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View Poll Results: Merge Green with Blue
Yes 224 68.92%
No 101 31.08%
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  #1  
Old 11-29-2021, 12:49 PM
unsunghero unsunghero is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
The main people who want to have the maximum amount of servers possible are enjoying the benefits of playing both servers at the same time and possible bannable transaction types. Normal healthy individuals ultimately benefit from 1 meta'd out server and 1 progress server.
I only play 1 server, green, and still am not for a merge into blue. I am not interested in throwing thousands of additional characters into a single server’s end game zones
  #2  
Old 11-29-2021, 12:55 PM
Danth Danth is offline
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You could combine both Blue and Green right now and the final population would be less than what Blue has had at several times in its history. That doesn't even account for those players who're on both servers at once. Population would thus fall within acceptable limits. That being said it'd be premature to merge at present; Green isn't even through its timeline yet. Later on, maintaining a timeline-complete Green as a form of defacto instancing is the same argument that people made in favor of keeping Teal open. We know how that turned out.

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  #3  
Old 11-29-2021, 01:07 PM
unsunghero unsunghero is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
You could combine both Blue and Green right now and the final population would be less than what Blue has had at several times in its history. That doesn't even account for those players who're on both servers at once. Population would thus fall within acceptable limits. That being said it'd be premature to merge at present; Green isn't even through its timeline yet. Later on, maintaining a timeline-complete Green as a form of defacto instancing is the same argument that people made in favor of keeping Teal open. We know how that turned out.

Danth
Just because a server can handle the load, doesn’t mean EQ was designed to have that many people all crammed into its top end competing for the same small number of high end camps and raid mobs

When loramin mentions strain on a guide team, a more spread out population would mean less drama and lawyering over mobs overall (for example, how often does it happen on Red?) A more dense population means more disputes and drama over mobs
  #4  
Old 11-29-2021, 01:01 PM
Tunabros Tunabros is offline
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also starkind, can you not make those dumshit retarded posts with a huge wall of random

symbols? are you a fucking baby?
  #5  
Old 11-29-2021, 01:07 PM
Nachtsuchen Nachtsuchen is offline
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Server infrastructure is expensive, and even mayhaps for as dated a game as EverQuest, even emulated infrastructure would most likely be too intensive. Though even if this were not the case, if too many servers were made with too many variations, there exists the possibility of the populations being far too spread thin for anyone's liking.

Though I see some very valid points. I don't know much about endgame, but considering the size of the community, the bottleneck Blue provides for endgame content access by way of server-to-population does most likely help gatekeep a healthy amount of raiders (even if the scenarios in which raiding is engaged might not be so healthy, from much I hear). One unfortunate consequence to Green is you will have a fairly sizeable amount of raid-ready players added to an already-dense pool of raiders, who've circumvented the bottleneck of endgame content, who will be fighting for the equivalent of scraps. Ultimately, I'm unsure how such an issue might be remedied viably that would make the majority of people happy, nor do I know if endgame raiders are even a sizeable majority for this consideration or not. Though I do know having spread out raid-only environments does not dilute the necessity for GM intervening rules lawyering - it only changes the nature of what is in need of moderating.

I also assume the amount of players who have such veteran status from Blue, having invested, maxed out slots on Blue, who also hold similarly on Green, is notably minimal (simply due to priority combined with time investment). Though for those who do, as mentioned by someone earlier, it does sadly force them to make very difficult decisions and basically force their hand to choose which does feel a bit unfair; it's virtually expressing that they have to sit one experience out in lieu of getting to enjoy both experiences fully. Considering an account can, in fact, hold more than eight characters (even if it doesn't display it) means an interface that supports selection of excess characters could potentially be developed (especially considering how dramatic some interface mods and addons I've seen others use can be). What stands in such a case is an argument of Quality of Life versus Preservation of Authenticity, and where the value of an individual rests. It's certainly a subject I think deserves more investigation, as ideally no one player should feel left out from getting to enjoy everything that's so painstakingly made with love here on Project 1999.

Regarding Red, I never particularly put much thought into its existence; I felt it was somewhat superfluous considering the lack of engagement and the cost it most likely holds to maintain a seemingly vestigial server, though having the option be available even for the most minimal amount of players and to act as a preservation - as expressed earlier - does make me appreciate it all the more. I think it expresses the intention of sentiment from the P99 administration very well, too. I think it would be interesting if Green players were allowed to choose if they wished to migrate to Red instead of strictly only onto Blue, and considering the lack of necessary bottleneck on Red due to its population size, would even ultimately help Blue, too. I think Red's ruleset might need some polishing to be more appealing to a broader audience, though once again that boils down to QoL vs Authenticity priority.

Ultimately, I speak from experience when I say that simply tacking on more servers would do much, much more harm than good. Dividing a community seldom works out, though with the nature of difference between Blue and Green, I feel it worked out for the most part quite well (and this is chief to the sheer difference between them on top of demand). A furtherly divided playerbase, however? Not so much. Contrary to how some may feel however, concurrent playercounts seem to be just as stable as they were on average when it was simply Blue and Red. It's very natural that the upswing of players on Green's release (and expansions within) would deflate back to normal. I may be misremembering, but I even do remember Red's playercount being lower prior to Green's release and it isn't farfetched to imagine the extra publicity and variety has garnered it good attention as an alternative.
Last edited by Nachtsuchen; 11-29-2021 at 01:20 PM..
  #6  
Old 11-29-2021, 03:24 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Nachtsuchen [You must be logged in to view images. Log in or Register.]
One unfortunate consequence to Green is you will have a fairly sizeable amount of raid-ready players added to an already-dense pool of raiders, who've circumvented the bottleneck of endgame content, who will be fighting for the equivalent of scraps. Ultimately, I'm unsure how such an issue might be remedied viably that would make the majority of people happy, nor do I know if endgame raiders are even a sizeable majority for this consideration or not.
We've been hearing for 10+ years that hardcore raid guilds WANT competition. Therefore, this scenario would be absolute heaven for them and increase the amount of fun they are having.
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Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #7  
Old 11-29-2021, 03:39 PM
Tunabros Tunabros is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
We've been hearing for 10+ years that hardcore raid guilds WANT competition. Therefore, this scenario would be absolute heaven for them and increase the amount of fun they are having.
yendor lootmonkey still malding on why devs wont put resources into a shitty

rotations server

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  #8  
Old 11-29-2021, 04:01 PM
Nachtsuchen Nachtsuchen is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
We've been hearing for 10+ years that hardcore raid guilds WANT competition. Therefore, this scenario would be absolute heaven for them and increase the amount of fun they are having.
Oh? I'd heard a lot on how people complained about having to wrestle for raid targets; I didn't realize this was something people enjoyed as part of raiding. Huh.
  #9  
Old 11-29-2021, 01:08 PM
Tunabros Tunabros is offline
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more drama on server = fun = excitement

drama keeps things fresh and we all know damn well you shake with excitement when

you see something new pop up
  #10  
Old 11-29-2021, 01:13 PM
unsunghero unsunghero is offline
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Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
more drama on server = fun = excitement

drama keeps things fresh and we all know damn well you shake with excitement when

you see something new pop up
It can be entertaining to read on the forums, I’m sure it’s not fun for the guides. And like I mentioned before, now that I’m approaching levels that could actually raid (1 bubble into 51 now), I like the idea of server with a lower population where people are, we won’t say begging, but asking me to raid…rather than a dense crowded server where the only way I could raid is to join a guild who then tries to complain their way into welfare loot with a guide
Last edited by unsunghero; 11-29-2021 at 01:17 PM..
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