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View Poll Results: Repeal dot nerf
yes 82 6.83%
no 82 6.83%
Hah. It doesn't matter what you vote. 1,036 86.33%
Voters: 1200. You may not vote on this poll

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  #1  
Old 05-30-2011, 10:39 PM
Hijynx Hijynx is offline
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So druid epic is going to be gimped out eh?
  #2  
Old 05-31-2011, 12:12 AM
Strifer Strifer is offline
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Quote:
Originally Posted by packmule [You must be logged in to view images. Log in or Register.]
Its been a few hours, I want my dot damage back.
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  #3  
Old 05-31-2011, 12:53 AM
gnomishfirework gnomishfirework is offline
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I clearly remember with 100.1% certainty that dots didn't exist until luclin. Please remove them and get off the dot bandwagon. You all probably started playing after velious.
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  #4  
Old 05-31-2011, 12:55 AM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]
I clearly remember with 100.1% certainty that dots didn't exist until luclin. Please remove them and get off the dot bandwagon. You all probably started playing after velious.
I remember that our guild leader (shaman) only buffed with inner fire, using the excuse that he was to busy, so please remove all shaman buffs except for inner fire. You're ruining my immersion
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  #5  
Old 05-31-2011, 01:17 PM
thefloydian thefloydian is offline
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Quote:
DoT Changes:

* If the monster is in melee with you, there is no change to how a DoT spell works.
* If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
* If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
* DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
Sorry if I'm an idiot, but I'm having a hard time understanding this. It says when monsters are feared the dots aren't affected, but then the next few lines seem to contradict this information.

Does fear kiting still work as it did before?

Also, in terms of the modified duration, does time spent feared count toward the 18 seconds?
Last edited by thefloydian; 05-31-2011 at 01:22 PM..
  #6  
Old 05-31-2011, 01:27 PM
jerus jerus is offline
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All dots do less damage when a mob is chasing, if rooted/feared/tanked/fleeing it will do the same damage. To offset the nerf durations have been raised sounds like 1 tick, so that after 18s the 33% nerf will bet he equivalent of that added tick in total damage. So if the mob is running for 18s it does the same overall damage for the spell but over a longer time, if the mob is not running at all you will gain an extra tick with no detriment at all.
  #7  
Old 05-31-2011, 02:15 PM
Extunarian Extunarian is offline
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I like the new poll results.
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  #8  
Old 05-31-2011, 02:27 PM
lanystvyl lanystvyl is offline
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This will in no way effect my necro Uberness
  #9  
Old 06-01-2011, 05:36 AM
hrafn hrafn is offline
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it wasnt a nerf it was a fix. if it was a nerf then they would change it from how its intended to be, to be weaker. this was just fixed to the way it was supposed to be
  #10  
Old 06-01-2011, 05:29 PM
baalzy baalzy is offline
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Keep in mind, spell durations were based off kunark sp_dat durations. This is why DoTs aren't lasting any longer now then they did before the patch. Their duration was already at the length they should have been, it was the damage that was off.
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