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  #51  
Old 11-09-2009, 01:43 PM
girth girth is offline
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Quote:
Originally Posted by Wonton [You must be logged in to view images. Log in or Register.]
All you monks, warriors, and rogues trolling this thread. Go reroll and stop complaining.
I did reroll, on Dragon Age: Origins. Love my warrior.

Still awaiting inc damage fix before I log on monk again.
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  #52  
Old 11-09-2009, 03:51 PM
FatMagic FatMagic is offline
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DA:O -- aww yeah. Dalish Elf Rogue here. [You must be logged in to view images. Log in or Register.]
  #53  
Old 11-10-2009, 10:41 AM
Takshaka Takshaka is offline
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So I know this may be beating a dead horse here, but I found something on the old castersrealm comment threads that may be of interest.

This link popped up in the magician bugs thread and it had to do with Magician phantom armor.

Quote is taken from this page:http://web.archive.org/web/20010523050159/eq.castersrealm.com...
Quote:
Recently Abashi has stated that AC is made up of two numbers. The first part is your ability to avoid blows. This number is mainly a combination of your AGI and you defense skill. The second part is the amount of damage absorbed by your armor. This is defined by the things you wear that give you AC. Warriors and Monks can have the same AC but the Monk will avoid more blows but get for near full damage. The warrior will avoid less blows but get for less then full damage more. These phantom spells give you the damage absorbtion side of AC, which is generally thought of as more usefull then the blow avoidance type of AC. I always use this spell when soloing and sometimes when in multi-mob situations.
This may explain why we are having problems with AC not working correctly? If what this guy is saying is true then your total AC is not just what effects the amount of damage that you take, but AC from agi/defense has an effect on chance to hit and ac from armor/spells affects damage taken. This is figured separately on the server, but you are just given a single number on your inventory screen.


*EDIT: Just incase some of you don't know Abashi was a Verant employee. I think he was in charge of public relations or something like that.
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Last edited by Takshaka; 11-10-2009 at 10:44 AM..
  #54  
Old 11-10-2009, 11:37 AM
Villert Villert is offline
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Quote:
Originally Posted by Wonton [You must be logged in to view images. Log in or Register.]
All you monks, warriors, and rogues trolling this thread. Go reroll and stop complaining.
Ugh, fanboy it up some more, Wonton...

Something is wrong with mob damage, and these people are hardly trolling. This post is meant to discuss obvious melee problems, which is exactly what people are doing...
  #55  
Old 11-11-2009, 03:23 AM
Lord Traxor Lord Traxor is offline
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Hope people realize EQ was hard as heck in 1999 and soloing was not really viable for melee classes.
  #56  
Old 11-11-2009, 05:37 AM
Danth Danth is offline
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Solo capablity is still used as a benchmark. It's easier for us to judge our performance alone than when grouped with 5 other people. Despite not soloing so well as a necromancer, if we can't solo the same things on P99 as we could on live, historically (in much the same gear), then something's amiss.

I'm still waiting for some joker to try to tell me the yellow bar is working like it did on classic. Seems (as yet) nobody's THAT much of a fanboy.

Danth
  #57  
Old 11-11-2009, 08:43 AM
stormlord stormlord is offline
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Times like this I wish I had a time machine or had hte motivation to go through internet archives.
  #58  
Old 11-11-2009, 08:44 AM
stormlord stormlord is offline
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Quote:
Originally Posted by Lord Traxor [You must be logged in to view images. Log in or Register.]
Hope people realize EQ was hard as heck in 1999 and soloing was not really viable for melee classes.
You're speaking in generalities. Sure, it was hard, but was it this hard? How do we know? The developers have to ask themselves that question all the time. We should too because we're essentially beta testers.
  #59  
Old 11-11-2009, 09:22 AM
messiah_b messiah_b is offline
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Quote:
Originally Posted by Lord Traxor [You must be logged in to view images. Log in or Register.]
Hope people realize EQ was hard as heck in 1999 and soloing was not really viable for melee classes.
This is very true which is why I said that I really don't think things are that off. However I don't recall that it was all that difficult for any class to solo through six, and there are plenty of reports of AC not affecting damage well at higher levels.

This weekend I am going to try and get some numbers on this issue by recording some tanking data sets.
  #60  
Old 11-11-2009, 10:08 AM
Tenudil Tenudil is offline
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Quote:
Originally Posted by Lord Traxor [You must be logged in to view images. Log in or Register.]
Hope people realize EQ was hard as heck in 1999 and soloing was not really viable for melee classes.
Getting pretty sick of comments like this. Solo wasn't viable because it took forever to heal up between kills. Not because we died to dark blue in 1999. Some of us did play melee characters back then. Mob hit rates of 90+ percent are NOT correct, and people saying thats not happening aren't really paying attention.
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