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Old 05-31-2011, 04:10 PM
Aadill Aadill is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Variance as a mechanic is there only to make the GMs lives easier
That was the only point I was really trying to make, whether I worded it well or not. It's much less of a hassle for them to use one rule to make everything work. Beyond that it requires people who know everything about the game via searchable web content to beat it or not. Variance plays in a new aspect that still makes it challenging and keeps the GMs from having to deal with it every single week. The result, however, is an extremely large window in which one has to track. If they halved it I'm sure a lot of people would be happy.
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Old 05-31-2011, 04:13 PM
Skope Skope is offline
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Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
That was the only point I was really trying to make, whether I worded it well or not. It's much less of a hassle for them to use one rule to make everything work. Beyond that it requires people who know everything about the game via searchable web content to beat it or not. Variance plays in a new aspect that still makes it challenging and keeps the GMs from having to deal with it every single week. The result, however, is an extremely large window in which one has to track. If they halved it I'm sure a lot of people would be happy.
but then it would defeat the purpose of variance in the first place -- to minimize the inevitable involvement.

It doesn't make it challenging... don't kid yourself. Challenging isn't 4 days waiting to see something spawn and wasting hours upon hours until it does. That's not challenging, that's called unnecessary.

Challenging would be 5 guilds all vying for a single target because they know exactly when it's gonna pop and the GMs saying "work it out amongst yourselves." That, my friend, is a challenge.
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Old 05-31-2011, 04:24 PM
Messianic Messianic is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
That's not challenging, that's called unnecessary.
Like 60% of everything we do in EQ is "unnecessary." We play it because we're elitist hipsters who don't like WoW, which endeavors to remove all that is "unnecessary" in favor of a gaming experience most people enjoy more to make more $$$ and have more resources to expand the scope and appeal of the game.

This is a niche game, and therefore has "unnecessary" rules and mechanics, i.e. we refuse to change mechanics which could be streamlined.
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
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Old 05-31-2011, 04:20 PM
Nedala Nedala is offline
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lol @ everyone who wants the variance gone. You guys like poopsocking dont you?

No variance would either end in massive poopsocking or in a massive clusterfuck each time. gm has to come each time and see who attacked first because 4 guilds are camping the spawn, anyone remember when everyone knew nobles timer? oh the joy. The variance makes people actually race for targets, with no variance there wouldn't be any races ever, except for patchday repops.


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Originally Posted by Duie [You must be logged in to view images. Log in or Register.]
if it was truelly a race to the mobs or even a real compition then fine , But the reality of the so called compition is camp at said mob, Mass text to log in form groups and kill it in under 5 min.

Yeah actually most kills are races and not what you describe above, you really sound like you have no idea how the raiding scene on this server works.

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Originally Posted by Duie [You must be logged in to view images. Log in or Register.]
what i myself am not fine with is that in order to even get a chance at even oldworld stuff, i gotta quit my job, wife and be on call 24/7.
Shows how clueless you are again, most of my guildmates have jobs and/or family. Im working too and guess what i even get to kill kunark stuff!
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Old 06-01-2011, 10:11 AM
Duie Duie is offline
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Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
lol @ everyone who wants the variance gone. You guys like poopsocking dont you?

No variance would either end in massive poopsocking or in a massive clusterfuck each time. gm has to come each time and see who attacked first because 4 guilds are camping the spawn, anyone remember when everyone knew nobles timer? oh the joy. The variance makes people actually race for targets, with no variance there wouldn't be any races ever, except for patchday repops.




Yeah actually most kills are races and not what you describe above, you really sound like you have no idea how the raiding scene on this server works.



Shows how clueless you are again, most of my guildmates have jobs and/or family. Im working too and guess what i even get to kill kunark stuff!
How quicky one forgets that not even a week ago you had a guild kiting one dragon so others couldnt engage, that not even a month ago 3 guilds were camped at trak layer waiting for it to spawn.6 months ago the same thing was happening at naggy layer. Granted TR has an advantage as they are what once was Darkwind(eurotimes) and IB(USA times) soi guess you cant remeber getting up at 4 am to kill a mob... your right... I have no clue
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Old 06-01-2011, 10:15 AM
moklianne moklianne is offline
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Originally Posted by Duie [You must be logged in to view images. Log in or Register.]
How quicky one forgets that not even a week ago you had a guild kiting one dragon so others couldnt engage, that not even a month ago 3 guilds were camped at trak layer waiting for it to spawn.6 months ago the same thing was happening at naggy layer. Granted TR has an advantage as they are what once was Darkwind(eurotimes) and IB(USA times) soi guess you cant remeber getting up at 4 am to kill a mob... your right... I have no clue
They should put in the raid window and change the rules so that its whoever does the most damage.
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Old 06-01-2011, 02:15 PM
Amelinda Amelinda is offline
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Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
No variance would either end in massive poopsocking or in a massive clusterfuck each time. gm has to come each time and see who attacked first because 4 guilds are camping the spawn,
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  #8  
Old 06-01-2011, 03:19 PM
Seaweedpimp Seaweedpimp is offline
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Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]


Yeah actually most kills are races and not what you describe above, you really sound like you have no idea how the raiding scene on this server works.



Shows how clueless you are again, most of my guildmates have jobs and/or family. Im working too and guess what i even get to kill kunark stuff!


Mostly, mostly...
  #9  
Old 05-31-2011, 04:26 PM
Skope Skope is offline
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Nedala, are you fucking kidding me?

That's EXACTLY the way it worked on live. people KNEW when things would pop and they'd get there beforehand. If there were no variance here there would have to be new rules or no rules at all, and either one i'm completely okay with. FFS, that's why you GOT rotation, FFA, FTE, and all the other crazy shit people came up with. There WERE massive clusterfucks. I can actually remember rolling a /random to see who got the first shot at a particular target. Never, and i repeat, never was there any server or moment in EQ history where people waited for a target with a variance. Ever.
  #10  
Old 05-31-2011, 04:40 PM
Nedala Nedala is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Nedala, are you fucking kidding me?

That's EXACTLY the way it worked on live. people KNEW when things would pop and they'd get there beforehand. If there were no variance here there would have to be new rules or no rules at all, and either one i'm completely okay with. FFS, that's why you GOT rotation, FFA, FTE, and all the other crazy shit people came up with. There WERE massive clusterfucks. I can actually remember rolling a /random to see who got the first shot at a particular target. Never, and i repeat, never was there any server or moment in EQ history where people waited for a target with a variance. Ever.
Are you fucking kidding me? We had poopsocking ON THIS SERVER; even when the variance was in, when we had the "first 15 people in zone rule" are you actually believing there wouldnt be massive poopsocking with a variance on this server? This is not live, there are way more raiding guilds. We had poopsocking with variance it would be awful without one. The rules like we have right now are good. And if classic raid experience actually means you have to camp a raid target for hours (days) to get a chance to kill them, then im happy we dont have classic raiding experience here.
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