Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-30-2021, 05:19 AM
tadkins tadkins is offline
Fire Giant


Join Date: Jun 2018
Posts: 589
Default

Quote:
Originally Posted by Thrombosis [You must be logged in to view images. Log in or Register.]
You've got your animation too. For a named mob, make sure you get a high lvl animation, haste him, slow the mob and use any spare mana to stun or nuke/dot him down. Can also Rune yourself or pet if needed.
How reliable are the animations at higher levels? Was curious about that, if I needed to go farm a lower level dungeon or something I was wondering if it would be possible to just let the animation do stuff instead of bothering with the charm routine if, say, a dungeon was 20 levels lower than me. Like I did with my mage in Upper Guk the other night.
  #2  
Old 04-30-2021, 06:28 AM
Thrombosis Thrombosis is offline
Sarnak


Join Date: Mar 2019
Location: England
Posts: 221
Default

Quote:
Originally Posted by tadkins [You must be logged in to view images. Log in or Register.]
How reliable are the animations at higher levels? Was curious about that, if I needed to go farm a lower level dungeon or something I was wondering if it would be possible to just let the animation do stuff instead of bothering with the charm routine if, say, a dungeon was 20 levels lower than me. Like I did with my mage in Upper Guk the other night.
They are generally fine for that.
  #3  
Old 04-30-2021, 06:43 AM
tadkins tadkins is offline
Fire Giant


Join Date: Jun 2018
Posts: 589
Default

Quote:
Originally Posted by Thrombosis [You must be logged in to view images. Log in or Register.]
They are generally fine for that.
Glad to hear, thanks. [You must be logged in to view images. Log in or Register.]
  #4  
Old 04-30-2021, 02:37 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,815
Default

Tbh might be a struggle at level 8. Higher level you can charm him and take him to a fight somewhere more convenient. There isn’t a shortage of mobs in the broader mountains.
  #5  
Old 04-30-2021, 03:34 AM
tadkins tadkins is offline
Fire Giant


Join Date: Jun 2018
Posts: 589
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Tbh might be a struggle at level 8. Higher level you can charm him and take him to a fight somewhere more convenient. There isn’t a shortage of mobs in the broader mountains.
Right I meant when I am at the appropriate level. xD

I'm just picturing scenarios out in the open world where there might not always be things available to charm.
  #6  
Old 04-30-2021, 04:10 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,815
Default

I don't think that is a realistic scenario. There is an awful lot of different spots in Rathe Moountains, and each area is pretty segregated. At worse you can always charm Quid and wear him down by sending him in against a bunch of greens. The enchanter Gypsy may be a good shout, as you can send him in against her pet, then back him off, mem blur the gypsie so she resummons and send him in again.

There are definitely a lot of potential attrition tactics you could use.
  #7  
Old 04-30-2021, 04:42 AM
tadkins tadkins is offline
Fire Giant


Join Date: Jun 2018
Posts: 589
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I don't think that is a realistic scenario. There is an awful lot of different spots in Rathe Moountains, and each area is pretty segregated. At worse you can always charm Quid and wear him down by sending him in against a bunch of greens. The enchanter Gypsy may be a good shout, as you can send him in against her pet, then back him off, mem blur the gypsie so she resummons and send him in again.

There are definitely a lot of potential attrition tactics you could use.
Oh, yeah that is true. I didn't think about charming the rare mob I was after. My worry was that I'd have to go off to the other side of the zone, try to find a hill giant or something, then come back and hope that the mob wasn't already snagged.

I suppose it's just going to take a mindset shift. I'm too used to seeing mob, killing mob.
  #8  
Old 05-02-2021, 09:34 AM
Pyrocat Pyrocat is offline
Planar Protector

Pyrocat's Avatar

Join Date: Oct 2009
Location: Seattle, WA
Posts: 1,937
Default

How has no one linked to this yet?

https://wiki.project1999.com/Xornns_Enchanter_Guide
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000
Pyrocat (60 TRL SHM) Orochi (60 IKS NEC)
  #9  
Old 05-02-2021, 09:57 AM
TripSin TripSin is offline
Sarnak


Join Date: Aug 2016
Posts: 462
Default

Quote:
Originally Posted by Pyrocat [You must be logged in to view images. Log in or Register.]
How has no one linked to this yet?

https://wiki.project1999.com/Xornns_Enchanter_Guide
Both Xornn's and Loraen's guides are good. With Xornn's though I don't like how he little value he puts on the lull line. In my experience, it's been much more useful than he would have you believe. Of course, you need to have a contingency plan for if you get a crit resist. But maybe I've just gotten lucky with how few crit resists I've gotten idk.

I also don't agree with Xornn's thoughts about hasting/slowing while charm soloing, at least not at higher levels. In my experience, hasting/slowing usually isn't enough to let your charmed pet get through 2 instead of 1. So it ends up with you spending a lot of mana for little to no benefit (unless you're just trying to kill 1 or 2 targets and dip out of there). For general xp'ing, I feel it's best when the mobs beat each other to low enough health equally so you can break and throw a nuke on both for full xp. If I had a healer duo, then I'd consider hasting.
  #10  
Old 05-02-2021, 02:19 PM
unsunghero unsunghero is offline
Banned


Join Date: Aug 2015
Posts: 8,328
Default

Quote:
Originally Posted by TripSin [You must be logged in to view images. Log in or Register.]
I also don't agree with Xornn's thoughts about hasting/slowing while charm soloing, at least not at higher levels. In my experience, hasting/slowing usually isn't enough to let your charmed pet get through 2 instead of 1. So it ends up with you spending a lot of mana for little to no benefit (unless you're just trying to kill 1 or 2 targets and dip out of there). For general xp'ing, I feel it's best when the mobs beat each other to low enough health equally so you can break and throw a nuke on both for full xp. If I had a healer duo, then I'd consider hasting.
^ This

Unless there is a significant level advantage of like 3+, giving a charmed pet an AC buff, haste, even an offhand weapon, generally isn't worth the effort unless you plan to blur heal it every third kill, and that's with slowing the targets too. And slowing every mob it attacks and stopping to wait for blur heals just isn't an efficient use of time or mana.

Like you said, it's better to just break and kill both, or ideally the pet will come out much worse to the point where you can charm the surviving mob as a new pet and repeat. The only time I pimp out a charmed pet is when I plan to target things that are far below it in level to where it can kill 5+ before I'd have to blur/heal it
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:54 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.