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#1
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Did not read the post above but recommend a break from the game none the less
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Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) #LobsterClan #FreeWuTang | ||
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#2
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Shamwowi you're the best. I like your posts and guides.
I also appreciate Loramin.
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“The fundamental question is, will I be as effective as a boss like my dad was? And I will be, even more so. But until I am, it's going to be hard to verify that I think I'll be more effective.“- Little Carmine
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#3
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#4
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
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#5
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In a normal situation, this is what happens: Person A, B, and C have a dispute. They manage to solve it themselves through whatever method they agree upon. This has nothing to do with the PnP policy, because no arbitration was needed. You don't need to enforce a specific method (i.e. /random) in this situation, because the parties involved are able to solve the issue however they deem fair. No GM action is needed. In a less common situation, this is what happens: Person A, B and C have a dispute. They can't solve it, so the camp owner steps in and arbitrates. Since most people follow the rules (you said it yourself), they will respect the PnP policy that promotes the camp owner to the arbiter role. The camp owner makes an impartial decision the other parties must agree upon. No GM action is needed. In the least common situation, this is what happens: Person A, B and C have a dispute. Either there is no camp owner at the time, or they don't listen to the camp owner. THEN it goes to a GM, because there are no arbiters around that the involved parties will listen to. This is the entire point of the rule and PnP. The GMs have put in an extra step (and extra responsibility) on the camp owner to act as an arbiter to solve the issue before it needs to be escalated. The PnP policy only applies when a dispute cannot be resolved by the parties involved. If everybody could solve their problems without an arbiter, we wouldn't need a PnP policy at all, and GMs would only need to worry about helping people with bugs. You yourself said 99% of camps are not monopolized. You are using the 1% exception to claim the entire rule is folly, which doesn't make sense. The rule is for the 99% of camps that are not being monopolized. And for a few camps that are HEAVILY contested, such as Ring 8 Roll and Scout Roll, they HAVE put in exceptions to this rule, because they know the camp owner would not be impartial. The rule works for 99% of camps, and for the other 1%, they have exceptions. Just because you don't like the fact that one or two camps are monopolized without an exception does not make the whole entire rule pointless. If the GMs think those camps shouldn't be monopolized, they will add new exceptions. Ring 8 and Scout Roll prove the GMs do believe some camps are too congested to trust the camp owner to fairly arbitrate. Otherwise it is a perfectly valid strategy, and not against the rules. On a non-instanced server, scarcity is a reality players have to cope with.
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Last edited by DeathsSilkyMist; 01-25-2022 at 12:06 AM..
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#6
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I would have to disagree and say this is a casual game. Yes some things take time to complete, but it by no means is necessarily a hardcore game. I know many people, people with family and obligations playing this game, however I know of only about 3% of the players of this game that are controlling 99% of what goes on in the game. Truthfully I think the other 97% doesn't care or just accepts that as the norm, but my argument is that it doesn't have to be the norm. Break the hold, break the mold. Let it be a server for the majority and not the try hard minority.
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#7
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What does it take to play a casual mobile game? 1. Download the game onto your phone. 2. Open the game. 3. Press start, and get tons of hand-holding tutorials that teach you how to play the game as you progress. What does it take to play P99? 1. Buy a super old game disc on Ebay. 2. Install the game. 3. Download and copy/paste the patch into the root directory of the game. 4. Sign up for two different accounts, one on EQEMU and one on P99. 5. Assuming you didn't screw up, start the game and get into the character screen. 6. Try to figure out what the hell is going on with the character screen, as it basically tells you nothing when it comes to classes, races, stats, deities, or starting cities. 7. Get into the game and read your starting note. 8. If you can manage to find your guild leader and give them the starting note, they say something like "welcome young warrior, heres your shit stained tunic!". Aaannnndd then you are on your own lol. 9. Look up tons of guides, maps, etc. to figure out how to play the game. 10. Quit because you are overwhelmed by all of this information you have to learn, with no in-game help, maps, etc. available. Honestly Dark Souls is a much easier game to play as a casual player, and it is considered to be more of a hardcore game for hardcore players.
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Last edited by DeathsSilkyMist; 01-24-2022 at 09:38 PM..
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#8
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Second, there’s almost nothing in this game outside of a select few epic quests that you can’t accomplish even if you’re not in the top guild. Seriously, like almost nothing. Maybe there’s some pieces of equipment that are perma camped that you might like to acquire but none of those things are critical. Third, simply put it sounds like you don’t like classic EQ. I think you thought you did and then you got back into it and you’re realizing you don’t. That’s fine, go play on a different server then….there are plenty. Coming here and demanding that things change is like going to a pizza place and demanding they serve you Mexican food. | |||
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#9
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#10
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Someone bitching that they can't get idols to sell to raiding guilds. | |||
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