn at this point. I will ask again. Please list the XP camps you think a Warrior would be better at.
Last edited by DeathsSilkyMist; 02-04-2022 at 07:57 PM..
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  #55  
Old 02-04-2022, 08:20 PM
Lampolo Lampolo is offline
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Do I have to name every xp camp from 1-60? I seriously mean what i said. From orcs in ec to hs and seb war is superior for xp. Can you name a camp sk is better for other than fungi?
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  #56  
Old 02-04-2022, 08:29 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Do I have to name every xp camp from 1-60? I seriously mean what i said. From orcs in ec to hs and seb war is superior for xp. Can you name a camp sk is better for other than fungi?
I know, and you are seriously wrong.

Any camp that needs a lot of pulling to be done, as I mentioned before.

City of Mist and the Hole are two good examples here. Unless the zone is full, you are typically pulling from as many camps as you can. An SK would be better at pulling because they have FD.

Trying to have the Enchanter run around half the zone lulling and pulling while managing their pet is just going to be a waste of med time for the Enchanter, and more likely to get them killed.

At that point the Warrior isn't even doing anything, they are just waiting in camp for the mobs. Splitting the duties in a group is often a good way to increase overall performance. Saving 5-10 seconds on a fight with a little more DPS is not worth losing more time on the pulls and down time caused by the Enchanter needing to med.

Your turn[You must be logged in to view images. Log in or Register.]
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  #57  
Old 02-04-2022, 08:31 PM
Lampolo Lampolo is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I know, and you are seriously wrong.

Any camp that needs a lot of pulling to be done, as I mentioned before.

City of Mist and the Hole are two good examples here. Unless the zone is full, you are typically pulling from as many camps as you can. An SK would be better at pulling because they have FD.

Trying to have the Enchanter run around half the zone lulling and pulling while managing their pet is just going to be a waste of med time for the Enchanter, and more likely to get them killed.

At that point the Warrior isn't even doing anything, they are just waiting in camp for the mobs. Splitting the duties in a group is often a good way to increase overall performance. Saving 5-10 seconds on a fight with a little more DPS is not worth losing more time on the pulls and down time caused by the Enchanter needing to med.

Your turn[You must be logged in to view images. Log in or Register.]
Warrior has a bow too. They just tag and bring xp trains. its easy
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  #58  
Old 02-04-2022, 08:32 PM
Lampolo Lampolo is offline
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Warrior is an xp pulling machine
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  #59  
Old 02-04-2022, 08:35 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Warrior has a bow too. They just tag and bring xp trains. its easy
Yup. Bring the xp train, get a resist on mez, wipe the group. Then you gotta corpse recover. Love the efficiency there[You must be logged in to view images. Log in or Register.] I don't think you have played this game very much if you think that is a normal and safe procedure, especially as you get into the higher level dungeons.
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  #60  
Old 02-04-2022, 08:47 PM
Lampolo Lampolo is offline
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Warriors pulling is totally normal in a trio. It is quite efficient too. You should try it some time
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