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  #51  
Old 01-01-2022, 08:56 PM
Samoht Samoht is offline
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144/170, blah blah blah. Now you're splitting hairs.

Fact of the matter is: DEX isn't as good as you think it is. The influence on procs is EXTREMELY low.

Proc rates are based on proc/min, which means slower weapons influence your procrate just as much because they have fewer swings per minute.

Also, think about why you're so focused on procs to begin with. Do you have a reason? Is the 100 damage from your welfare sword going to make or break you in a fight? You think the 29 damage from your vampiric embrace proc is going to be that big of an influence? But the 40 HP from spider fur belt isn't?

Look at you, you've managed to sucker me into explaining to you how this game works. It's such a shame you're not going to listen to a lick of it.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #52  
Old 01-01-2022, 08:58 PM
Danth Danth is offline
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Two people with NTOV loot arguing about group content that both of them outgear. This is past absurd. I've done about all the group content there is to do in this game, most of it duo with the wife, and I have mainly Thurgadin-quality stuff.

I don't know why DSM thinks he needs to stack resists for group content, but I ignore resists almost entirely and it causes no issues. Stupid 40 second poison dots in Sebilis or the occasional Togur's landing or those 250 damage dragon AE's in west wastes don't matter enough to care about. Only time I put on MR gear outside raids is if I'm going to be fighting something that can charm. Might matter more if you're trying to gear to be a soloist but I can't imagine why you'd make a Shadow Knight if you wanted to mainly solo.

Not going to argue that stacking HP is "wrong" if you want to try to be the best raid tank you can be because it's the correct approach to that problem. That type of job plays against the strengths of the class to an extent, but only moderately--there are a lot of raids the knights can and do tank for. I approve, anyway, because I dislike the notion that a guild might bully a person into playing something he doesn't want to as opposed to what he does. Some guild invites me on my Shadow Knight, that's what I am, and I'm going to tell them to piss off if they ask me to log their stupid cleric bot.

For group stuff you want some focus on AC as well, especially if you're like me and receive a lot of torpors without necessarily always having a cleric around. Mitigating those hits down matters a lot when you're trying to out-heal something that hits for 400's or more and don't have a bunch of people at your back. If your idea of grouping is Karnor's trash then you could be wearing Crustacean and nobody would notice the difference. People do that every day.

Danth
  #53  
Old 01-01-2022, 08:59 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
144/170, blah blah blah. Now you're splitting hairs.

Fact of the matter is: DEX isn't as good as you think it is. The influence on procs is EXTREMELY low.

Proc rates are based on proc/min, which means slower weapons influence your procrate just as much because they have fewer swings per minute.

Also, think about why you're so focused on procs to begin with. Do you have a reason? Is the 100 damage from your welfare sword going to make or break you in a fight? You think the 29 damage from your vampiric embrace proc is going to be that big of an influence? But the 40 HP from spider fur belt isn't?

Look at you, you've managed to sucker me into explaining to you how this game works. It's such a shame you're not going to listen to a lick of it.
You still refuse to explain how 840HP vs 800HP from dying makes any difference at all. As I said before, neither Spider Fur Belt or Cat Fur Girdle are making much of a difference in the long run. I already said that lol. But a 1% increased chance of procing is still better than a 0% decreased chance of dying.

If 40 HP was the difference between life and death, you simply screwed up some how. It's a skill problem, not a gear problem.
  #54  
Old 01-01-2022, 09:01 PM
Samoht Samoht is offline
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This conversation has already been hashed out and agreed upon 100 times before you came along. I don't know why you think you have something new or innovative to add.

I found this one in just a few seconds of searching:

https://www.project1999.com/forums/s...d.php?t=337229

It's time to move on.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #55  
Old 01-01-2022, 09:05 PM
Danth Danth is offline
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Only weapons I'd want to gear DEX for are the epic or greenmist, and even then only if gearing as a specific solo build. In reality I don't gear for it, I just ask the wife to stack DEX and Focus and that takes care of that.
  #56  
Old 01-01-2022, 09:09 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
This conversation has already been hashed out and agreed upon 100 times before you came along. I don't know why you think you have something new or innovative to add.

I found this one in just a few seconds of searching:

https://www.project1999.com/forums/s...d.php?t=337229

It's time to move on.
Still dodging my question I see[You must be logged in to view images. Log in or Register.] Let me know when you can tell me why 840HP after an encounter vs. 800HP after an encounter matters. If your group gets attacked unexpectedly, that is a player screw up, not a gear problem.

As Danth points out, he is correct that it doesn't matter much either way, as skill is usually the determining factor in most encounters, not raw gear. I simply like to know which is better.

When you have two highly skilled players, resistances, AC, ATK, Dex, etc., will matter more in most cases than Max HP. Why? Because they help you reduce the odds of a completely random RNG event disrupting the flow of your gameplay, whereas Max HP is simply a crutch to help avoid death during a screw-up. If you are a skilled player, you don't need the Max HP crutch most of the time.

We have already gone over when max HP matters more, such as raiding, but honestly the discussion was NEVER about that. You simply brought it in to try and prove your point, which again is silly because SK's shouldn't raid lol.
Last edited by DeathsSilkyMist; 01-01-2022 at 09:11 PM..
  #57  
Old 01-01-2022, 09:11 PM
Danth Danth is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If 40 HP was the difference between life and death, you simply screwed up some how. It's a skill problem, not a gear problem.
Earlier today I did get to 32 HP for a second pulling Tpos Icepaw out of a fully-spawned room before I clicked a wort pot click (and even then feigned successfully at 168 HP). Lot of casters there, lot of feign breaks, but that's the kind of thing you know is touch and go even trying. In the end if you have 40 HP less you just click the wort 40 HP sooner so it's not make or break.

Danth
  #58  
Old 01-01-2022, 09:14 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Earlier today I did get to 32 HP for a second pulling Tpos Icepaw out of a fully-spawned room before I clicked a wort pot click (and even then feigned successfully at 168 HP). Lot of casters there, lot of feign breaks, but that's the kind of thing you know is touch and go even trying. In the end if you have 40 HP less you just click the wort 40 HP sooner so it's not make or break.

Danth
Oh don't get me wrong, I have had some hairy FD's at sub 5% life too[You must be logged in to view images. Log in or Register.] My point is that most of the time you don't get to that point. You either die horribly or FD successfully with a good chunk of life.

At the end of the day a skilled player can pull successfully most of the time without 1000s of HP lost. When that occurs, that usually boils down to a mistake, or horrible RNG, such as failing FD 3x in a row, or getting nothing but interrupts. Sadly there is nothing to be done about something like FD fail RNG, it happens or it doesn't.
  #59  
Old 01-01-2022, 09:18 PM
Danth Danth is offline
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No argument, because if there was an argument we'd all be Ogres for their stamina advantage. You make do with what you have. EQ's a Big Numbers game and a few points of a stat here or there don't make enough of a difference to matter overmuch for the most part. 10 AC here or 30 HP there aren't enough to get bent out of shape over, especially if you're wearing TOV-quality gear in some slots so it can compensate you having mediocre stuff in other slots and average out.

---------------------------

I do think DEX improves proc rate more or less to the cap. I notice a difference in average epic proc uptime between, say, 170 to 245 DEX. I don't need to gear for DEX since my wife plays a shaman, but for a few specific weapons I can see an argument in favor of stacking it if the player in question doesn't happen to have a shaman spouse. Fact is this game allows for more than one way of accomplishing most goals, and that's part of what's fun about it. We don't all have to be cookie cutter.

Danth
Last edited by Danth; 01-01-2022 at 09:20 PM..
  #60  
Old 01-01-2022, 09:26 PM
Samoht Samoht is offline
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You're not thinking big enough. It's not just the HP from the spider fur belt. You have to add the HP from the boots of dark passage, the 6/65 rings, and the crystal chitin armplates. That's a 235 raw HP increase.

It's called soak. The effective HP of your total HP+mitigation+avoidance.

Adding HP directly increases this. And every HP you have effectively increases any healing you have, including life taps, vampiric embrace, and even your troll regen because every time you your displayed hits 2621 HP, anything over that is a waste. But increasing it by 235 means that you have that extra little window on top that you will fill up every single time your HP goes above 2621.

Quit thinking about the HP on the bottom end like a bottom end player.

Besides, you do 0 dps when you're dead. You have 0 procs when you're dead.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
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