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#1
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#2
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It doesn't make it challenging... don't kid yourself. Challenging isn't 4 days waiting to see something spawn and wasting hours upon hours until it does. That's not challenging, that's called unnecessary. Challenging would be 5 guilds all vying for a single target because they know exactly when it's gonna pop and the GMs saying "work it out amongst yourselves." That, my friend, is a challenge. | |||
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#3
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This is a niche game, and therefore has "unnecessary" rules and mechanics, i.e. we refuse to change mechanics which could be streamlined. | |||
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#4
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lol @ everyone who wants the variance gone. You guys like poopsocking dont you?
No variance would either end in massive poopsocking or in a massive clusterfuck each time. gm has to come each time and see who attacked first because 4 guilds are camping the spawn, anyone remember when everyone knew nobles timer? oh the joy. The variance makes people actually race for targets, with no variance there wouldn't be any races ever, except for patchday repops. Quote:
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#5
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#6
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__________________
Mokli - Druid of Karana
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#7
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__________________
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#8
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Mostly, mostly... | |||
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#9
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Nedala, are you fucking kidding me?
That's EXACTLY the way it worked on live. people KNEW when things would pop and they'd get there beforehand. If there were no variance here there would have to be new rules or no rules at all, and either one i'm completely okay with. FFS, that's why you GOT rotation, FFA, FTE, and all the other crazy shit people came up with. There WERE massive clusterfucks. I can actually remember rolling a /random to see who got the first shot at a particular target. Never, and i repeat, never was there any server or moment in EQ history where people waited for a target with a variance. Ever. | ||
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#10
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