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  #1  
Old 01-01-2022, 09:11 PM
Danth Danth is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If 40 HP was the difference between life and death, you simply screwed up some how. It's a skill problem, not a gear problem.
Earlier today I did get to 32 HP for a second pulling Tpos Icepaw out of a fully-spawned room before I clicked a wort pot click (and even then feigned successfully at 168 HP). Lot of casters there, lot of feign breaks, but that's the kind of thing you know is touch and go even trying. In the end if you have 40 HP less you just click the wort 40 HP sooner so it's not make or break.

Danth
  #2  
Old 01-01-2022, 09:14 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Earlier today I did get to 32 HP for a second pulling Tpos Icepaw out of a fully-spawned room before I clicked a wort pot click (and even then feigned successfully at 168 HP). Lot of casters there, lot of feign breaks, but that's the kind of thing you know is touch and go even trying. In the end if you have 40 HP less you just click the wort 40 HP sooner so it's not make or break.

Danth
Oh don't get me wrong, I have had some hairy FD's at sub 5% life too[You must be logged in to view images. Log in or Register.] My point is that most of the time you don't get to that point. You either die horribly or FD successfully with a good chunk of life.

At the end of the day a skilled player can pull successfully most of the time without 1000s of HP lost. When that occurs, that usually boils down to a mistake, or horrible RNG, such as failing FD 3x in a row, or getting nothing but interrupts. Sadly there is nothing to be done about something like FD fail RNG, it happens or it doesn't.
  #3  
Old 01-01-2022, 09:18 PM
Danth Danth is offline
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No argument, because if there was an argument we'd all be Ogres for their stamina advantage. You make do with what you have. EQ's a Big Numbers game and a few points of a stat here or there don't make enough of a difference to matter overmuch for the most part. 10 AC here or 30 HP there aren't enough to get bent out of shape over, especially if you're wearing TOV-quality gear in some slots so it can compensate you having mediocre stuff in other slots and average out.

---------------------------

I do think DEX improves proc rate more or less to the cap. I notice a difference in average epic proc uptime between, say, 170 to 245 DEX. I don't need to gear for DEX since my wife plays a shaman, but for a few specific weapons I can see an argument in favor of stacking it if the player in question doesn't happen to have a shaman spouse. Fact is this game allows for more than one way of accomplishing most goals, and that's part of what's fun about it. We don't all have to be cookie cutter.

Danth
Last edited by Danth; 01-01-2022 at 09:20 PM..
  #4  
Old 01-01-2022, 09:01 PM
Samoht Samoht is offline
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This conversation has already been hashed out and agreed upon 100 times before you came along. I don't know why you think you have something new or innovative to add.

I found this one in just a few seconds of searching:

https://www.project1999.com/forums/s...d.php?t=337229

It's time to move on.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #5  
Old 01-01-2022, 09:09 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
This conversation has already been hashed out and agreed upon 100 times before you came along. I don't know why you think you have something new or innovative to add.

I found this one in just a few seconds of searching:

https://www.project1999.com/forums/s...d.php?t=337229

It's time to move on.
Still dodging my question I see[You must be logged in to view images. Log in or Register.] Let me know when you can tell me why 840HP after an encounter vs. 800HP after an encounter matters. If your group gets attacked unexpectedly, that is a player screw up, not a gear problem.

As Danth points out, he is correct that it doesn't matter much either way, as skill is usually the determining factor in most encounters, not raw gear. I simply like to know which is better.

When you have two highly skilled players, resistances, AC, ATK, Dex, etc., will matter more in most cases than Max HP. Why? Because they help you reduce the odds of a completely random RNG event disrupting the flow of your gameplay, whereas Max HP is simply a crutch to help avoid death during a screw-up. If you are a skilled player, you don't need the Max HP crutch most of the time.

We have already gone over when max HP matters more, such as raiding, but honestly the discussion was NEVER about that. You simply brought it in to try and prove your point, which again is silly because SK's shouldn't raid lol.
Last edited by DeathsSilkyMist; 01-01-2022 at 09:11 PM..
  #6  
Old 01-01-2022, 09:26 PM
Samoht Samoht is offline
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You're not thinking big enough. It's not just the HP from the spider fur belt. You have to add the HP from the boots of dark passage, the 6/65 rings, and the crystal chitin armplates. That's a 235 raw HP increase.

It's called soak. The effective HP of your total HP+mitigation+avoidance.

Adding HP directly increases this. And every HP you have effectively increases any healing you have, including life taps, vampiric embrace, and even your troll regen because every time you your displayed hits 2621 HP, anything over that is a waste. But increasing it by 235 means that you have that extra little window on top that you will fill up every single time your HP goes above 2621.

Quit thinking about the HP on the bottom end like a bottom end player.

Besides, you do 0 dps when you're dead. You have 0 procs when you're dead.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #7  
Old 01-01-2022, 09:38 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
No argument, because if there was an argument we'd all be Ogres for their stamina advantage. You make do with what you have. EQ's a Big Numbers game and a few points of a stat here or there don't make enough of a difference to matter overmuch for the most part. 10 AC here or 30 HP there aren't enough to get bent out of shape over, especially if you're wearing TOV-quality gear in some slots so it can compensate you having mediocre stuff in other slots and average out.

---------------------------

I do think DEX improves proc rate more or less to the cap. I notice a difference in average epic proc uptime between, say, 170 to 245 DEX. I don't need to gear for DEX since my wife plays a shaman, but for a few specific weapons I can see an argument in favor of stacking it if the player in question doesn't happen to have a shaman spouse. Fact is this game allows for more than one way of accomplishing most goals, and that's part of what's fun about it. We don't all have to be cookie cutter.

Danth
Exactly, that is a succinct way to explain my over-verbosity[You must be logged in to view images. Log in or Register.]

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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
You're not thinking big enough. It's not just the HP from the spider fur belt. You have to add the HP from the boots of dark passage, the 6/65 rings, and the crystal chitin armplates. That's a 235 raw HP increase.

It's called soak. The effective HP of your total HP+mitigation+avoidance.

Adding HP directly increases this. And every HP you have effectively increases any healing you have, including life taps, vampiric embrace, and even your troll regen because every time you your displayed hits 2621 HP, anything over that is a waste. But increasing it by 235 means that you have that extra little window on top that you will fill up every single time your HP goes above 2621.

Quit thinking about the HP on the bottom end like a bottom end player.

Besides, you do 0 dps when you're dead. You have 0 procs when you're dead.
I have been a part of many raids as a healer both on my Shaman and Cleric. I understand how HP soak works. I understand that in raid situations where you are being riposted for 500 damage and hit with a 300 damage AoE every 20 seconds, survivability matters more than a bit of extra PPM or DPS. Dead means 0 DPS as you point out.

The issue here is you are really stuck on the idea of how P99 works in raiding situations. That is the minority of content on P99 that MOST players do not experience, and SK's shouldn't be raiding. This thread was not titled "How should I try and gear my SK to tank Flurries?"

In most solo/group encounters as an SK, I am rarely at 100% HP (so I can benefit from taps + regen), AND I am not close to death, usually 800HP or more away. It is the same with my Shaman. He has 2.5k HP, and I am rarely at full HP or near death unless I screw up somehow.

Skilled players don't need 3k+ HP for solo/group content in most cases, which is what this thread is about. When you do need more than 3K HP, that usually means the content actually needs a Warrior to disc. Sadly P99 doesn't have a lot of true "in the middle" encounters. It is either trivial, or requires specialized classes.
  #8  
Old 01-01-2022, 09:41 PM
Samoht Samoht is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
In most solo/group encounters as an SK
It's funny how I just explained how it impacts your shitty SK and you're still arguing.

I've provided evidence where other players are saying the same thing.

You just don't learn things very well, do you?
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #9  
Old 01-01-2022, 09:42 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
It's funny how I just explained how it impacts your shitty SK and you're still arguing.

I've provided evidence where other players are saying the same thing.

You just don't learn things very well, do you?
Oh I understand what you are saying completely, but you aren't talking about normal encounters, you are talking about raiding[You must be logged in to view images. Log in or Register.] If you are the type of player who spends most of their time raiding, you may have forgotten how the majority of the game works, which is understandable if you love the raid scene. It is quite enjoyable, but not how most of the game works, and that is the realm in which OP was asking about.
  #10  
Old 01-01-2022, 09:48 PM
Danth Danth is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I understand that in raid situations where you are being riposted for 500 damage
Tip of the day, unrelated to the thread at large: If you're in a raid being hit for those 500's, tank with attack off and hold aggro solely with spells. You take no ripostes that way and your healers will notice the spike reduction. Knights seldom receive CH chains but even if you are it allows you to plan it without needing to account for riposte spikes.
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